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Requires any 1Mb Amiga 



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Requires Hard drive, WB3 






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jy,-j';jl\,k'jr -Trie best Spectrum simulator 
J/i"J>iS'J :"<. : Greatest bencnrr.Erk gets updated 

ft&wph ■ Plo! complex maths functions 

Bwwllew » Turbo replacement for More 

MytarDHtt • Replace the old fjflf" 

AVH « A rapid AVI player i 

4036 Colours on Workbend 
A great new image processor 



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AHf EPPBtf UPDKfB • GiET JNTCJ SAMPLING • P;\GiH3Tfi£;\lV] 3,2 




"Mforfcf of A1200 99 Sk "Top lOO Games" 
CDs FREE with tvwy CO IKMIf drtvoiti 



DISCOLOGY 






Discology is the ultimate in disk copying 
power for the Amiga. The package 
comprises the Discology Disk, manu- 
j. , al and Discology cartridge for making 
cooies of heavily protected 
programs with an external 
rj;^^ disk drive. 

ky^-S^i ' Discology will also 
D< ^>- format disks, 
check disks for 

rnre etc. 



TOTAL MEMORY EXPANSION: 

**^», A120O trapdoor fitting memory expansions feature a battery backed clock and a socket 
-.* ..V accelerator FPU. Unlike other memory expansions that conflict with the PCMCIA port, our 
— ( TOTAL memory expansions include unique software that will enable the maximum amount 
of memory to be used even with a PCMCIA fitting device. 

^*~ NEARLY DOUBLES THE SPEED OF THE A 1200 



4MB MEMORY EXPANSION £69.99 
8MB MEMORY EXPANSION £89.99 



£29.9 



or only !~ i~j 

n purchased with above 



ANTIVIRUS 



Antl Virus Professional is the most pow- 
' for detecting and removing 
Hi Virus pro will check and 



even CD ROM drives for viruses. 
I forward to 
se. includes a 
page 



'?;.. 



*%/ 



R D E R 



BEFORE A VIRUS DES 
YOUR SYSTEM !!! 

PLEASE PHONE FOR A FULL INFOR* 
SHEET 



£19 



EACH OR BUY 

BOTH for 




tfj*^ 






DATAFLYER 
SCSI+ 






MODEMS 



Our highly rated, top quality feature packed modems are ideal for 
Amiga users. All modems include our FREE MODEM ACCESSORIES 
PACK (worth £-,?.??) which includes a cable to connect the modem 
to the Amiga. NCOMM comms software, Amiga Guide to Comms and a 
list of Bulletin Boards from which you will be able to download va 
amounts of free software as well as have access to EMAIL facili- 
ties. 

• MNP 2-4 Error Correction • MNP 5 Data Compression • 
Fax Class I and II compatible, Group 3 • Hayes Compafr' L ' 

• Full 80 page manual • 12 Months guarantee > 




T 



1 14400 MODEM £69.99 

33600 MODEM 

NET AND WEB SOFTWARE 




Now includes CD 
ROM drivers and 
instructions. 

The Dataflyer is a 16 bit 
SCSI II controller card that 
^converts the signals on 
* the internal IDE interface 
i. to also run SCSI 
ces at the same 
as the IDE hard 
drive. The Dataflyer SCSI+ will operate up to 5 SCSI 
devices such as CD-ROMS, hard drives, Syquest remov- 
able drives, tape back up drives etc. Unlike other SCSI 
interfaces, the Dataflyer SCSI+ is compatible with all 
known accelerators etc and it does not stop you from util- 
ising any of the important expansion ports on your 
A120O/A60O. The Dataflyer SCSit easily installs into the 
A1200/A600 (simply pushes in, no need to remove the 
metal shield) and provides a 25 way D connector through 
the blanking plate at the back of the A1200. Full mstruc- 



ALSO AVAILABLE... 

EXTERNAL FLOPPY DRIVE £49.99 
A600/A1200 INTERNAL 

FLOPPY DRIVE £44.99 
A500 INTERNAL FLOPPY DRIVE £49.99 

MOUSE £12.99 

3.5' HARD DRIVE CABLE £17.50 

2.5' HARD DRIVE CABLE £9.99 

FRESH FONTS CD £19.99 



PHOTO CD-MANAGER £19.99 

AMIGA POWER SUPPLY £34.99 

CLOCK CARTRIDGE £19.99 

CACHE CDFS £44.99 
EPIC ENCYCLOPEDIA 

CD(full version) £19.99 

WORLD OF A1200 CD and TOP 100 A1200 
GAMES CD £7.49 EACH or FREE with 
every CD ROM drive!!! 



9.99 



DATAFLYER ONLY 

when purchsed with a 
SCSI device 

UIRREL ONLY 
or 

when 
rchsed with a 
SCSI device 



SURF SQUIRREL 



when 
purchsed with 
a SCSI device 




Freephone OSO© 3-4-OS48 
to placo your 








ACCELERATOR, 

POLLO 1230 
t LITE £99.9 



h quality low cost 68030 i 
i MMU and FPU all running at 33mh. Built in 
y backed clock. Easy trapdoor fitting. Amazing 
performance for such a low price. Will take a 4mb or 8mb SIMM. 
Fully PCMCIA compatible even with 8mb! Not PCMCIA compati- 
ble with 8mb fitted. 

APOLLO 1230 PRO £149.99 



All the features you asked for at an affordable price! 
formance 68030 with FPU and MMU running at 40mru 
72pin SIMM sockets can take upto 32mb each. Simms can 
be mixed (i.e. a 4mb and Smb will give 12mb) and can be sin- 
gle or double sided. Fully PCMCIA compatible regardless of 
how much memory is fitted. Easy trapdoor fitting with bat- 
tery backed clock 

APOLLO 
1240/1260 

68040/68060+MMU ba__ 

A1200 accelerator. Features 

battery backed clock and a 72 

socket for a standard 72 pin SIMI 

Fully featured, fan cooled trapdoor fitting accel 



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£224.99 
£289.99 
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APOLLO 1240/25 
APOLLO 1240/40 
APOLLO 1260/50 

I 4MB SIMM £19.99 

8MB SIMM £39.99 OR 
j 16MB SIMM £79.99 WHEN 
| 32MB SIMM £169.99 WHEN 

PURCHASED WITH AN APOLLO ACCELERATOR 




CD-ROM DRIV 

TOTAL SCSI CD-ROM DRIVE 

Fully featured SCSI CD-ROM drive for use with the A1200 or 
A600, Features include superb metal enclosure with in-built 
mains power supply. Includes all software, cables and Instruc- 
tions for immediate use. Full CD32 emulation and Audio CD 
player software included. No extras needed! Just plug in and 
- go. Choose either PCMCIA fitting Squirrel interface or internal- 
ly fining Dataflyer SCSI interface. 



TOTAL CD-ROM DRIVES 
2 speed £129.99 
4 speed £179.99 
6 speed £219.99 
8 speed £259.99 

Prices include Squirrel. 

Add £30.00 for Dataflyer or Surf Squirrel 



ULTRA 

CD-RO. 





rVFULLi 

BUFFEf 
INTERFAl 



Superb IDE CDflOM drive system for 
the A1200. Fully featured, top quality 
drives in a top quality enclosure with 
bunt in power supply. All cables, instructions, software including 
CD32 emulator and audio CD player etc., included for immediate 
use. The CDfiOM interface supply plugs inside the A1200 (excep- 
tionally easy to fit by anybody) and provides a connector in the blank- 
ing plate at the rear of the A1200. next to the mouse 



PLEASE PHONE FOR FURTHER 
~^AILS AND INFORMATION SHEET 

'69.99 

99.99 



ULTRA 4 SPEED 
ULTRA 8 SPEE 



ON RENO CD-RO. 
SQUIF iEL £114.99 



>^ 



.. Superb top quality CO ROM DRIVE 
complete with Squirrel for imme- 
\ diate use on the Amiga A1200 
J or a600. Includes CD32 emu- 
I lation, audio CD player etc as 
^3 well as its own CD power sup- 
ply, cables etc. Can also be 
ed as a personal audio CD pjaye| 
includes stereo headph"™ 



w 

RENO CD WITH SQUIRREL £114.99 



2.5" HARD DRIVES 

Our high speed 2.5' IDE hard drives 
* for the Amiga A1200 & A600 com- 
puters come complete with fitting 
/Cable, screws, partitioning software, 
I instructions and 12 months 
jarantee. All drives supplied 
by us are formatted, parti- 
» ■' tioned and have Workbench 
{WB2 for the A600 and WB3 for 
the A1200) installed for immediate 
use. Fitting is incredibly simple; if you can plug the mouse into 
the mouse socket, you can plug the hard drive into the hard 



-,S£RVIceRMfPtRSOfMLCAll£RS,Pl£ASEPHONEfOR 



FREE 'HOW TO FIT YOUR HARDDRIVE' 

disk to increase the drive's capacity with every hard drive ordered 



J5mb 

A500/t420mb Hard Drive 



£139.99 
£164.99 







siren 



No.l 

: 0R MAIL ORDER 

No.l 

FOR AMIGA 
IN MANCHESTER 

Order NOW for 
immediate despatch 



(credit switch card sales only) 



tel: 0161 796 5279 

fax: 0161 796 3208 

Send cheques or 

postal orders 

(made payable to 

Siren Software) 

r credit card details to:- 

SIREN 
SOFTWARE, 

178 BURY NEW RD, 

WHITEFIELD, 

MANCHESTER 

M45 6QF, 

ENGLAND 

Access, Visa. Switch, Delta. 
Connect etc accepted 

OPEN: 

Monday to Friday 9am to 6pm 
Saturday 9am to 12pm 

Personal callers 
welcome. 

lease phone first to 
check availability 
of any Item. 

/RECKONS: 

he M62 Junction 17 
id towards Bury. 
We are 50 yards on 
the right hand side after 

the third set of lights. 

The door to our premises 

is next to 

Polar opposite 

the Masons Pub. 



:e charged di.-jI3.50 per orde 
} Europe and £12.50 resi of t 





Action news 



Oo blah dee, oo blah dah, life goes on 
yeaaah. So does the world of Amiga 
gaming. Hugh Poynton sorts it out... 



Cygnus 8 



64 



Oo er, I haven't been doing my job properly, 
I've managed to completely miss the previous 
7, the Eds gonna kill me. Hugh Poynton 
reviews Cygnus 8, a game whose title could 
confuse stupid people. 



Peripherals 

Hugh Poynton reviews Logic 3's new 
range of peripherals for the Amiga 



65 



Jet pilot 66 

Take a spin in Vulcan's latest and great- 
est flight sim with AC'S resident stiff 
upper lipped blokey Hugh Poynton. 




Tommy gun 

Salsa slaughter! Hugh Poynton confronts 
Homicidal pizza topping Tommy Gun in 
Mutation Software's latest offering. 



68 



Aurora 69 

We chart the rise of Aurora, an exciting new 
Amiga games developer from across the water 



74 



Absolute beginners 

Part 2 of Hugh Poynton's interview with 
Chris Page, student, Amiga games 
programmer and soon to be rich bloke... 



Blockhead 77 

Fit some blocks into holes. No no, it is 
interesting. Find out by reading Hugh Poynton's 
preview of Applause's new puzzler. 



\[\ EVIEWS 

PageStream 




13 Art effect 1 -5 E3 



Careth Lofthouse reviews the latest 
DTP package from Soft-Logik 

Laser guidance ED 

Hugh Poynton is as happy as a housewife on a 
tumble dryer with this new collection of CD releases 



Mr Mohr touches up the Spice Girls with the 
new version of this popular paint package 





EATURES 



Sampling special 



Radio waves 

Neil Mohr reveals how to get into sam- 
pling without spending a fortune 




Rave new world 

Hugh Poynton interviews rave guru, Scott Hallam, 
about how he uses a humble^ 
A500 to produce 
top choonsi 



al lut ftiT emeu bikmpe tuitn mnm 



. S'MS^ H " nr'MW*AvSrS 





Sysop_ 



ID C compiler 



The last instalment on 
running your own BBS 



The latest in the series which gives 
you hints and tips on C Programming 



MARCH 1997 




HE COVERDISKS 



Tiny Troops 

Excellent new demo of Vulcan Software's fun 

strategy game involving diddy 

people 




Tool-ey Unbelievable 

Another collection of utilities that make life all 
the more easier 




OVER 
STORY 

World wide 

AMIGA 97_ 

The exclusive survey 
revealing what the 
Amiga community thinks 
about the direction of 
the machine in 1997 



01 



News 



EGULARS 



The latest in the fortunes of Amiga plus 
the most recent Web developments 



USnews 



Roving reporter, Katherine Nelson, divulges 
the latest from across the pond 

Acas 

Neil Mohr, like a cheap bottle of gin, 
will make all your problems go away. 



MIGA GUIDE 



Neil Mohr talks you 
through getting the 
most out of 
Photogenics 

What on earth is a 
Wildcard? Find out 
here 





ft 





Going dotty - Phil 
South reveals 
what ya do 



Larry Hickmott gives 
you advice on desktop 
publishing 




Amiga Computing 



MARCH 1997 



Olone female figure strides for- 
wards. She has an impossibly cur- 
vaceous figure. Large, pert breasts, 
firm well rounded thighs and a 
waist that any woman would kill for. Is this 
the classic adolescent female figure of 
desire. Bridget Bardot, Marilyn Monroe, 
Pamela Anderson, women who, whilst 
undoubtedly alluring were ultimately sex 
objects?. 

Perhaps. After all, Lara Croft's sexuality is 
her trademark and there is little doubt that 
her appearance will arouse more feminist 
criticism than male appreciation. 

However, there is another side to this new 
feminine heroine. Her teeth are clenched, her 
eyes hard and glaring. Her whole stance rep- 
resents cold, hard and highly aggressive 
female sexuality. It is only with a second 
glance that we see in the pictures the gun in 
her left hand and certainly it takes a back- 
ground position in comparison to her purely 
physical presence. 

Does this kind of image do anything to for- 
ward the, so to speak, female struggle for 
equality or does it merely signify yet another 
attack on women by a stereotypically male 
misunderstanding of femininity? The obvious 
answer seems to clearly lie with the latter 
idea. After all, yet again the woman has been 
reduced to a merely sexual being, only capa- 
ble of expressing her personality through her 
physical characteristics. At the same time, 
however, there seems to be a side to this fig- 
ure which has a much more positive aspect, 
a side which I feel can not and should not be 
ignored. 

For a start, Lara Croft is totally dominant. 
Her figure, her stance and perhaps most 
importantly, her expression puts her firmly in 
control. This woman is far from a fool and 
any man who dares to mess will be sorely 
burnt for his troubles. Whilst her sexuality is 
overt to say the least, it has clearly been 
depicted as a tool to be used as part of her 
control technique, 

For women as a whole, such a figure 
appears far from demeaning. It seems that 
over the last century advances for women 
have largely been to the detriment of her 
femininity and indeed, sexuality. In our fight 
for equality we seem to be attempting to 
increasingly enter the traditional male 



The AC team 



EDITOR 

DEPUTY EDITOR 

ART EDITOR 

PRODUCTION EDITORS 

STAFF WRITER 
REGULAR CONTRIBUTORS 



CONTRIBUTING EDITOR 

AD SALES 

AD PRODUCTION 

MARKETING MANAGER 

PRODUCTION MANAGER 

DATABASE MANAGER 



Tim Hackect 
Neil Mohr 
Graham Parry, 
Tym Leckey 
Justine Bowden, 
Alan McLachlan 
Hugh Poyncon 
Dave Cusiek 
Katherine Nelson 
PaulOwru 
Phil South 
Gareth Lofthouse 
Sue Horsefield 
Barbara Newall 
Steve Tagger 
Alan Capper 
Victoria Quinrv Hirkifi 
List Rental Enquiries 
0171 831 9252 




5i 



Pixelated 
Pleasures 

When Tomb Raider for the PC was released a 
few months ago, the games heroine Lara Croft 
caused much controversy. Men liked her, 
women hated her. Ultra slinky sex vixen bimbo 
or feminist crusader against the phallus wielding 
oppressors? Caroline 'Don't call me babe' 
Lofthouse decides 



domain of career development and financial 
independence. This is all well and good, but 
there certainly seems to be a point where 
women's sexuality is somehow stamped 
under the carpet in an attempt to prove our 
similarities and thus equality to men. 

Lara Croft represents an advance in com- 
puter game vision in that it gives the female 
heroine power and dominance, not merely 
through the addition of a male muscular 



physique but through an almost aggressively 
powerful appreciation and control of her sex- 
uality. She is depicted as a figure totally aware 
of her physical qualities and in that context, 
appears able to use it to her own advantage. 
Rather than merely criticise yet another 
apparent debasement of women, we should 
perhaps hail the creators of Lara Croft for cre- 
ating an exciting and incredibly powerful 
vision of female sexual aggression. 



CIRCULATION DIRECTOR DavidWren 

MANAGING DIRECTOR Ian Bloomfield 

DISTRIBUTION COKAG (0189S) 4444SS 

SUBSCRIPTION CH5I-357 2961 

Member of die Audit Bureau of Circtilauoris 



22,051 

JaiHun 1 996 

Published by IDG Media. Media House.Adltrgton Park. 

Macclesfield 5KI04NP 

Tel:0i»25 878888, Fax:0IM5 879946 

EMail conocts: 
Editorial edit@acompdemon.co.uk 
Advertising ads@iCOTip.demon.to.uk 



We regret favga Computing cannot offer 
technical help on a personal basis either by phone 
or in writing. All reader c-nquries should be submit- 
ted to the address in this panel. 
Amiga Computing s on independent pubfcotion ond 
Amigo Tedinolofis is not nsponsiole for art/ of the 
unite in tnis issue or for an/ of tne opraons expressed. 

©I996 IDG Media . No material may be 
reproduced in whole or in part without written per- 
mission. While every care is taken, the publishers 
cannot be held legally reponsible for any errors in 
articles, listings or loVerSsements. 
All prices listed in the editorial content of this 
magazine are inclusive of VAT unless stated 

12 issue subscript™ M9.99 (UK), H9.99 (EEC) 

H4.J9 (World) 
Ongoing quorttrfy direct dibit: £10.99 (UK only) 

Printed and bound by Duncan Webb Offset 
(Maidstone) Ltd 




US Readers - Amiga Computing (ISSN 0959- 

9630) is published monthly by IDG Media. 
England, a subsidiary of the IDG Corp. Periodical 
postage paid pending at Boston. MA and addi- 
tional mailing offices. Send enquiries to: 
IDG Macclesfield 



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USA Standard J40 

For eight years Amiga Computing has 

been the leading magazine lor Amiga 

enthusiasts. Amiga Computing promises to 

inform, educate and entertain its readers 

each month with the most dedicated 

coverage of the Amiga available 



Amiga Computing 



MARCH 1997 



Orders Only 

800-735-2633 



P.O. Box 4398 Carmel, CA 93921, U.S.A. 

Internet: sales@visionsoft.com 
Homepage; http://www.visionsoft.com 



All Prices are in US Dollars, We ship 
worldwide by UPS, Federal Express, 
Airborne Express & US Postal Air 
Mail. All in stock items are processed 
and shipped out the same day. 



Memory Upgrades 


GVP-32 60ns 4mb Simm 


99S5 


GVP-32 60ns 16mbSimm 


259.95 


lx8-70nsSimm 


19.95 


lx8-80nsSimm 


17.95 


lx9-70nsSimm 


20.95 


4x8-70nsSimm 


39.95 


72-pin SIMM Special 


Ix32-60ns Simm (4mb) 


19.95 


2x32-60nsSimm(8mb) 


39.95 


4x32 -60ns Simm (16mb) 


79.95 


8x32-60nsSimm(32mb) 


169.95 


16x32-60ns Simm (64mb) 


489.95 


DRAM Specia 


1 


ix4-70nsSC7.ip 


9.95 


Ix4-70ns Page Zip 


9.95 


1x4 80ns Page Dip 


9.95 


25(«4-70ns Page Dip 


3.95 


2S(«i-i-70ns Page Zip 


... 


Ixl 100ns Page Dip 


3.00 



Hard Drives 


VV.D. 2.:>"3 10mMDE 


149.00 


Toshiba 2.5" 1.3i>b IDE 


399.95 


Quantum 3.5" 525mb SCSI 


189.95 


Seagate 33" i.osgbscsi 


299.95 


2.5" Hard Drive Cable 


8.95 


2.5" Hard Drive Bracket 


14.95 



Amiga Software 




Alien Breed 3D AGA/CD32 


19.95 


Alien Breed 3D 11 (Hot) 


39.50 


Amine! Share 4 


7.95 


Amine! 14-16 


18.95 


Amine! Set 3-4 


39.00 


Amiga Developer CD 1.1 


17.95 


Amiga Repair Kit CD 


39.00 


Asim CDFS 2.0 


22.95 


Capital Punishment ACiA 


39.50 


CUM Amiga UNIX Multiuse 


49.95 


Chaos Engine CD32 


9.95 


Deep Core CD32 


9.95 


Defender of Crown 11 CD32 


9.95 


D/Generatiun CD32 


9.95 


Director]! Opus 5.0 


39.95 


Fred Fish CD 


15.95 


Eric Schwartz CD Archive 


19.95 


Euroscene 1 CD 


6.95 


Eve of the Beholder 


29.95 


FantaSeas CD 


22.95 


GaleWav 3 (New! 


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Geek Gadgets 


19.00 


Insight Technology CD32 


19.95 


Lemmings CD 


9.95 


Fight ROM 3 CD 


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Light ROM 4 CD 


39.95 


Magic Illusions CD 


13.95 


Megaball 4 AGA/Non AGA 


18.95 


Microcosm CD32 


9.95 


Nigel ManseH'sCD32 


9.95 


Nemac I\' (Hot) 


42.95 


Pinball/Slcep Walker CD32 


9.95 


Pht>to CD Manager 


32.95 


QuarterBack Tool Deluxe 


39.95 


Sports Football CD32 


9.95 


Turbo Print Pro -I.I illol) 


79.95 


Wild Wheel 


9.95 


Wing Commander 


29.95 


Worms CD32/ Amiga (Hot) 


19.95 


Zooi CD32 


9.95 



Custom Chips 


1.3 Kickstart Rom 


13.95 


2.04 Kickstart Rom 


22.95 


2.05 Kickstart Rom 


26.95 


3.0RomforA4000 


49.95 


3.1 Rom for A5/600/ 2000 


44.95 


3.1 Rom for A 12/ 30/4000 


59.95 


8 372 A 1 nib Agnus 


34.95 


8375 lmb Agnus 


19.95 


8372B2mb Agnus (A3000) 


39.95 


8373 Super Denise 


29.95 


8364 R7 Paula 


16.95 


5719 Gary 


13.95 


8520 A- 1 CIA 


1 2.95 


8520 Surface Mount 


23.50 


Super Buster Rev.l 1 


29.95 


Super Dmac Rev.4 


42.95 


Ramsey Rev.7 


29.95 


Eat Gary 


39.95 


W.D. SCSI Chip 8A 


29.95 


A2620-30 Rom Rev.7 


29.95 


A209] Rom Rev.7 


29.95 



Upgrade Kits 



AS 320 3.1 Kit for 

A50O/6O0/20OO/2500 104.95 

AS 312/330/340 3.1 Kit for 

Al2OO/300O(T)MOO0 119.95 
Software & Manuals Only 64.95 
All upgrade kits include Manuals, 

Software and Kickstart Rom(s) 



Peripherals & Hardware 


Guru ROM V.6 (Low Profile) 


70.95 


Guru ROM V.6 


62.95 


A500 880K Int Floppv Drive 


49.95 


A3000THiDen Floppv Dr. 


149.95 


A500/I200 Power Supply 


49.95 


A2000 Power Supply 


109.00 


A2/3()oo Keyboard 


79.95 


A4000 Keyboard 


S9.95 


Safe Skin for A 12/20/30/4000 


19.95 


Keyboard Adapter A2000 Keyboard 


(o A4000 Syslem 


9.95 


KB-10 Keyboard Adapler 


39.95 


15-23 Pin Monitor Adapter 


24.95 


Micro R&D C64 Power Sup. 


35.00 


Ext. SCSI Case 2HH/1FH 


159.95 


Ext. SCSI Case 4HH/2FH 


219.95 


A520 Video Adapter 


15.95 


RCA Video Cable 


5.95 


RF Modulator 


7.95 


Microwav Flicker Fixer 


220.00 


ICD AdSCSI 2000 


49.95 


Microbiolics 1200 Clock 


19.95 


CBM 2065 Ethernet Card 


239.00 



PC Software Clearance 



Beast Within CD 49.95 

The California Collection CD 9.95 
Campaign II 29.95 

Chess Master 4000 Turbo 39.95 
Comanche CD 19.95 

Education Platinum CD 9.95 

Eye of Beholder Trilogy CD 49.95 
MPC Wizard 2.0 CD 9.95 

Power 'Fools CD 7.95 

UNIX Power Tools CD 19.95 

Using WWW w/Mosaic CD 9.95 
Wing Commander Deluxe CD 19.95 



iC^ 



ITEMS 



Amiga Technologies Induta CD ROM 

l?4lO-Drive Mm-ufimm* 

„ . V. , Amig*MtiHtig 

?A1'°T Peart niCD 
CD-ROM Drive tor 

A 1 200, via PCMCIA. Onlv... 

No additional C 7 *7Q Q 5 

Interlace required, 51 /7.7J 



Vidi Annua 24 RT Video Digitizer 
S209.00 



Power Computing Ltd (UK) 
High Density Floppy Drives 

1.76ml! XL Interna! Drive AWtlO(T) SK'J.95 
1,76ml) XI Externa! Drive stows 



M-tcc 68020 A500 Accelerator 

Accepts Standard 72-pin SIMM 

$169.00' 



Apollo 630 Turbo for A600 

68020/25mhz & 68030/33mh2 

Call 

Apollo 1240 Turbo for A 1200 

6S040/25mhz 

$375.00 

Apollo A500/2000 2meg Chip RAM 

$179.00 



AM-Trade Computer (Germany) 
Fligh Density Floppy Drives 



A40UUIT) 

$109.00 



A2D00 
$114.00 



Alfa Data Multiface I/O Card III 

2 Serial Si I Parallel Ports 
S99.95 



Asim CDFS 3.7 w7 Fred Fish CD 

CD ROM Driver for All Amigas 
Special Price: $49.95 



PC Task 4.0 

Advanced -W6 Software hmultttur 
Call for pricing 



GVP I/O Extender 

2 Serial Si 1 Parallel Ports 

$115.95 



Amiga Technologies 

A4000T System 

040/25mhz/6m'b/Igb HD 

060/50mhz/6mb/lgb HD 

AI200HD System 

68020 Mmhz CPLUmeg Chip HAM 

880 Floppy Drive, Hard Drive 

Magic Software Bundle 

1438S Monitor 

14" tube, anti-glare, .28mm dot pilch, 

Hori I 5-40kHz, Vert. 45-9011/. 

Ml 764 Monitor 

17" diagonal FST Invar Mask, .28mm dot 

pilch, Hori l5-MkH/,Verl 45125Hz 

Call for Pricing 

Commodore A600 System 

I meg Chip RAM, 880 Floppy Drive 

Software Bundle 

$299.00 

w/540mb Hard Drive $449.00 



Village 


Tronic Graphics 


Boards 


Picasso 


IV (Zorro III) 


43y.00 


Picasso 


[1 Plus 


299.00 


Picasso 


I({ He-furbished) 


199.110 



Math-Co Processor & CPU 


M 68882 25mhz FN-PLCC 


35.95 


M68882 33mhz FN-PLCC 


39.95 


M68882 50mhzRC-PGA 


69.95 


M68010CPU 


15.50 


68O40RC 25mhz 


95.95 


Crystal Oscillators 


8.95 



CD ROM SCSI Drives 



NEC4Xlnt/Ext 95/159.00 

NEC8XInt/Ext 225/289.00 

Panasonic 8X Int/F.xt 1 95/259.00 

Toshiba 16X lnt/Kxl 295/359.00 



Mice & Joysticks 


Wizard Beige/Black Mouse 


22.95 


Powerplaver lovstick 


6.95 


WICO Black lovstick 


7.95 


Gravis Gamepad 


12.95 


CD 32 loypad 


1 2.95 



EXPANSION 




tsrVMsitofdiXWS. 




DataFlyer SCSI+ 1200 


99.95 


DataFlyer 2/3000 IDE 


79.95 


DataFlyer 2/3000 SCSI 


89.95 


Data Flyer 500 Ram Board 


99.00 


DataFlyer 2000 Ram Board 


89.00 


DataFlver 500 SCSI 


149.00 


Baseboard 1200 


19.95 



dfeb 


Rapid Fire SCSI 11 Card 


135.00 


MegaChip for A500/2000 


185.95 


MBltiStart II for A500/2000 


25.95 


3 1 28 Expansion Board 


189.00 


Cobra 33 for A 1200 


1 49.95 


Ferret SCSI 11 for A 1 200 


89.00 


1 he Clock for A 1200 


1 3.95 



Oregon 


Research 


[browse -(-Termite 


TCP 


89,01) 


Ibrowse 




39.95 


Squirrel Zip/Jaz ' 


"ools 


24.95 


Surf Squirrel 




139.00 


Termite TCP 




59.95 



PhaseS 




CvherV'ision 3D 2mb/-lmb 


Call 


Mpcg Decoder 


Call 


Monitor Switch 


Call 


CyberStorm Mark II 


899.00 


CyberStorm SCSI Option 


199.00 


CyberVision64 Memory 


79.00 


CyberGraphics Software 


49.00 


Blizzard 2060 Turbo 


899.00 


Blizzard 1230 IV Turbo 


269.95 


Blizzard 1260 Turbo 


799.95 


Blizzard 1230/1260 SCSI 


169.95 



Modems & Telecom 


Supra Fax 14.4 Ext. 


M-i> 


Supra Fax 33.6 Ext. 


199.00 


Supra Express Fax 33.6 Exi, 


149.00 


Supra Sonic 33.6 Ext. 


269.00 


AWeb-lIV.2.1 (New) 


44.95 


Serial/Null Modem Cable 


7.95 



Tech (408) 626-2633 
Fax (408)625-6588 
BBS (408)625-6580 




Visa, Masler and Discover Card orders are accepted with no surcharge. We also ship COD only in payment of Cash, 
Cashier's Check or Money Order. All returns must be returned and accompanied with a RMA= within 15 days. 
Defective products will be replaced with the same item only. Software is non-returnable. Other returns subject to 25% 
restocking fee. Shipping & Handling charges are non-refundable. Price & availability are subject to change without 
notice. We do not guarantee hardware and software compatibility-. We are not responsible for any typographical errors. 



low cost delivery Tel: 0113 231 -9444 



f Lato Night Opening 
Wednesday & Thursday 
till 7.30pm 



$ 



•2-4 Week Days £3.99 

•NextWeekOay £5.99 

•Saturday Delivery £15.00 

Delivery subject to stockovailahiHty 

SHOWROOM ADDRESS: 

FIRST COMPUTER CENTRE, 

DEPT. AC, UNIT 3, ARMLEYPARKCOURT, 

STANNtNGLEY RD, LEEDS, LSI2 1AE. 



COMPUTER CENTRE 



ttMfe 


** 


VISA 


■ E 1 




-i'Vri'-Tfl 


- 


i^aJ 





iiE ' = '" t! GE ffi GE 
~ N7DAyS/tVv£eK 



m 

US I 



.■.nil, fell [aim '. 



mjttwiD. II c AiS it f jjj,i •;:: 



Hardware 



FAX:0I 13-231-9191 
BBS:0I 13-231-1422 

E-Mail: sales@firstcom.demon.co.uk WEB: www.firstcom.demon.co.uk 



l" CD ROM Drives 



Mag 



Amiga 
A 1 200 
cPack 



includes. Wordworth V45E. Dausior-c, 

Organiser, Tur&ocak 3.5, Personal 

Paint VA. 4, Photogenic* I.25E., 

Pinb.l IMlUjiwiHJI 

Very Limited Stocks 

Available* Earty 

Purchase Recommended 




£379.99 



Amiga A 1 200 

Magic Pack 
Inc. 1 70Mb HD 
&ScalaMM300 

Include** same software pack a: 

Magic Pack, But alto includes 

Scala MM300(Req. 4Mb). 

£479.99 



Ultra CD ROM Drives 

6 X £189.99 
8 X £199.99 
16 X £229.99 
Kit No Drive 
£119.99 

Quick & Easy to install, fits via the Internal IDE 
Connector, docs not interfere with existing H.D. 



Amiga Technologies 
Q-Drive CD/ROM 



o5T.£ 1 49.99 



VmT^\M]438S Monitor Only!! *£259.99wr^" P E u h 4j 



First Starter Pack 

• A 1 200 dust cover 



• 10 x DSDD disks ♦ labels 

• Top quality joystick 

• Deluxe mouse mat 

• 3 x A 1 200 ;].i r n ■. 



All 



for only 

£19.99 



PRIMA 



|The PrimaA TOM PSU 

Heavy Duty PSU £69,99 

H igh Quality 200 Watt PSU. 
Colour Co-Ordinated Casing. 
4 x The Power of Std. Amiga PSU 
1 2 Month Warranty- 



f TJm Anl (ii Jundvil i 
PSU t jr.™? luppMam 

Ar;cc[(rj;cr OOJ'di & Dili 

Dn.H.Oiif IZ'aZ r: E*i* 
PSU Of"** lelil [Ahr 



External SCSI 
I CD ROM Drives 



PRIMA 



Quad SCSI CD ROM 

• Quality Sanyo Drive 

• Own I ntemal PSU 1 TW 

• Fast SCSI Transfer Rates 

• 1 2 Month Warranty 



ft SCSI Controller is Required Co connect DfiviV 




' Internal SCSI CD ROM Drives 1 
Sanyo CD254Vxj5 P ,.«i £87.99 

TcacCDS6S.iS P «d £121.99 

Toshiba S70 1 »nsptcd £149.99 

SCSI Controllers 

GVP4008+/OktagonSCSI £99.99 

Bij bey. Aitt-jj* rs- A WttMBBS £CSf Conlnibn 

SquirrtUSurf Squirrel £45.00/£75.G0 

\ .Wtw^ cMM-tKiv^l-.;^ jiCD ROM D. 



Hard Drives 



3.5" Hard Disk Drives 

IDE SCSI 

540Mb..£l 17.99 270Mb £99.99 

85QMb..£l 33.99 540Mb...£l 49.99 
l.08Gig.£l60.99 1 ,08Gig.£2-t9.99 
2.IGig... £229.99 2.1 Gig...£345.99 
L 3,2Gig„,£299.99 4,3Gig.,„£797.99, 



2.5" Hard Drives for A600/ 
A I 200 with installation kit 

inc. software, screws, cables 
and instructions 



Build Your Own 
SCSI Hard Drive 

• SCSI case with built in PSU £69. 99 

• SCSI Hard Drive, Select from above 

• SCSI Squirrel Interface £-15. 00 

» 1 2 Month Warranty. 



Seagate corner 

80Mb £64.99 l20Mb.£80.99 

l70Mb...£85,99250Mb.£l 19.99 
420Mb.£l29.99S40Mb.£l39.99 
8 1 0Mb.£ I 49.99 1 ,0Gig.O I 9,99, 



3.5" H.Drive install kit£l9.99 



Monitors 




Multi-Sync Monitors 
14" I438s....£269.99 

Includes Built In Stereo Speakers* 

17" 1764 £579.99 

17" 1701 £529.99 



Disk Drives { Squirrel l/face 




£ I 5 1 .77 

■An^u*D.m.f b.r^ .(«>.. ir. coil cl MS t. 

Zip Tools Driver Software Suits 
Zip & Jan Drives lit. 99 



Amiga Ext. drive £44.99 
Amitek 1 ,76Mb drive£69.99 
A 1 200/600 int. drive £39.99 
A5 00/5 00+lnt. drive £39.99, 




Surf Squirrel 

■ Hi ifjei il serial port 

• SCSI-II iniertac. . 

• Auiot™^ ho rron) *£79.99 
mjF |"JSSr£99.99 

111 



Squirrel 

» SCSI-II interface ' 



From only *£45.00.;,J»; , J,^ 

£54.77 If purchased separately 



SupraPAXMBBem Modems 



HnHofaotics 



Sportster ]fi 



• Class I Fax 

• Personal Voice Mail 

• fax on Demand 
■ Call Discrimination 

• BABT Approved 

• I 4,400 Data/ 1 4,400 Fax ,£85.99 

• 33,600 Data/ 1 4,400 Fax £ 161.99 



PRIMA 



Amiga SurfWare 
software pack 

Thr complete software suit 
for all your Modem needs. 
It Net Software •Web Browser 
I • E-mail •IBC-Only 
I Also Includes:- £29.99 

1 30 Days Free Trial with Petti on 



IV34+ Fax 
Modem 



Amazing Price/Performance 

• 33.6 Baud Rate* Class I Fax 

• BABT & CE approved. 

Only...£M9.99 

Com plete with cab Ees & Amiga N-comm Softw are 

Bargains 

V32Bis 14.400 Fax Modem £49.99 
V22Bis 2400/9600 Modem £24.99 



Amiga SurfWare bundle when' 
purchased with anv Modem 



GP Fax Software only £44.99 

Full Send and Receive Fax Software for Amiga 
Computers with a FaxiData Modem. 



Modem Accessories 
Phone Line Extension Cables... 
5M.£6.99 I0M.£8.99 I5M.£I0.99 
Dual Socket Adaptor ....£6.99 



RAM Expansion/Accelerators 



PRIMA 



A 1 200 RAM 

Expansion 



A I 200 I MB RAM £59.99 

A I 200 2 MB RAM £64.99 

A I 200 4 MB RAM £76.99 

AI2008MBRAM £93.99 

AI200 IMB/33MhzCo Pro £95.99 

AI200 2MB/33MhzCoPro £100.99 

AI2004MB/33MhzCoPro £102.99 

AI2008MB/33MhzCoPro £120.99 



MASSIVE PRICE REDUCTIONS 



2Mb72 PinSIMM 
4 Mb72PinSIMM 
8 Mb 72 Pin SIMM 
16Mb 72 pin SIMM 
IMb30pinSIMM 
256x4 DRAM 



£9.99 
£15.99 
£30.99 
£75.99 
£10.99 
(each)£4.99 



C Accelerator Cards ) 

Viper 11-33 £129.99 

Up lo 1 2BMb RAM, FPU socket & R/T Clock 

Blizzard 1 230-50Mhz £159.99 

Up ba 1 2BMh RAM, F PU Socket & R/T clock 

Blizzard 1260-50 £479.99 

Up toAJMb RAM, MMU & FPU & RJT Clock 

Blizzard SCSI Module£89.99 
68882-33Mhz PLCC£34.99 
68882-50Mhz PGA £99.99 

(A500/600 RAM Expansion) 

ABOOSUIcRAMnoclock £19.99 
A500+ I Mb RAM £29.99 

A600 I MbRAMnodock £29.99 



Part exchange available 
on your old memory 






Canon 



Canon BJ30 £159.99 

fi.rtililr mr.no printff, H paR* M.f built in- 

Canon BJC70C»kiur £1 8S.99 

PufCabl* colour piinfrr, 10 [.ij. ASF 

Canon, BJI40 £190.99 

Ciiiti.irpn.-i.-H-, i j ;.r:;,; L .. 

Canon BJC4 I OOCol. £209-99 

Hijh quality <BlJf»trmotM>p^ni , riii JtStJpi 

Canon BJC420QCot. £254.99 

Ntwwr.Hith Photo ftr-ahim tirf. trptiori 

Canor>BJC45S0Col. £369.99 

Al f l uU f wM i Pholo R. jiiii- i*n. op-ion 

Canon BJC620 Cnl«ur£34fl.99 

710 ■ TlO ^i.rw^p^r^opiphkctttaJity 

EPSON 1 

Stytus200 £139.99 

UOdpi. I.SpprnBUclc. Colour Upjridrablp. 

Stylus 200 Colour £ 1 79.99 

-IMpi. J.ippmaiatJiH I ppni Colour. 

Stylus 500 Colour £249.99 

TIDdp-Mppm Bl*(k.lpp«i Colour. 

Stylus Pro £189.99 

770.710 Up>. PhQtuftr.1qy.ln f uutpul. 

Epson GT-SO0OScanne£329.99 

Er.tr T l..rlA.ColurFU|li*d5l.iin.r 

Epson GT-8S00 Sent m-£450. 99 



Printers 



CITIZEN 



ABCColourprimer £119.5 



Consumables 



l i.'t.:..-|.m'H(lsABCi--i..i-;i|!'ir": 

C"iit-i jssUi'-Ui'J -' - '^3 'I"" " AuifuJhu 

t>«tlrr_ T'lfEDT Ips-d OfiUorul Jt.i ] 4 T> 

Citizen Projet lie £164. 

!CC . ].:? 6pl, Colo jr Inklcl Prinirr. 70 -.3 
AuroSri^rFt-fdpr.HPOeikjptTTiulit 

CitiienPrintiva 600c £376 

*-.:.:■■ 1 1>, T- ( ' .;,. >;-•- ■' '--!■:• P. ■ 

iiofJic.esijp-c.iiii.jf.SijcF'irti Mr-ui i 



WtiSl HEWLETT 

mL'HM PA CKA RD. 



HP340ColourPortjblc £179.99 

r„:l,., .5..' 4C J, 1C3 ,!(ii. -i.i-o 133.ISJ.ri.it.. 

HP40DColour £154.99 

Fi.-r.ti.rj.r .00 .3 00dpi M.,-,, ^CG.KC dp Col. 

HP 690 Colour £249.99 

.00. JOOdplt.lourpnnt.r. ni™ *v.n Lit... 

HP870Colour £395.99 

.OO.SOOilplijplu.plp'fiimDnp. Jplplm.nlou. 

HP5LLaserprinter £339.99 

4 p/p.'in 600 dpi 

HP 6P Laicr printer £569.99 



ACCESSORIES 
Printer Swirch Box 2 way 
Printer Swiuh Box J way 
1 .8 Mel re printer cable 
3 Metre prinlcrcible 
S Hetre printer cable 
Q Metrn; printer cable 



£12.99 
£1?.99 
£■4.79 
£6.99 
£4.99 
£12.99 



Epson 200 8 Hr. Warranty H4.1* 
Epson 500 8 Hr. Warranty £75 99 
Epson If on-OnTramfer Paper* I 2.99 
Epson 720 dpi Paper Pack £ 1 2.99 

Canon T-ShlrtTramferPacU tPOA 
Canon BC-06 Photo Cart, £24.99 
Canon BC-09 Fluorescent £24.99 
ion BC-22 Photo Kit £17.99 

Canon BC- 29 Fluorescent £.32.99 
Canon Bubble Jet Paper £ I 4.99 

HP D| 690 Photo Cartridge £29. M 
HP Photography Paper £9.99 

HP Banner Paper £9.99 

HP Deskjet Paper Pack {500i>£l0.9* 
HFPremiurnGlos-.YPaper(IQ)£9.99 



Studio 2 New version 2-13 

JT iolt wani [0I*( the fr*rl poli'W* nrnjlll 

fram your fnlrinr,. p;i 5 toff o/Slutfio". 

£49-99 or £44.99 when 

ourehavwr with a Printer. 



Ribbons 

Ci-iien Swrf-JABC mono 

Citiit-n Swift. ABC colour 

Stat LC90 mono ribbon 

Star LCI 0-1 00 mono 

St.irLC10n00cr.lnur 

SiarLC24Dc colour 

StarLCJ4[}cjmono 

SijrLC240mono 

Star LC24-1 0'200/JOO Coloui 

Re-ink Spray for mono ribboi 

PREMIER-INK 



Cartridge Refills 



Ink Cartrtdgosi 

£3.99 Canon B| 10/Star Sj4fi 

£12 99 Canon B| 200. 2 30 
Gift Canon B|30 (3 pack) 
[] 1? CanonBjC?Omono(3pick) 
(7.9? Canon BJC 70 colour (3 pack) 

£ I 3.99 Canon BJC 4000 colour (single) 
£3.99 Canon BfC 4000 mono (single) 
ff.ff, Canon BJC 4000 mono high cap. 

£11.99 Canon BJC o00e mono high cap. 

iil.99 Canon BJC iOOecotour 

Citi ten Printiva Std. colour* 
Citizen Printi-ra Metallic colours 



HP. Deikjct IDOB 50Mc.no 
HP.De»kjel500/550Colour 
■- HP.Dcikjet 660 double mono 
" V "£%™1™"L HP.O^kjr! 660 colour 

Epson StyJusmono 

Epson Stylus colour 
Epson Stytws CoLU'S^BlD Mono 
Epson Stylus Col, I irS(82D Colour 
Star SJ 144 mono/colourtsingle) 

Paper 

Fanfold (tractorfeed) 500 sheets 

Laser Printer Supplies Fanfoid^ractorfcediioaoshcets 

Hewlett PackardLaserjetSL £65.99 F.Wol!J{trartorfetHi)i000shrcta 

HewlettPackard Laserjet 5P £75.99 Single sheet 500 sheets 

Hewlett Packard Lascriet4L £6a.99Sinfilc sheet 1 000 sheets 

R Packard L.jet 4-Mf5fM.'N £99.99 Single sheet 2000 sheets 

Canon LPB-460Toner £79.99 Epsor.Stylus?20dpi paper pack 

Laser iprint-T iMpplics forall niahor H. PackardGlossy Paper I Pack 

k n l T.. lI f;,riL, f ,r,..vnl, 1 h1 1 - CM. Hi E hQualitv Inkjet Paoer WQ) 



]0aO]C.S(jrSJ4|.C<l 

OlhtnV. Fullrinir r,f<olcu 

SingSerenili (22ml) 
Twin refills (44ml) 

Trureecolourkit i66ml) 
Fullcolourkit (Saml) 
Bulkrertlls (I25ml) 



£6 99 

£12.99 J 
£19,99 J 

£27,99 ' 
£24.99 . 



£17.99 
£14.99 

£12 99 
£ I 0.99 
£ I 7 , 99 
£16.91 
£6.99 
£l*.tt 
£fc.4t 
£7.99 
£6.49 
C36.49 
L22.<)<r 
£24.99 
£11.99 
£25.99 
£12.99 
£27.99 
£17,99 
tt4.fl 
£8.99 

£6.99 
£12.49 
CI 1 .49 

£6.99 
£ 1 2-49 
£21.49 
£13.99 

£9.99 
£10.99 



Disks 



*t 




Bulk DSDD 

I0x£3.4v I00x(16.99 

30»£9.99 200>£49.99 

50x£H,99 500«£1I4.99 
Branded DSDD 

10 i £4,99 1 no x £4 1. 99 

30 x £13.99 200 X £76.99 

S0x«l.99 500x£l75.99 

Bulk DSHD 

10 X £3,99 1 00 x £29.99 

30x£l0.99 200XJ5S.99 

SO xt 16. 99 500 x £129.99 

Branded DSHD 

I0x£5.99 1 00 x £44.99 

30 x £15.99 200 X £82.99 

S0x£23.99 J00x£l89.99 
Disk labels xSOO £6.99 
Disk labels x 1 000 £9.99 



Genlocks 



® 



uantum 



VID I Amiga 24 (RT)+ 

Colour Real Time 

Amiga video 

capture system 

Cornpoiit. A SVH5 inputv 
Tim* L.\pif r.nimr grabbing. 
BMftTIFf * PCX File Support. 
LoadSavi 14 Bit ILBH & A., inn 




£139.99 



VIDI Amiga 24 (RT) Pro 

Professional Colour 

Real Time Amiga 
video capture system 

• Cumpusitr & SVHS inputs. 

• I fi. 7 million colour grabbing. 

• BMP.TIFF.PCX.ANIM.ll.BH. 

mljols & c'T^tts 



£219.99 




roP5 



(u> 



• CLimp^nblc v*irhVH5 S $VHS. 



Sj.v & load hi multiple file for 

Support for »im«li memory R kkkllarE i. D< 

AdchoonaJ teJeeeM faolraei 4 |.j M hfr** memon 

L for only..... £ I 29.99J 



Music 



Technosound 
Turbo 2 Pro 

8/12 bit Stereo Sampler plus 
many more advanced features 

A bargain at only*. 17.7/ 



Mega-Lo-Sound 

8 bit dircct-to-disk sampler 
Great value only.. J.Z/.77 




£639.99 




Genlock 292 



* Full tiding sJ mitftd graphics 

* Fade iq black al oirtput signal 

* D*niCMMtritior> 1 off" in Mb 



A-Cut 



li-p* ntfj rvt p«w*r supply 







G raph ICS [Graphics Software 



New!! Epson GT-5000 




* 3.04 dpH (ffjin:»J icv molultwi 



£329.99 

Arw[i r ari£i- nT ihhijuiCi^ 

Tlj Jll, I, ■! 11.11*1 llllipr I..!. I |.jrr J...J 1 

H.ii.r. i [..FLil |,irjrid liLlr 



Epson GT-8500 
£450.99 



£99.99 
Fusion Genlock 



* Lola OK Cn-ltbiV 

* CiHTiri jrm&ciliHTlSB 

* il\ Amifk *i hif ip)l i r fun* t5 



■ n,.3.r>ir.Miijil Pirallrl & "iC£l Intrrlacc 

scanners • ii»oup,c.wi PJ i r-wiu*™. 

Epson GT-9500 
£629.99 



■ ii m >Btta«M Nwlil imi 

• A4 r-nin-Hi iMM 

• Ht-dpl optical «*ii r*M<v 

• «|0g,ip.nul|> U1 ..1<,l. J .l U . 



*#V"' Only!! £99.99 
Entry level Genlock 



Hand Scanners 



Power Scan v4. £89.99 

254 ft'icjle or> AGA Amjis. H Quelle *ion AGA 

Power Scan Col. £174.99 

24bitenlour itanrior, 14 7 million colours 



New 



Photogenics 2 CD 

Graphics Manipulation 

Require* 2chip<-4 fast 

RAM minimum, 

Hard Disk & 



PItoiofie?ric$ 



CD Rom Dr 
K.sr.irt 1.0 o 



only!! £89.99 



Cinema4DVer 3 
£169.99 

Amiga Ray-Tracing software 
Rcq. 3Mb of RAM, and 
Kickstart I or higher. 




^ScalaMM400 
£279.99 

Recommended. 6Mb of 
RAM. Kickstart 3.0 or 
higher. & Hard Disk. 



Special Offers 

X-CAD 2000 £19.99 

Vista Pro Lite £4.99 

Full version, with Manuals. 

Blitz Basic 2.1 £29.99 



Home Office 







ProMIDl 
Interface 

• MIDI >n. MIDI thru & 1 x MIDI nut 
•Compatible »ith all H'lDt software 

only!! £19.99 



• 2 x 3metre MIDI cables £9.99 

AURA 16/8 
£74.99/£29.99 

Octamed compatible 

1 6 or B bic stereo direcc-to-disk 
PCMCIA samplers 

OctamedSound Studio 

L.tril »crsiun of thr bet fJI OO 

mink malting program for the Am.j;,.. E.XX.77 




Final Writer 5 

Word Processor/Publisher 

Latent version of this award 

winning software 

only!! £72.9 9 
Final Writer Lite 

Requires KJdUtBft 2.04 or above, 
2Mb of Ram and I Floppy Drive. 
Hard Drive installable if desired. 

£39.99 



Wordworth 6 CD 

• Any Amiga J.-D4 ur higher 

• 3Mb of Memory 
i "CD Rom MM 1 HDnve. 

On Line documentation 





Twist 2 £74.99 

Relational Database 

• Requires Workbench 2.1 or 

above A 2Mb of memory 



inai Calc £94.99 

• Requires Workbench 2.0 or 
above, 2Mb of memory min.. 
H.Disfc with 5Mb of free space 



TurboCalc 4 £49.99 




£39.99 • 



Directory 
Opus 5.5 £45.99 



OrusS 



Wordworth 6 Office CD 



Requires Workbench 2.0 
or above, and a Hard Drive. 



£49.99 



Aff] r p Integrated 

Willie Packagc 

MM* •SprcrdlPitet 

• Gi.if lm-.« Disc Unl.ii.-i 



£46.99 






Final Data £39.99 

• Requires Workbench 1.3 or more 
I Mb of memory & I floppy drive. 



Other Titles Available 



Disk Magic 2C34.99 

Maxon Magic £26.99 

Devpac 3 £63.99 

Gamcsmith £79.99 

Hisoft BASIC 1 £63.99 

HisoftC+ȣM9.99 

High Speed Pascal £69.99 

Quarterback Disk Suite £34.99 

.GB Route Plus & GB Route Edit £29.99 



IBrowsc £23.99 
Net&Web £29.99 
Nec&Web2£66.99 
Termite £3 1.99 
Termite TCP £47.99 
Lightwave3D£429.99 



Cables 



Amiga-CD32 Serial Network cab. £24 

Amiga Parnet PanHd N«wori £ 1 4.99 
Modem Cable 9-25/25-25 £9.99 
Null Modem Cable £9.99 | 

Amiga-VGA Monitor £ 1 2.99 

Amiga-TV Cable £2.49 I 

Amtga-CM8B33 Monitor £9.99 1 
Amiga-Scart Cable £9.99 

Printer Cable (1.8 metre) £4.99 
Disk Drive/Monitor Ext. £14.99 
Analogue PC J.stick Adapt. £7.99 

Mouse/Joystick Extension £4.99 
Mouse/Joystick Autoswitch £9.99 
MIDI Cables (3 metre x2) £9.99 
Centronics-Centronics £9.99 

SCSI D25-S0 way Cent. £11.99 
SCSI D25-50 way Micro-D £ 1 5.99 
SCSI Adaptors from.. £15.99 

SCSI Terminators from... £ 1 9.99 
Internal SCSI Cables from. .£9. 99 
2.5" IDE Hard Drive Cable £5.99 
Amiga-3.5'" Hard Drive £ 1 9.99 



Custom Cable Suppliers 

For all your custom cable requirements 
just give us a call, we can usually supply 
most cables next working day. 



Peripherals 



Amiga CD ROM's 

On«ii UO ni;i cn n crrM anr na 



Wizard 560-dpi 
Amiga Mouse 
£12.49 

Alfa Data 400-dpi 

Mega Mouse + 

£12.99 

2ButtonMegaMouse-E£9.99 



H 




Alfa Data 
Crystal Trackball 
Only...£34.99 
Amiga PSU 

£34.99 



Mousemat4mm £2.49 

Zip Stick joystick £9.99 

Gravis Amiga joystick£ 1 9.99 
Rob os hiftmousoJjorstick ™itch £9.99 
AmigaContolPad £9.99 
Kickstart 2.04/2.05 £24.99 
CIA8520AI/Ochip £18.99 
FPU25mhzPLCC £34.99 
FPU33mhzPLCC £39.99 



Amiga Modulator 
£34.99 




Zydec Speakers 
ZyFi-2....£26.99 
ZyFiPro..£57.99 





PRIMA 



Heavy Duty 



4x Standard PSU Power 



flpPsu £69.99 



Delivery £1 .SO per title or£3.99 for 4+ 



Clock Cart. Vista Lite-3 




TurboTech 

Real-Time 
Clock Cartridge 

£14.99 




Vista Pro Lite 

Requires 2Mb of Ram 

& Hard Disk With 

Kickstart 2.04 or above. | 

£9.99 

Lirnatpri Offer 



IQTB Weird Tearures £ I 3 

I7BrtaL5DVol. f £17. 

1 7Bit & LSD Vol.l £17. 

l7Bh ,-. I SD V. I 117 

17Bit Collection £10. 

!7Bit Conlinuitian i\* 

ITOi: Ph.i,. ■! 16 

IJBi! 5th Di.fi.-iiii.gn £17 

JOOCIJPEGTc.iurci £11. 

3D Imagn/Object. (B 
AC* Eifpenerce I NFAt» 
AGA Experience 2 NFAI! 

AGA Toolkit 97 tl 
Amiga Dcv* I open CD : 1 1 

Amiga Repair Kit (J9 

Amihle-tll £1], 

AmiNet 13 £13, 

AmilSle-t M £13. 

AmiNctlS ill. 

AmiNctli £11. 

AmiNct 17 (12, 

AmiNetSetl £13, 

AmiNet5e:t2 £11. 

AmiNpcSrtJ £14. 

Arcade ClAiiiCi Plus £11. 

Artwom iB. 

AviwiM.COV,,: 1 (IT, 

CMQ«mivIJ ill. 

C14Scni.iiiani.vl £14. 

CAM £11, 

Card Gimt-iCD L\1. 

CD-PD I a. 

CD-PD3 £S. 

CD^PDJ iS. 

■C ■ ■"■ i .■ Library it 

D*m Horn U% 

Demo Collection v | IS . 

Emulators Unlimited 11? 

Encounter! £12. 

tpkColtetlion 1 in. 
Epk Int. EncfclDpcdia Hi. 

Euro CD vl ill. 

El L'CrRliwJrf Hi. 

Fractal Univerje £17. 

Canwn Delight 3 £11. 

GattHMijf It, 

GcekGidgeti £17. 

GIF Seniaiiantl £17. 

Giga Graphici dt. 

Q: ■■ : .Vr ■!,-,■. r ■ ; i 



Amiga Developers CD Ver I.I L \ 2.99 

Th.i CD fomtJir-uJI I he nutrrult nrolnJ Id tiff f1.jp loiimrt 

■or thw Ami|i. From AmHyi TfthrviiliJjiiM comet (h» rompltl* 

Arp'c* D>vvlcp«ri Tooli and Documentation. 



New!' Women of the Web £21.99 

Over450Megs of information on over 250 of 

the worlds most beautiful women,, 

*ContaJns Ho Nudidty* 



New!' Geek Gadgets CD £17.99 

Geek Gadget* contains all the of the tools you need 
to get started programming on tn.fi Amiga 



Buy Weird Science Network 2 CD & 

CD-32, Serial Network Cable. 

Foronly,£35.99 



Newr\'.'EPICM/M Encyclopedia £25.99 



New.'! Magic Publisher 4 CD set£39.99 
Inc. Wordworth 4 TD, Final Writer 4 SE t 
1 0,000 Fonts and 5,000 Clips and more. 



Sounds Terrific 2 & Octamed 6 

Two terrific titles bundled togetherto 
purfectly compliment each other 
Both titles far only..,.,, £ I 8.99 



Octamed Sounds Studio CD £22.99 

Totally revamped new version of this top selling 
CD, includes endlest new and improved featurev 



New.'.' AmiNet 1 7-NowAvaiUble £ 1 2.99 



Scoop Purchase .'.' 1 nsight Dinosaurs 

Designed for the CD32/CD-TV but usable 
on any Amiga with CD. Now Only £4.99 



Ideal XmasGiftI! 

Guinness Disc of Records £17.99 

CD Version of the ever-popular fact filled 

book. 



GrxphiciSemationi I £I7.y9 
Guinncii D sc of Recordi£ 1 7.fv | 
Horror Stniationi (lt)H7.99 



ilD 



£17.99 
£1.14 
tlJ.1* 

£17.99 
£4.99 

£14.99 
£17.99 
£]?.99 
£1.99 
£s.99 



Tmage PD CD 
In ts-f he-Net 
Snii jjht Dinouuri 

Learnirg Curve 
Light ROM-* 
Light ROM Gold 
Magic Publisher 
Magic WB Enhancer 
Meetlnj Peartu v4 
Movie Maker Special FWI T,99 
Multimedia Toolkit l+2iiT, 99 
Mulumedta Backdropv ( I ' v v 
NelvorkCDl £11.99 

Nothing but GIFi AGA£ 17.0? 
Nothing but Tetrti £9.99 

Qet;irtwl4*SoondtTerr.E{T„¥9 J 
Octamed Sound StudoOtW 
Oh Yes More Warms £8.9? 
Photogenic* 1 £69. ?9 



£999 

£17.19 
ilT.99 
£IT,99 



Pov-Ra/ 
Prima 5h; 
RelruGoldCD 
Scene Storm 
Sct-Fi Sensation 1 
Sound FX Srm.it ion £.1 3.99 
Sound Library ilT.99 

Sds. Tcmf3/Octamedrk.n.99 
Source Code £17.99 

Space* Aitronomy ilE-?? 
SpetalFXVo].! £tT.99 

Syttem Booster £11.99 

The Spectrum CD 94 £14 99 
The Pertonit Suite IlT.99 
Uiilitjeil (POSoh) £17.99 
Utilities Experience £ 1 1.99 
Weird St. AMOS PD £1 fi.tt 
Weird Sc. Animations lb. 99 
Weird 5c Clip Art iB.99 
Weird Sc.UPD Gold £17.99 
Women Of The Web £30.99 
Workbench Add-Oni £3B.99 
World Altai £24.*? 

World Info 95 £I7.»9 

Women of the Web 



FREE!! Prima Shareware CD-ROM worth £ I with every order 




in if* 



QuikPak replies... 



Ohis month Amiga Computing undertook a huge survey oi the Amiga com 
munity (see cover story page 2T). The aim was to determine what 
support is left for the machine and the direction the platform 
should go in 1997. We took our results to QuikPak - front-run- 
ner to buy Amiga - to see what they thought- 
Dan Robinson, the Amiga Development Manager, agreed 
with the majority of survey respondents who said the Amiga 
urgently needs an improved OS with better Internet/network 
support, plus improved graphical and audio facilities. 
QuikPak also realises the importance of a move to faster 
processing speeds (probably using DEC Alpha chips), but its 
specific development plans will only be announced when 
the company's bid is accepted. Hopefully, this will be con- 
cluded in the very near future. 

The Canadian-based company is also starting to work more 
closely with the Amiga business community than Escom or 
Commodore managed - an issue our respondents thought was 
important. It has also set aside a substantial advertising budget, according 
to Robinson 



machines instead of the Video Professional market. 

"The Video market is currently providing the only purchasers of A4000TS 
that is why we devote so much development to them," said 
Robinson. "The Al 200 Escom brought back was a huge mistake. 
1992 systems re-introduced at ridiculous prices,..hey, I'm a 
fanatic and even I wouldn't pay a thousand Canadian dollars 
for a computer I purchased for 599 dollars in the spring of 
1994. We do have an entry level system ready to go, but the 
big question is, will anyone buy one?" 

The demands for all-powerful Amigas at ever cheaper 
prices do not impress Robinson either. 

"Cheap, cheap, cheap„.to these people who whine about 
cheap PC IBM clones, I say so buy one and shut the f**k up," 
Robinson said. "The Amiga in my opinion has value. An 
A4000t at SI 997.00 US with 16 Mb of Ram, a CD-ROM drive, 
SC5I II HD, a software bundle and all the wonderful capabilities 
it delivers, is good value. This is a true pre-emptive multitasking com- 
puter with unmatched video poteniial with a recognised name brand! " 




See our main feature to see °- uikPak ho P es t0 have g ood news for tne Ami S a ty the time this 

QuikPak does not, however, seem to agree with the numerous wnat the world-wide Amiga issue hits the shelves. Rest assured, we'll keep you up to date with 
companies that said it should concentrate on cheap, entry level community really thinks... the latest developments. 



□ 



MIGA SHOW RETURNS 



The World of Amiga UK Show returns this year and promises to be even more suc- 
cessful than last year's exhibition. The two day show will be held at the Novotel 
Exhibition Centre in Hammersmith, London, on Saturday 17 and Sunday 18 May. 
The exhibition will be a showcase for all the latest developments in Amiga 
technology, with products from a wide range of German and British manufactur- 
ers on display. 





Judging by the fact there have 
been even more Amiga related 
hardware and software develop- 
ments this year than tast, the show 
should be a runaway success. 
Admission prices are £8 for adults 
and £6 for children. 

A show of this calibre is exactly 
what the Amiga community needs, even ^Mj j; 
more so now than last year. With all the 
uncertainty over the platform, it will show that, as 
always, Amiga users and developers are still fighting on to keep the machine alive. 




Last year's World Of 
Amiga show was a 
great success 



Amiga Computing 



MARCH 1997 



Qnternet on the up 

Online Information 96 took place at Olympia recently and attracted 22 per cent more people 
than last year's event. As the world's largest exhibition and conference for the on-line informa- 
tion industry, it showed the industry was growing and it has already sold 70 per cent of space 
for next year's show. 

Showing that '96 was a positive year for on-line developments, Demon Internet announced 

1996 was its most successful year to date. Cliff Stanford, Demon internet founder and manag- 
ing director said, "Our aim in 1996 was to ensure that Demon Internet customers had the best 
possible service and to make their access to the Internet as simple as possible." Demon gave 
users extras such as homepages and a free 5mb virtual Web server. It predicts, though, that 1997 
will be even bigger. 

On the other hand however, results published by Key Note say that although the Internet is 
transforming the workplace, the Internet revolution is still being snubbed by home users in the 
UK. In 1996 only 3 per cent of homes were connected to the Internet compared to 14 per cent 
of American homes - showing the UK is way behind in terms of accepting the net. 

It predicts that this will change and rise to 4 percent by the end of next year and 12 per cent 
by the year 2000. In terms of actual homes connected, this means that the 900,000 users in 

1997 will rise to 2,600,000 by the end of the century. 

EJASTER VISION 

liyama has announced a new 15" monitor which 
supersedes the current model, the Vision Master 15. ] 
The new mode!, the Vision Master 350 will cost £260 
and comes with a three year warranty. New features 
include 0.28mm dot pitch flat square tube, a 350mm 
diagonal viewable screen with non-glare and anti- 
static coating, 29-69KHZ horizontal and 50-160Hz 
vertical scanning frequencies, and push button digital 
user controls. 




□ 




MIGA FOUNDATION NETWORK 



A new enterprise has been set up in 
Norway to collate as much data as possible 
on all things Amiga. Jon Lennart Berg wants 
to set up an Internet based service for 
Amiga users all over the world. He told 
Amiga Computing why he wants to set up 
such a service. 

"Ever since the death of Commodore, the 
voice of the Amiga community across the 
world has been a silent one. It is under- 
standable developers are keeping their dis- 
tance because the backbone we called 
Commodore, is no longer there to keep 
them updated with vital information - 
information about the common hardware 
setup, general interest and total market 
demand. And by all means, companies 
should not be expected to obtain such 
information themselves." 

His scheme sounds ambitious, "The list 
of services such a network could do is end- 
less. My first goal is an on-line information 
service, providing world-wide overview of 
all things Amiga related, including market 
demand for specific software. 

Also, user-groups and retailers that are 
giving their support should be represented, 
and the list updated. But most importantly, 
a full scale hardware/software report, this 
will be the most important service the net- 
work will supply." 

His intentions are then to target compa- 
nies to get them to port software onto the 
Amiga - he even hopes to get Warcraft-ll 
onto the Amiga. He also hopes to address 



the issue of piracy. 

For more information write to: 

The Amiga Foundation NetWork 
Jon Lennart Berg 
BlvingeVn. 19 
N-3173 Vear 
Norway 

Membership Fee is : 25-Nkr, 2 English 
pounds, or 5 US dollars. 



DISTRIBUTED 

Fl Software/Licenceware has said that it 
is interested in hearing from program- 
mers of high quality Amiga software who 
would like to have their programs dis- 
tributed via the Fl Licenceware scheme. 
Fl had to put a hold on taking on 
any new titles over the past three 
months due to technical difficulties, but 
it claims this is all sorted out and Fl is 
ready to push ahead and add to the 
existing 150 exclusive titles currently in 
its catalogue. 

For more details contact Steve Bye 
at Fl Software, 31. Wellington Rd, 
Exeter, Devon. EX2-9DU. Or, for a 
faster response, e-mail Steve at 
steve £>f I lw.demon.co.uk. 



Chart Time 

Cn have released its December Charts which 
reveal that Turbo Print Pro! 5.0 is still at number 
one lor Amiga Productivity, Amine! 16 is also 
still at number one in ihe CD charts and Hugo 
tops the bill (or Amiga games, followed closely 
by SWOS and Capital Punishment 



Newbies Step 
Foreword 

If you live in the Huddersfield area and want to 
know how to get more from your Amiga, you 
may like to pop along to the Huddersfield 
Amiga User Croup, Meetings are held fortnight- 
ly and topics include DTP, graphics, Comms and 
Wardprocessing, as well as how to get your 
Amiga connected to the Internet Phone Geoff 
(01484 543534), Tony (01484 460883) or 
Robert (01484 654291) for more details. 



AmigaPhile 
pressies 

For the Amiga Fanatic in your life, you may be 
interested in the Amiga Atlanta 10th anniver- 
sary video. The two hour + video includes the 
evenings events and speakers and is available 
in either tJTSC or PAL standards, with discounts 
available for other Amiga usergroups that 
would like to arrange a group purchase for 
their members. 

Shoppers 
frustration 

Isn't it the most annoying feeling when you've 
just bought something only to find it available 
five pounds cheaper down the road? A new UK 
only Web site has been set up to remove this 
annoyance for those looking for a computer- 
related bargain. It has over 1000 computer 
products listed and where they can be bought 
from at the best price. Simply type in 
www.streetprice.com 

Stop press! 

With events moving so fast in the Amiga world 
at the moment, it's hard to give you up-to-the- 
minute news in a monthly magazine. However, 
we aim to keep you informed on a weekly 
basis through our Internet site. This ensures 
you bear the news as soon as we do - the 
minute a story breaks we will post it on the site. 
At the time of writing this issue, no deal to buy 
Amiga Technologies had been completed. 
Please follow the News link from our main 
home page (http://www.acomp.demonxo.uk/) 



«*i,mjihi;m 



MARCH 1997 



G3 



O NEW OWNER 



YET 



At the time of writing, the Amiga still doesn't have a 
new owner. Negotiations are ongoing and it appears 
QuikPak continues to be a front-runner. However, as 
Dan Robinson told us, QuikPak's patience is also run- 
ning out. "The deal will close sometime this 
month...preferably this week...it better or we plan to 
withdraw our offer and get on with other core busi- 
ness." He continued, 'The Amiga market is dying a 
slow death and six more months of negotiations will 
benefit no one. Hopefully Mr. Hehmbach will realise 
this at some point." 



The value of Amiga Technologies has also been 
thrown into question. Mr Robinson said, "In our 
opinion the assets, technology etc. are not worth the 
20 Million he seems to be holding out for. They may 
have been (and I mean maybe) last year when 
Viscorp made its initial offer...but that was last year." 

QuikPak are looking to its future plans whatever 
happens and revealed, "We have some exciting plans 
for the Amiga computer should we be successful in 
our attempt to either acquire AT, or the parts we are 
interested in - namely an exclusive right to the 



Amiga Computer. We are not interested in the set- 
top market and tried to co-operate with Viscorp ( Bill 
Buck ) for months." 

Robinson continued, "The Liquidator knows our 
top offer, if there is someone lurking around with 
more cash than us then I guess they will emerge with 
the technology. That said, they will still have to deal 
with us. We do have all the chips and the capacity to 
make more, not to mention a very large claim as a 
secured creditor," 



I 



EW FROM 
HAAGE 



Haage and Partner has announced that ft is 
currently developing a new Word Processor 
called Easy Writer. Details are brief at the 
moment but Haage says that it will especially 
fit the needs of students and business people 

Plug-Ins for Art Effect 1.5 are also now avail- 
able. Some can be downloaded from the Web 
site - such as ScanQuix 3 and Toolbox Icons. 
You can also buy two packages both priced at 
S45 US. One is called PowerEffects and lets 
you add effects such as Page Curl to curl up a 
corner of the page, or Wave to create wave 
effects. Also included are the colour effects like 
Lightchange, Alien and Prism. 

The other, called SuperVlew, lets Art Effect 
read 32 and write 20 additional file formats. 
One in particular, is the ability to read the 
PhotoCD format. 




diJI 25% 






Color 


♦ | 


Foreground color 


Curl Opacity 




■| 1 000 


Shading 
Background 


±1 


Use background color 


Corner 


£1 


Lower right corner 



Ausfuhren 



New Ptug-Ins are now 
available tor Art Effect 1.S 



E 



N 



it's 



WAY 



We would like to apologies to anyone who 
is waiting for their 10 Out of 10 Essential IT 
product. The orders are currently being 
processed and will be with you very soon. 



0PEEDY SOLUTIONS 



US Robotics has announced 
release of a new modem which 
is upgradeable to the high 
speed X2 56Kbps techno! 
ogy. X2 technology 
allows Internet con- 
nection at twice the 
speed available over 
standard telephone 
lines. 

Priced at £229, 
the Sportster Flash 
has flash memory and 
owners can register for 
the X2 upgrade which 
they can get free of charge 
from the company's bulletin 
board. Flash memory also allows for 
any future upgrades to new technology. 




The new Sportster Flash 
Modem from US Robotics 




Amiga Computing 



MARCH 1 997 



Amiga Mice 



Replacement Mice £6.95 

MegaMouse 400 £9.95 

MegaMousc Plus (3 Button) £10.95 

Optical Mouse £29.95 

New Golden Image 

TrackBall £19.95 

Pen Mouse £12.95 

(ideal for CAD) 



Ram Boards 



Floppy Drives 




A500 512K Ram Board w/o clock ...£15.00 
A500+ 1Mb Ram Board w/o clock... £20. 00 
A600 1Mb Ram Board w/o clock ...£20.00 
A600 1Mb Ram Board with clock ...£30.00 
A1200 4Mb Ram Board with clock... £49. 00 
A1200 8Mb Rim Board with clock... £65. 00 
FPU 33MHz £20.00 

AlfaPowcr Hard Drive controller A500 . . .£99 

AT-Bus Hard Drive controller A2000 £69 

Oktagon 2008 SCSI controller £99 

Multtface III £79 

PCMCIA Controller for CDRom for A1200 £69 



Controllers 



Iflfl^ 



NEW MULTI I/O CARD 
FOR AMIGA 1500/2000/4000 

Active 8 port high speed serial card. 
Multiboard Support 57600 Baud rate on all 
channels simultaneously _£299 



New AlfaQuatro 



Specially made hardware and software. Allows 
4 ATAPI devices, ie, 2 IDE hard disk & 2 IDE 
CD Rom to Amiga 4000 internal IDE 
controller, through Altapovver on Amiga 
500/500+ and possibly Amiga 1200 comes, 
with full IDE Fix software £59 



Joysticks & Joypads 



Amiga Joysticks .£9.95 

Amiga Joypads £9.95 



Speakers 



External Floppy Drive 

tor all Amigas £39.95 

Internal Floppy Drive 

A500/500+..'. £35.00 

Internal Floppy Drive A600/1200+ 
A-Grade Double Density box of 50 disks 

intluMtU} colourful labels 



IDE Hard Drives 




^^223 



...£35.00 
...£13.00 



Multi Media Speakers 

100 watt (pmpo) £30.00 

Multi Media Speakers 

240 watt (pmpo) £45,00 

Multi Media Speakers 

300 watt (pmpo)* ...£59.95 Contoured Wrist Tad £3.00 



* 3D surround sound 




['lain Wristrest £2.00 

CD Cleaners - 1/2 price 

CD Rom Cleaner £3.00 

Automatic CD Rom Cleaner (imtarypmrnd) ...£10.00 
Laser Lens Cleaner £4.50 



£129 



HARD DRIVES + AT-BUS CONTROLLER FOR 

AMIGA SOO(+)/A1500/A2000/A3000/A4000 

AT- Bus hard drive controller £69.00 

Alfapower hard drive controller £99.00 

Alfapower-640 640Mb MlMftifi ^ 

hard drive £199.00 BBETObSV 

Alfapower- 1.2G 1.2Gig ."^ 

hard drive £259.00 ^^ ' ^^fwgyg^ 

Other sizes please rinjj 

Memory for Alfapower- Plus (new) 
marked Alfapower-Plus 

4Mb SIMMS £20.00 

8MB SIMMS £30.00 

16MB SIMMS £79.00 

Memory for Alfapower (old) 

Every 2Mb Zip-Rams £89.95 

FOR AMIGA 600/1200 

IDE-170 170Mb hard drive £79 

IDE-250 250Mb hard drive £99 

IDE-420 420Mb hard drive £120 

IDE-540 540Mb hard drive £130 



IDE 3.5" Hard Drives 



FOR AMIGA 1200/4000 

IDE-640 640Mb hard drive £99 

IDE-840 840Mb hard drive £125 

IDE-LOG LOGig hard drive £175 

IDE-1.2G 1.2Gig hard drive £165 

IDE-1.7G 1.7Gig hard drive £179 

LDE-2.5G 2.5Gig hard drive £239 



Miscellaneous Products 



DO floppy disks (50) 

inclndiutj multicitiaiired disk labels , , £-1 .UU 

DD (loppy disks (100) 

i/idudiiiji niutlkolvuTid diik labels £25*00 

3.5" Hard Drive Kit for A600/1200 

t butoM software .£1 5.00 

Colourful Mouse Mat 

Animal Jungle design and Dinosaur design ...£5.00 

Optical Mouse Mat £5 .00 

2 in 1 Scanner/Mouse Pad 

Can bf utcd its a memo pad £t!.00 





Quad Speed CD Rom for A500 
I needs Alfapower V6.8 or higher | 

Quad Speed CD Rom for A600/A1200 £149 
(inc CD32 emulation) 
Quad Speed CD Rom 
fbrA1500/A2000/ 

A4000 £109 



Special Offer 
is Month 



IWI LUJ 

640Mb 3.5" 

Hard Drive £S 

1.2Gig 3.5" 

Hard Drive .£165 

1.7Gig 3.5" 

Hard Drive £179 

2.5Gig 3.5" 

Hard Drive £239 

170Mb 2.5" 

Hard Drive £79 

420Mb 2.5" 

Hard Drive £120 

A1200 4Mb 

Ram Board with clock ....£49 

A1200 8Mb 

Rani Board with clock £65 

Greyscale Scanner from £79 

Greyscale Scanner with OCR 

limited stocks £99 



UY 

8 Speed CD Rom ~£169 



1230 33MHz £199 

4Mb Apollo 
1220 25MHz with FPU £79 



Accelerator Boards 



AI 220 APOLLO 

Accelerator Board £99.95 

Al 220 APOLLO 

Accelerator Board + 4Mb 

New Low Price £79.00 

A1230 VIPER 

Accelerator Board 3 3 M H z £119.95 

A1230 VIPER 

Accelerator Board + 4Mb 33MHz ...£169.95 

A1230 VIPER 

Accelerator Board + 8Mb 33MHz ...£180.00 



All prices include VAT. Please add £3.50 P&P for items under £30.00, £5.00 for items over £30.00, 
£8.00 P&P for Scanners, Speakers & Hard Drives, £10.00 courier for next day. Tax Free Export Orders Welcome. 

Gokien Image accepts Access, Visa, Cheques & Postal Orders. H&OK. Prices subject ro change without notice. Goods subject to availability. .Specifications subject to change without notice, 

Goldenlmage (UK) Ltd 




Unit 65, Hallmark Trading Estate, Fourth Way. Wembley, Middx IIA9 OLB 

Sales Hotline No: 0181 900 9291 Fax: oisi 900 9281 

http://www.reserve.co.uk/gold Talking Pages: 0800 6 00 9 00 




US bargain bin 

^^^ ue to the success of its holiday sale, Intangible Assets Manufacturing has announced it 
ij mill continue to sell at the lowered prices permanently. One exception to this plan is 
■*™ the DiskSalv4/MRBackup bundle, which has been reduced in price further to S49US. 
Also, 1AM regrets that the Deathbed Vigil video and t-shirts have been sold out. 

However, Dale Larson, el Presidente of 1AM (yes, that is his title), has searched for and found 
more of the Boing Ball logos that he had been including with orders over the holidays. They 
will continue to be shipped with any order made directly with 1AM, until the new stock is 
exhausted. There is estimated to be a two-month supply. The exact logos that will be sent are: 
Square Boing Ball logo, a rectangular Boing Ball logo with the word "Amiga" and a rectangular 
rainbow checkmark logo with the word "Amiga". All logos are made of metal. 

In another promotion, 1AM is offering a second Annual Amiga Developers Conference poster 
to customers ordering more than S100US in merchandise directly. There are over a dozen of 
these posters to give away. 



Qmiga Zone extended 

The Amiga Zone, an on-line resource for Amiga users since 1985, has announced an addi- 
tional method to access its system. There is now a World Wide Web interface for the 
AmigaZone SiG. Membership in AmigaZone is still required to access these files and mes- 
sages, however. The site is located at http://amigazone.com/. 

In order to use the "chat" function from the Web site, you must use the Wildcat Navigator, 
which can be found at http://www.mustang.com/. The AmigaZone is still telnettable at the 
normal address of amigazone.com and will still be based on the Wildcat BBS software. 

Two types of accounts are currently available. The first is a free two-week trial account with 
several limitations. The second is the full account, costing 519.95US per month, with unlim- 
ited access to the Amiga Zone, including the file library. Call 916-641-9320 for details of both 
and tell them the Amiga Zone sent you. For more information about the new interface or the 
Amiga Zone, visit the other Web site at http://vrtvw.amigazone.com/. 



QuikPak Announce 



QuikPak, the manufacturer of the Amiga 4000T, has 
posted an open letter to the Amiga com- 
munity. In the letter, QuikPak details 
instances of its loyalty to the 
Amiga platform and Amiga 
users. The company then 
states that since there 
seems to be no progress in a 
deal between Amiga 
Technologies and vTScorp, 
that it, as an Amiga 
Technologies creditor, has 
made an offer to the bankruptcy 
trustee of AT. 

Despite the fact it have not yet 
received a response, QuikPak 
expects the negotiations with the 
trustee to proceed quickly. QuikPak 
goes on to state that it would appreciate 
input from the various aspects of the Amiga 
community, including users, dealers, develop- 
ers, distributors and other manufacturers. The 
letter is signed by Dave Ziembicki, CEO. Any 
inquiries/comments should be sent to Dan Robinson, 
Director of Business Development of Amiga 
Computers. He can be reached via e-mail at quik- 
pak@ix.netcom.com and other contact information can 
be found at http://www.amigasupport.com/quikpak/. 

In other news, QuikPak has announced pricing and 
configurations for the "luggable" Amiga 4000. All mod- 
els will include 2 megs of chip RAM, 16 megs of fast 
RAM, 2 gig hard drive, 6x CD-ROM with pre-installed 
AsimCDFS and a high resolution LCD display. 

Two of the models have the 6B040 25mhz proces- 




by Katherine Nelson 



I 



IDEO 
PROMOTION 




a' 



sor. The first has a manu- 
facturer's suggested retail price of 
S4495US. The second also includes the NewTek 
Video Toaster and Video Toaster Flyer and has an MSRP 
of S9495US. The remaining two models have the 
68060 50mhz processor. The first of these has an 
MSRP of S4995US. The second also includes the Video 
Toaster and Video Toaster Flyer, and has an MSRP of 
S9995US. 

There is no pricing information available for the 
other new QuikPak machine, the A5050T, which fea- 
tures a Pentium and an Amiga built into one comput- 
er. Also, there is an entry on the Web site for a com- 
puter model called the A1630LD, listed as coming 
soon. No other information was available and Dave 
Ziembicki would not comment. 



Nova Design has acquired a new video 
which will demonstrate some of the capa- 
bilities of its ImageFX and Aladdin4D soft- 
ware. The tape is about 
nine minutes long and fea- 
tures music from Thomas 
Krehbiet of Nova Design. 
All editing and effects were 
done on Amiga or Draco 
systems. Contact Nova 
Design for information on 
obtaining this new video at 804-282-1 157. 
The video was created/produced by a 
Chicago-based company known as The 
Vantage Point, with the talents of lead artist 
Bohus Blahut. For other video work utilis- 
ing the Amiga, call The Vantage Point at 
773-465-5158, or send e-mail to 
bohus@xnet.com. 



Contact point 

Intangible Assets Manufacturing 

828 Ormond Avenue 

Drexel Hill, PA 19026-1604 USA 

voice: 61 0-853-4406 

fax: 610-853-3733 
e-mail: info .: iam.com 
sales@iam.com 
www: http://www.iam.com/ 

The Amiga Zone 

ftp: amigaione.com 

telnet: amigaione.com 

www: http://www.amigazone.com/ 

QuikPak Corporation 

phone: 888-784-5725 

fax: 610-666-8086 

e-mail: quikpak@ix.netcom.com 

www: http://www.amigasupport.com/ 

quikpak/ 

Nova Design, Inc. 

1910 Byrd Ave., Suite 214 

Richmond, VA 23230 USA 

Orders: 804-282-1157 

Fax: 804-282-3768 BBS: 804-965-0234 

The Vantage Point 

Bohus Blahut - Modem Filmmaker 

phone: 773-465-5158 

e-mail: bohus -. xnet.com 



Amiga Computing 



MARCH 1997 



IN fill! 




PLACEMENT CHIPS AM) SYSTEM UPGRADES Paxil on 



rtLVtrOlt is North America's largest wholesale supplier of Amiga replacement and upgrade chips 



REPLACEMENT & UPGRADE CHIPS 

(Factory New) PRICE 

1.3 ROM O/S S12.50 

2.04 ROM CVS S19.95 

2.05 ROM (V37.3501 (A500 & A20CO) $19.95 

2,04 ROM A3000 (Sel ol 2 Rom 0'1) S34.50 

2.1 Workbench for floppy users {complete Q.'S 

without support file) S7.95 

3.1 ROM (A500/A20DO) S49.95 

3.1 ROM (A3000/A40QO) S62.50 

3.1 ROM(A1200) S62.50 

3.1 ROM(S) Software/Manual S124.00/S137.50 

ROM Switcr>'Swilch-ltt with speaker S17.50 

3.1 manual only S69.95 

3.1 Software S10.00 

3.1 Workbench for floppy users (complele 

O/S without support file) S7.95 

A2091 7,0 ROM Upgrade $19.95 

A2620/30 7.0 ROM Upgrade S19.95 

6520 CIA S11.95 

B372A/8375 Agnus wilh diagnostic disk/guide.. ..S29.95 

8375-B (2MB) (A3000) 318069-03 S25.50 

8375-10 Agnus (318069-10) PAL S17.95 

8375-18 Agnus (318069-18) 2 meg PAL ,515.95 

Paula (8364] A500/A2000 S10.95 

Denise (8362) A500/A2000 S10.95 

Super Denise 8373 w/diagnostic disk S19.95 

Gary 5719 A500HA2000 S10.95 

Busier 5721 (A2000) $16.95 

68000-BMHz CPU (DIP) S11.50 

68003-16MHJ CPU (DIP) S22.50 

68030-RC50 PGA $84.50 

68882-25 PGA $24,95 

Western Digital SCSI cnip 8A S27.50 

Video Hybrid - (A500 390229-03) S9.95 

GVP Upgrade Chip Series II $29.95 

SURFACE MOUNTED DEVICES 

(For A1200. A3Q00. A4000, CD32) 

3520 PLCC (391078-02) $19.50 

Amber (390538-03) S24.50 

DMAC 4(390537-04) S34.50 

Lisa 1391227-01) S24.S0 

Ramsey (rev. 4) 350544-04 S19.95 

Ramsey (rev. 7) 390541-07 $36.50 

Alice 8374 (391010-01) S25.50 

Gal(XU9) (390123-01)) S21.95 

Gayle (31 5107-02) $19.95 

Budge (39 1425-01) $33,95 



Super Denise '391554-0") S25.95 

Paula 8364 (391017-01; $27.95 

Gary (390540-02) $32.95 

Super Busier Rev. 11 (390539-11) $34.50 

Bridgette (391 380-01) $29.50 

Video DAC (391422-01) $19.95 

6B000CPU (390084-07) S13.95 

68020-16(391506-01) S18.55 

MC 68BB2RC25A PGA New (390434-01) $19.95 

MC68882RC20APGA S30.00 

MC 68B82RC33A PGA S37.50 

XC 68882RC40A PGA S69.9S 

MC 68030FE25B QFP (390399-05) $19.95 

MC 68030RC50 PGA $79.95 

MOTHERBOARDS (Factory New) 

CD32 (no RAM memory) NTSC S89.95 

CD32 complete with RAMilesled NTSC S109.95 

CD32 complete with RAM/tested (PAL) S89.95 

CD32 replacement CD mechanism S39.95 

A500 (rev. 3) inc all chips 539.95 

A500 (Rbv. 5/6) $83 50 

A600 $13400 

AI200 INTSC) LimHed quantity 3.0 O/S all mewry New $300.00 
A1200 |PAL) Limited quantity 10 0.5 all memory Kew...$300.00 

A2000 LATE Rev. 8372/2.05 S399.95 

A3000 (16MHz)... , .S264.50 

A3000 (25MHz) $294.50 

A3000T (Tower) 25MHz S389.95 

C64 (refurbished, tested all chips) $29.95 

C64 untested, alt chips clearance 2/S25.00 

AMIGA FLOPPY DRIVES (Factory New) 

High Dens. External floppy lor all Amigas S114.95 

High Density Internal Floppy Drive: 

A4000 S104.95 

A2000 $109.50 

A500h:e-na seok $38.95 

A600/1 203 Infernal 547.50 

A2000 l.-.teria- 683i $39,95 

A3000 ntttnal 890< , $49.95 

A4000 rler-ial 890< $49.95 

CD32 Replacement CD mechanism $39.95 

1541 (returoisneo) $39.95 

1571 (limited quantity) 349,95 

POWER SUPPLIES (Factory New) 

A50O $38.95 

A50O/A600/A120OEig Fl. (200 Watt! Micro WD 579.96 

A500 power supply (used) 220 volts Europe $19.95 



A590 $19.95 

A1200 110 volls original factory $38.95 

CD32 Original / Factory (110 volls) S21.95 

CD32 Original / Factory (220 volls) 314,95 

CD32 Big Foot (200 Wall) Micro R/D $74,50 

A2000 1107220V, internal original S89.95 

A200DBig Fool (300 Wall) Micro R/D S144.50 

A 300D interna! (110/220 volls) $110.00 

A30DO Big Fool (250 walls) Micro R'D $144.50 

A300O Tower $124.00 

A40O0 interna! [110 voile) $119.00 

A4000 int. 300 Wall Big Fool (exchange) $169.95 

1084S Phillips Flyback Transformer only $35.95 

1 084-D1 Ptiillips/Daewoo Flyback only $38.50 

1 0B4-D2 Daewoo Flyback Transformer only $38.50 

10B4S new Motherboard'Flyback see below 

10S4S power supply board (refurbished) 529.95 

CG4 nonrepayable $14.95 

C54 repairable $19.95 

C64 5.2 amp Heavy Dutv (also 1760 REU) S39.95 

C65 110 Volt $21.95 

C128 external 5,2 amps S39.95 

154! 11/1581 S7.5Q 

KEYBOARDS (Factory New) 

A500 (limiled quantity) $39.95 

A600 $26,50 

C128D (limited quanlity) $24.95 

A1200 $34.95 

A2000 US version (Amiga Technologies) $74.50 

A3000 US version (Amiga Technologies) $74.50 

A4000 US version (Amiga Technologies),. ,,$74,50 

A2000 keyboard adapter to A4000 $8.95 

ADD ON BOARDS (Factory New) 

6802O-O30 (A4000) $67.95 

A2058(8K) (A2000) Expansion board 8K S69.95 

A50I original Ram Exp. - 512K (A500) S17.95 

Wicroway Flickerfixer $224.00 

Slingshot Pro/pass Ihru (Micro R/D) $37.60 

AI050 RAM Expander (A1000) 256K $10,95 

APOLLO ACCELERATORS 

1230 Lie 25MHz 68030 W.SMhFPU to A12C0 computers $144.95 

1230/SOMHz 68030 for A1200 computers $23900 

1240/25MHZ 68040 for A1200 computers $369 .95 

1240/40MHZ 6804Q for A1200 computers S459.95 

1260/50MHZ 63050 lor A1200 computers S729.95 

1 MO SCSI Module for Apcllo A 1 200 accelerators S129.00 
2030/25MHZ 68030*68B82tSCSI-2 for A2000 S299.95 



2030/5OMHZ 5S03O-68832-SCSI-2 for A2000S3B9.95 

2040/25MHZ 68040-SCSI-2 for A2000 S449.00 

2040/40MHZ 68040+SCSI-2 for A2000 $529.00 

2060/SOMHz 68060 T SCSI-2 for A2000 3849-95 

3OSO/50MHZ 5B060tSCSI-2 for A3000 Desktop .SB29.95 
3040/40MHZ 6B040tSCSI-2 for A3000 Desktop .$559.95 
4040J40MHZ 68W0.SCS1-2 for A3000T & A4000(T) S559.95 
40ffl,50MHz E8TO-SCS1-2 for A3000T S A4000(T) $819.95 

Mini Meg 2Mb Chip RAM Board $185.00 

SX32 $299.00 

PHASE 5 ACCELERATORS 

Blizzard 1250 Turbo Board $749.95 

Blizzard 1230-IV Turbo Board S269.95 

Optional Blizzard 1260 or 1230-IV SCSI Kit $169,95 

Blizzard 2050 Turbo Board $849.95 

Cyberslorm Mark II 050/50MHz 3849.95 

Cyberslorm Fast SCSI-2 Module $179.95 

CyberVision S4/3D 2Mb Call 

CyberVision 64/3D 4Mb $389.95 

CyberVision 64/3D MPEG Module Call 

CyberVision 64/3D Scan Doubler/Momlor Switch. ..Call 
CyberGraphX Software $49.95 

MOUSE CONTROLLERS (Factory New) 

Amiga 1352 $22.50 

Wizard 3-bulton (for all Airigas) $22.95 

A4000 326.85 

Amiga CDTV $15.95 

Amiga A1200 mouse port reptacemenl kil $7,95 

CD32 controller $11.75 

DIAGNOSTICS 

Advanced Am.ga Analyzer (see betas) S59.95 

Final Test diagnostic disk by Amiga 57.95 

Amiga Trouoleshooting Guide $7.95 

Commodore Diagnostician II „ $6.95 

Service Manuals SEE BELOW 

CLEARANCE SALE 

A5Q0 Computer (NTSC) wilh P/S S119.95 

A520 (New) Video Modulator Adaptor $12.50 

2.04/3.1 ROM Swifch - (Switch Itt) wilh speaker...S 17.50 

15-23 pin adapter cable S19.95 

Monitor Cables - 30 Different types CALL 

Monitors; 1084S. 1802, etc SEE BELOW 

Laser printer memory board 0K (At HP units) $24.95 

Sony QD6150 data cartridge $7.50 

Joystick - Captain Grant (for all Amigas) S2.99 



• ONLY AT PAXTRON • 



• A3000 COMPUTER KIT (NTSC) NEW: Put together your own computer. Kit 
includes new A3000 motherboard, daughter board, A3000 power supply and 

4 megs ot ZIP memory (16MHz or 25MHz units available) CALL FOR 

PRICES 

• A520 Video Modulator Adapter Kit with cables and instructions (NTSC). 
Run any Amiga on your television S10.50 

• AMIGA COMPATIBLE KEYBOARDS - KB100 is a sophisticated in-line 
adapter box for use with IBM keyboards. Use the KB100 on your 
A500/A2000/A3000/ A4000. (A600/A1200 require soldering.) S49.95 

• Complete service manuals. Some manuais may be photocopied. 5 day 
delivery on some manuals. A500, A500+, 590, A1000, 1230 printer, 1802, 

1902, 1902A, 1934, 2002, 2091, 2300, 2630, CDTV, 1581, C65 S19.95 

A500 schematics, A6O0, 1084S, 1084S-D1, 1084ST, 1936A, 1960, A2000S24.00 
A1200, A3000, A3000T, A4000, CD32 S39.95 

• 1084S MONITOR MOTHERBOARD WITH BUILT IN FLYBACK TRANS- 
FORMER - This new board will cure 90 percent of 1084S monitor prob- 
lems. Simply switch the motherboard and your monitor problems are 
solved! This motherboard with the flyback factory mounted is the exact 
replacement and works with 1084S models only. It's easy to install .S69.95 

• AMIGA MONITORS - We have a large supply of refurbished 1084(S), 
1902, 1930, 1802, 1702 monitors, etc. For example, the 1084(S) isS169.95 
with cable. 90 day warranty CALL 

• SUPERGEN (Internal Genlock) for A2000 - By Progressive Image 
Tech/Digital Creations. Most flexible Genlock and video overlay device for 
all Amigas. Supergen provides a flexible broadcast quality Genlock at a 
very, very affordable price. Comes with external control box and cable. 
Includes a 90 day warranty instruction book. This is a factory refirb unit sell- 
ing for a fantastic low price of S179.95 



ADVANCED AMIGA ANALYZER 2.0™ 



An Inexpensive Diagnostic Analyzer That Works On All Amigas 



M complete diagnostic hardware and software analyzer [uses point and click 
software interface.) The analyzer cable plugs into all Amiga ports simultaneously and 
through sophisticated software, displays 8 screens to work from. Shows status of data 
ports, memory (buffer] checker, system configuration and auto test. Reads diagnostic 
status of any read/write errors from track to track 79. Software automatically tells 
what errors are found and the chips/components responsible. 85 to 90% of the 
problems presented to service centers are found with this analyzer. Saves you lots of 
money on repairs and no end user ar repair shop can offord to be without one. Don't 
be fooled by its low cost. Simply plug in cables from the analyzer box. This 
diagnostic tool is used by end users and Amiga repair centers 
worldwide and is the only one of its kind. Over 15,000 sold. 

New low price 



Pietv C. O %'t4»yry * • 



Amiga "Q-Drive" 1241 CD ROM Drive for the A1200 

The Amiga Technologies "Q-Drive" 1241 is o PCMCIA interface for the Amiga 1200 
(CD32 emulator). It is a super fast CD-ROM drive equipped with a PCMCIA connector. 

KriCe* ^ I / V.lfO (Quantity pricing available) 



*** WANTED ••* 

Get Cash for your A2000 computers. 
New or Used (NTSC or PAL). 

We pay top dollar. We also pay UPS shipping charges. 



ATTENTION DEALERS 

Paxtron has been appointed as a North American distributor for ACT Apollo and 
Phase 5 accelerators. Give us a chance to quote you our best prices. 



New enlarged Web page: www.paxtron.com 

Our web page is continually updated with latest products and price changes. Visit us and 
check it out. Enter your order there or by E-mailing us at paxlroncorp@rcknet.com. 



Paxtron 



ATTENTION DEALERS: II you would like to receive our dealer catalog fax us your letterhead. 



28 Grove Street, Spring Valley, NY 10977 
914-578-6522 • 800-815-3241 800-595-5534 • 888 PAXTRON • FAX 914-578-6550 

Hours: 9-5 pm ET Mon.-Fri. • Add S6.00 UPS Charges ■ MC/VISA • Prices subject to change 
E-Mail for orders & correspondence: paxtroncorp@rcknet.com WE SHIP WORLDWIDE! 




Extracting 


Cover 


Disk 


files 





Before putting the cover disks anywhere 
near your computer, write protect them 
by moving the black tab in the top corner 
of the disk, so you can see through the 
hole. Doing this makes sure you cannot 
damage your disks in any way. There is 
also no reason why the cover disks need 
to be written to, so even if the computer 
asks you to write enable the disks, don't 
do it 

To extract any single archive, simply 
double click its icon, and follow the on 
screen instructions. If you want to 
extract the program to Ram, select the 
NOVICE level on the welcome screen, 
and press proceed once on the current 
screen, and then again on the next The 
program can then be found in your Ram 
disk. Normally most programs need fur- 
ther installing, so read the documents on 
how to do this. 

Hard Drive 
Users 

Hard drive users do not have to boot 
with the first disk, but you must make 
sure you have the Amiga's Installer pro- 
gram in your C drawer. To make sure 
your hard drive has the correct files in 
place double click on the SetupHD icon. 
This will check if you have the Installer 
program and if not will copy it across. Do 
not worry as it will not write over any 
existing files. 

All you hard drive owners will find 
MultiExtract very useful. It is a separate 
method of extracting the cover disk files. 
It allows you to extract a number of files 
in one go, to your hard disk or Ram. 

When you run MultiExtract, you will be 
presented with a number of check boxes, 
each representing one of the programs 
on that cover disk. Just de-select alt the 
programs you do not want extracting, 
and then press proceed. All the selected 
programs can now miraculously be 
found in the selected destination. 



-Installing- dd'A done!' 



fi&ra 








-c//s.AMB[(Jir|(C CO VP 



Ain't war brilliant? Well it is with Tiny 
Troops. Kick ass with these micro 
sized marauding meanies 



Tiny Troops 



Author: Vulcan SoftwareAny 1 Mb Amiga 



Running TT 

To run Tiny Troops just boot your 
machine with the Tiny Troops disk in the 
floppy drive. Hard drive users can drag 
the Tiny Troops drawer off the disk onto 
your hard drive and run ft from there. 



There is a plot, honest there is, but really all 
you need to know is that two inhabitants of 
a planet have decided to come to Earth. Not 
for a sightseeing trip, not to spot a lew trains 
or collect stamps but to kick each others 
butts, and you're going to help. The thing is 
they are only about a centimetre high - a bit 




Where do you want me to put TextDTpatch? 



C Rfifl: (Recommended) 
_J DF0: (Internal Dnue> 



Proceed | Abort Install 



Help. 



J 






?m &£■■ 



This is MultiExtract for mil you 
sensible people with hard drives 



iwaw* tirrrfti 

Y.tJrfV.v.Y.i , . .>■ •.'■.- tyvA: 
'■'drtY.Yv •■■■j , wyiiv:Ih 

U-t i ■ IY.Y i>. . .1 v ».Y r T-.. . Jh 
IY*i j.y.v.,1 -it., ,- t r ' w.v ■: 
\JYT.Y. r •)■<; ■ J-. , Y.V'.Y 

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r T.Y.> .' wv ■■: ,, v*f.v.Y ' 







Amiga Computing 



MARCH 1997 



less than half an inch for none metric people. 

From the main menu screen you can 
choose to have a single or two player game 
and also the type of controls you want to use 
- mouse is highly recommended. 

Troop selection lets you pick how many 
and what type of troops you want. Just scroll 
through the lined up troops at the bottom 
and click the ones you want to fight with. 
When finished, press the subtle war button to 
kick off. At the top left and right you can get 



helpful hints from your general and check 
out the battlefield you are about to enter. 

Once in battle your aim is simple - kill all 
your opponents. Your troops appear from 
out of the transporter fresh from Agaris IV 
and ready for action. Troops can be moved 
around individually or, by using the bounding 
box, you can select a group to order around. 
Depending whether you pick a single or 
group of troops, you have different 
options in the control panel. 




Faulty disks 



If you should find your Amiga 
Computing CoverDisk damaged 
or faulty, please return it to: 

~171 Pk. 71P> WD7753, 7 7 SfAVnTT? 

Sti'ssl ^,-nr77D7r/. VI Vnrfe 3D.7 



Please allow 28 days for delivery 



' 0| * P^e 76 



mmst 




_ 







Control panel 



Scan Map - Shows a 

mini version of the 

current level, click on it 

to be able to scroll 
around the current level 



Crossed 
Swords ■ This 
moves the play 

area directly o\ 
a troop who is 

currently fighting 



Disk - Opens further 1 Eyeglass - Fist - Allows 

options allowing you to I Alters the current I you to get any 
load .md save the cur- I size of the scan H currently select- 
rent game as well as I map in the left I ed troops to 
quit and surrender corner of the I I attark » tampt 




Arrow - Move 

selected troops 

und with the left 

button, or set up to 

four way points with 

the right button 



Status display 
Shows you either 
the current status 

of the selected 
troop, or the four 
movement modes 



t - .i i i i f nimiim 




i^rjfrn.1 _ v>m-?*»v" -.»,-•■ ■£, 

~KXt » h AV 



om 






PQUER 



I. .1. I. I .1 



SPEED: 7 



Book - The left 
half of the page 
gives you advice, 
while the right 
side shows you 



House - Run 

away, run away. 

Makes all your 

troops leg it back 




Skull and 
Bones - 

Gets all 

your troops 

to attack 

the enemy 

base 


to the home tele- 


cowards 




Spanner - Get the 

selected troops to go 

back to the teleport 

(or repair 



Amiga Computing 



MARCH 1997 



SysSpeed v2.1 



Author: Alien Design Workbench 3.0 




To use the following 
program you need 
to have the Magic 
User Interface 

installed on your 
system. Without it 
you will not be able to run any MUI pro- 
gram. MUI is available from any good 
PD house. 



V3L2 



Ifs true when people say benchmarks are meaningless, just com- 
paring how many instructions a CPU can process in reality means 
nothing. What is important is how fast do actual real life process- 
es perform, like image processing or file crunching. 

SysSpeed has taken the most widely used PD and commercial 
programs on the Amiga and produced a set of benchmarks for 
them based on pre-set images and text files that can be run by 
these programs using ARexx. The end result is a set of benchmarks 
that can measure both the processing, graphics, hard drive, mem- 
ory and over all system performance. 



EvenMore 



Author: Chris Perver Workbench 2.04 

It is strange that, with the Amiga being in a 
seemingly constant state of liquidation, the 
place you have to turn to for quality replace- 
ment programs is the public domain. One 
program that really needs replacing is the 
More program - the standard text reader 
that every ReadMe file should use. 
Unfortunately it has not changed once for 
what, the last ten years, and it is an utterly 
dire program. 

People with Workbench 3.0 are better off 
as the much more capable MultiView can be 
used, but even this for text viewing is not 
perfect. EvenMore is another in the long line 
of replacement More programs and even 
though this is an early version is very good. It 
is fast, small, you can save the position of the 
text window and you can select a public 
screen for it to run on as well. 

matt i h 



Ht« 1 **VM«PW4* t*K II Bill I H HI C. **■■.!,»« ' W I'll 
B—1— lCC«i<*Wdl I M IL I UM *»*»■ IWBWMO'lt' 



_ .«W«lmMrtMM>Bkv WH*W 

w^t—m,*i-,-**t*r *Wlh. 

N*»» I'M* tec* Eft «■«•! ** . 




MyFormat 



Author: Daniel J Andrea Workbench 2.04 

Seeing as how I was bitching about the 
Amiga's system software, I might as well carry 
on. This is a replacement for the sadly lacking 
format command. Thanks to the comprehen- 
sive interface, every type of file system is 
available for you. If you rename the program 
to just format, drop it in your System drawer 
you can replace the old version so if you pick 
format from the Workbench menu the this 
new version will automatically pop up. 




Replacing system software is 
my favourite past time 



AVID 



Simplicity itself, EvenMore is a fast 
straight forward text viewer 



Author: Laszlo Torok Workbench 3.0 

An AVI file is a PC movie file, similar to 
Quicklime on the Mac or CDXL files on the 
Amiga. They are animation files that have a 
sound track, usually Amiga owners will 
never come across these files, but with 
wider Internet and CD-ROM access for 
Amiga owners, you are more and more 
likely to bump into one of these files at 
some point. 








>jrcfisks , covi- 



DGraph 



Author: Chris Underwood Workbench 3.0 

Ever had the urge to plot complex mathe- 
matical equations in three dimensions? Of 
course you have, and finally here is the pro- 
gram to let you do it, and save the results off 
as an IFF file. Everything is fairly straight for- 
ward, you can select the quality from the 
steps slider and the angle to plot at, and if 
you select the dynamic switch you can pro- 
duce animated equations. 



Speccylator 



Author: Richard Carisson Workbench 2.04 



I have seen a few Spectrum emulators 
in the past The first few were quite 
nasty, taking over the system and doing 
horrible things with the CPU that made 
things crash on certain machines. Then 
ZX AM came along and gave you a good 
Cadtools interface and multitasked so 
you could get on with other things. 

Speccylator takes things a little bit 
further and gives you everything you 
would want from a spectrum emulator. 
It is fast supports the normal spectrum 
snapshot files, runs on a promotable 
Intuition screen and has the normal 
Amiga pull down menus when in use. 
There are specific 68000 versions to try 
and get every last bit of speed out of 
your prehistoric processor. 



RenderLib & 
MysticView 



Author: Captain Befat Workbench 3.0 



These are really two separate archives but 
are both from the same people and 
MysticView requires the Render Library to 
work anyway. Render Library is a new 
Amiga library that is available for program- 
mers to easily manipulate images that are 
up to 24 bit in depth. 

As an example the small program 
MysticView gives you a DataType based 
image viewer that will display a scaled and 
dithered picture in a scale-able window in 
the Workbench, and gives you an idea of 
the power behind the Render library. There 
is even support of Ham screen modes. 




Providing the best dithered displays, ail 
your pictures look great with MysticView 



VlDEOb 

Drivers 



Author: Dan Kovacs Workbench 2.04 

You may know that the Amiga supports a 
screen mode called HAM or Hold And 
Modify. This is a unique screen mode that, 
with only a small number of bit planes, lets 
your Amiga display thousands of colours. 
Workbench has never directly supported 
HAM screens even though there's no reason 
why it should not. Normally the only two 
ways to get access to HAM screen modes is 
to either hack existing screen pre-sets or use 
MUlScreenMode, For people without MUI 
this is a suite of pre-sets for the screen mode 
preference program to let you access HAM6 
and HAM8 screens. 



Amiga Computing 



MARCH 1997 



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story of 
i Amiga is a strange 
one. Since Commodore 
went bust in 1994, imp res 
sive corporations have arisen as appar- 
ent saviours of this unique platform, only to 
disappear leaving a string of unfulfilled 
promises. If it was any other computer, the 
Amiga would have been forgotten by now. 

But this is not any computer, and its sup- 
porters are not your average computer users. 



The Amiga has certainly been wounded by 
delays in its development, and many of the 
best companies have either gone bust or 



moved to more stable r nj 
kets. But there is still a whole 
host of others developing and sup- 
plying products to keep us happy, 
plus die real hope of new, powerful 
Amigas on the horizon from QutkPak. 

1997 should be the year the Amiga's des- 
tiny is finally resolved. In this exclusive sur- 
vey, you'll find out what an entire community 
of businesses and users think should happen 
next 





The birthplace of the Amiga it may be, but the American 
market has suffered since Commodore's demise. According 
to most of the companies in the survey, the US market has 
been struggling of late, though the Video Toaster market 
remains fairly buoyant. 

Randhir Jesrani from retail firm Compuquick painted pos- 
sibly the bleakest picture, saying that customer interest had declined over the 
past five to six months. Software Hut has experienced a similar downturn in US- 
based trade, which they ascribe to the fact that people are becoming discour- 
aged by waiting for a resolution to the ownership situation. 

By contrast, lAM's Dale Larson said business was buoyant during the holiday 
season, thanks partially to reduced pricing and small incentives like the histori- 
cal 'Boing logo' offer. However, he added that "Too many customers have had a 
wait-and-see attitude since Commodore went bankrupt". 

As to what needs to happen to revitalise the market, all the US companies 
were in agreement on one thing: A new owner is needed, and soon. "Thereafter 
we would like the OS to be expanded for Internet access, memory management, 



networking, and better printer/scanner access," said 
Compuquick's Jesrani. "We would then like the Amiga 
platform to offer more power in terms of processing 
speed and CD quality sound, though it should retain its 
custom chip-set" 

"The new owners should advertise and market the 
Amiga so that the confidence of Amiga owners is maintained and the mar- 
ketplace becomes familiar with the Amiga brand name and the technology," he 
added. 

Dale Larson's masterplan was rather more wistful. "Ideally, Bill Gates would put 
me in his will and then die," he said. "I'd have hundred of millions of dollars to 
invest in creating a new generation OS to compete with WinTel as a better gen- 
eral-purpose system with better apps. Short of that resource, I don't see how the 
Amiga platform will continue to develop in terms of new generations of hard- 
ware/OS. it will still develop through third-party extensions and enhancements, 
though, and it remains excellent in some niches and as a low-cost home 
machine." 



Amiga Computing 



MARCH 1997 



Great Britain 



Good Old Blighty, always dependable for the best 
Amiga support...or is it ? 

"The Amiga market still accounts for 30-40 per cent 
of our total revenue, and customer interest is still 
extremely strong - an estimated 50 per cent of all our 
calls are Amiga related," says First Computer Centre. 
Blittersoft, Digita and HiQ all agree that customer 
enthusiasm remained surprisingly high. 

Commitment to the Amiga was very strong among 
the UK survey respondents and the developers con- 
tacted all had products in development, at least in the 
form of updates to existing software. HiQ's Steve Jones 
was particularly optimistic in this respect, promising an 
RTG version of the award-winning Siamese system 
with a few surprises thrown in for the near future. As 
for the Amiga itself, HiQ thinks it might just show the 
way for the new owners. 

"We want cross platform support (as in stage 3 of 



Germany 



This is the biggest Amiga market in the 
world.according the majority of the survey 
respondents. As for product developers, Phase 5 
has probably done more than anyone 
to keep the Amiga up-to-date of 
late, thanks to its superb range of 
accelerators and graphics cards. 
General Manager Wolf Dietrich 
toid Amiga Computing that the 
company is looking forward to 
releasing its PowerPC accelerators 
and Amiga. "We are working 
closely with major software ven- 
dors to realise massive support for 
this architecture," he commented. 

Another company, Haage and Partner, are 
developing products like the image manipula- 
tion package Art Effect and Storm C, the power- 
ful development system. They say that the 
strongest customer support in Germany comes 
from students that find the individual strengths 
of the machine appealing. 



I TALY 



the Siamese System), because customers just want to 
run software and not worry about platforms," says 
Jones, adding: 'The Amiga should go Alpha and drop 
the Power PC, we are working on ways to do this 
smoothly while maintaining compatibility. I hope to 
not only be supporting the Amiga in two years time 
but be in a position of guiding its future!" 

Blrttersoffs Paul Lesurf emphasised that any new 
owner would have to encourage third party support to 
ensure a vibrant future for the Amiga. 

"More affordable third party peripherals are impor- 
tant to any future success, making use of existing tech- 
nology on other platforms," he told Amiga Computing. 
"The new owners should open up the Amiga technol- 
ogy to third party developers." 

For a slightly different perspective, we also contact- 
ed Technocom, a company offering specialised 
Internet access for Amiga owners. The company 




believes there are only a few thousand UK users with 
Net access at present, but the community is growing 
with the potential to reach numbers in the tens of 
thousands. 

'The Amiga, with its multitasking abilities, is an ideal 
computer for Internet access even in its present form," 
comments Technocom's Tim Evans. "But the Amiga 
needs top-flight Internet software - browsers like 
I Browse, Voyager and AWeb need to be developed at 
greater speeds, to take advantage of new develop- 
ments like frames. Most importantly, it needs Java." 




"In general, the interest in Amiga 
products has remained unchanged," 
commented Michael Battilana of 
Cloanto, Italy's top software develop- 
er. "We are continuing to invest in the 
Amiga, and for 1997 you can expect 
both new versions of current prod- 
ucts (eg The Personal Suite) as well as some surprises." 

Battilana said that survival for the committed Amiga developer 
with the right sort of product has not been too tough so far. In fact, in 
some ways, the lack of new models has meant customers have had 
more money to spend on software instead. 

'The Amiga is a low cost, low maintenance machine,' he said when 
asked how it should be improved. "But we now have an old 
Operating System, which is not very open to the new standards which 
are increasingly interconnecting the world." 

He continued: "I would push the Amiga into the very low price seg- 
ment, with a new model having fewer and more standard compo- 
nents - as it is, ifs too expensive to manufacture. Today, there are no 
computers in the price range which made the C-64 or Spectrum the 
most popular computers ever sold, but I think the demand is still 
there. 1 would also increase attention on specific emerging countries." 



Qser group perspective 

CUCUG's Amiga Web Directory has become the top Internet resource for any Amiga user with 
access, making it a truly huge and international community. We decided to get its perspective on 
the international Amiga scene, and CUCUG's Kevin Hisel provided the answers: 

Q. Is the number of Amiga-owning members 
for your user group in decline? 
A. No, in fact the Amiga membership is on a 
sharp upswing. However, our case is different 
from most other group's as many members 
have joined CUCUG to support our efforts with 
the Amiga Web Directory and are located all over 
the world, it appears, though, that many of the 
other local clubs we communicate with are los- 
ing Amiga members. 

Most ex-users seem to have 'jumped ship' 
moving to more up-to-date and less expensive 
hardware offered by Wintel and Macintosh plat- 
forms. Many of our own members who have 
exited say that they could easily be called back 
to the Amiga if the OS was ported to a more 
robust processor and costs were reduced. 
Q. In which countries is Amiga support still 
strong? 

A. It appears the Europeans still enjoy a very 
active base of Amiga support However, as time 
goes by, this question will become less mean- 
ingful since the Internet is decidedly shortening 
the distance between users and vendors. 
Q. Do you think QuikPak would make a good 
new owner for the Amiga? 
A. We're not sure what the best choice of new 
owner would be, but we will say it needs to be 
someone besides Escom's trustees and it needs 
to happen very soon. 

Q. How would you like to see the Amiga plat- 
form develop? 

A Many of our members would like to see the 
Amiga OS ported to a more sophisticated 
processor environment. Power PC was our first 
choice, however questions have been raised as 
to the PowerPC's long-term commercial viability, 
so perhaps another RISC solution would be 
more appropriate. It would also be helpful if the 
new Amiga supported modern hardware stan- 
dards like PCI. USB, IEEE-1394. 
Q. What should the new owners do to revitalise 
the Amiga? 
A. It's probably most important to build and 



ship something right away. QuikPak seems to 
be on this high road having recently announced 
the first new Amigas in years - much to the 
delight of Amiga fans. But ultimately the Amiga 
needs a major hardware upgrade and some 
fundamental, niche talent to set it apart from 
the millions of cookie-cutter Intel machines. The 
new owners need to find modem-day Amiga 
pioneers and build a truly different computer 
and counter-market it much like Apple did early 
in the Macintosh saga. 

Q. How optimistic are you about the Amiga's 
future ? 

A. We feel that fundamentally the Amiga 
remains one of the most capable computing 
platforms. While it has fallen behind in hard- 
ware and OS capability - especially networking 
and the Internet - the machine and its software 
are still remarkable. Of course, this does not 
guarantee a bright future...The right company 
and the right people still need to work hard to 
make success happen for the Amiga. 



Hest of the 



WORLD 

The genera! consensus has been that the 
strongest interest in the Amiga has been 
in Europe. Even companies like the 
Australian CP Software who are gener- 
ating reasonable sales of Opus 5.5 say 
the main market lies in Europe. 

Companies such as Click Crafix and 
Systcom Limited told of the state of the 
market in the Far East where there is a 
small amount of fanatical support As is 
the case with many of the Amiga com- 
panies, their dedication was such that 
while the Amiga exists, they're commit- 
ted to supporting it Each of these devel- 
opers were working on new projects 
(such as Click Grafix's 'GeneRexxf soft- 
ware) for the Amiga. 



Amiga Computing 



MARCH 1997 







HOW OF SUPPORT 



One thing that has kept the Amiga platform so 
strong is the loyalty of the users and, I'm sure many 
would agree, the various shows that are held help 
keep the market alive. It gives the companies the 
chance to meet the customers face to face - and 
find out what they really want. It also shows a 
unanimous front against the onslaught of the PC. 

Shows are held all over the world. From the 
huge Computer '96 at Cologne to the smaller scale 
Expos, Amiga users flock in droves to find out 
about the latest for their platform of choice. The 
Amiga still dominated at last year's Cologne show 
with only 30 per cent of exhibitors from the PC 
side. In 1996 we also saw a successful Video 
Toaster Expo held in Hollywood, with high profile 
exhibitors such as AntiGravity and Nova Design. 

The Amiga Central Ohio Network recently organ- 



0CENE AMIGA 

The demo scene has always been particularly 
strong on the Amiga. Even now, regular parties 
are held and although support for the demo 
scene has dwindled in some parts of the world, 
it is still popular in many of the Scandinavian 
countries and places like Germany. 

Manfred Linzner (Pink/ Abyss) told Amiga 
Computing, "Most demos are coming today 
from France, Finland, Sweden. The UK as a 
demo country is DEAD! One of the most 
famous groups of all time (ANARCHY (UK divi- 
sion) died some years ago and so also the UK 
demo scene." He believes the Amiga demo 
arena is the best demo-related scene, 'The best 
musicians are found on Amiga, the best draw- 
ing artists and probably the most innovative 
coders are also showing their skills on Amiga at 
its best." 

Thies Edeling from RAW Online the demo E- 
zine, (http://www.xs4all.nl/~blahh), told us 
about the scene in The Netherlands, 
"Compared to the real scene-counlries like 
Sweden, Finland, Germany and smaller ones 
like Norway, the UK, France, it's quite small. In 
these countries there are several active groups 
who produce demos on a regular basis. In The 
Netherlands I can't think of a group - consisting 
of only Dutch members - who produces a 
demo for every big party." 

He tells us that demo parties worldwide are 




ised an Amiga show 

and, pleased at the \ 

response, are organis- 

ing one for this year. 

Dave Pearce from AmiCon 

told us, "Last year's show was 

successful in a number of ways: 

Nova Design, Silent Paws and several 

other vendors simply sold out of product in a short 

space of time, which showed Amiga consumers are 

not afraid to buy." 

"Most people were amazed that there were so 
many Amiga users close by. Companies who par- 
ticipated were great, too. Many of them went out 
of their way to do something special for the event 
and were very careful and patient with questions 
and inquires about their products and commitment 



Cologne's Computer '96 
showed that there was still 
huge support for the Amiga 

to the Amiga market." He con- 
tinued, "I feel that events such 
as ours show people that there 
are Amiga users out there, keep- 
ing up with today's standards and 
still doing fabulous things with their 
machines. I think all of us realise the 
Amiga situation is grim and there's been lit- 
tle to be thankful for, but when a large number of 
Amiga users get together to talk, browse and inter- 
act with each other, everyone leaves with a better 
outlook." 

This year looks set to have just as many Amiga 
shows. It has been confirmed that the World Of 
Amiga UK is going ahead, plus plans are being 
made for a show in Melbourne, Australia to name 
but a few. 





Some work by demoers, Abyss 



Albert by Louie - vote for your favourite pic at Raw 



still very popular, "There is The Gathering in 
Norway, each Easter. I think this is the third big 
party. From what I've heard though, the peo- 
ple attending there mostly consist of PC- 
gamers {isn't it fun, playing network 
Quake for three days at some party? No, 
it isn't). Of course there is Assembly in 
Finland, every year at the beginning of 
August. And last, but definitely not least, 
the most popular one: The Party in 
Denmark, every year between Christmas and 
New Year. This one is the most popular in the 
Amiga scene." 

Jon Lennart Berg from the Norwegian based 
Amiga Foundation Network said, "Our demo 
scene is probably more alive now than ever - 
every coder wants to beat the PC at what the 
PC does best - namely tex- 
ture-mapped 3-D. Last year 
we saw the highlights of 
Amiga demo-coders demol- 
ishing any PC resistance with 
4-8Mb AGA demos - hopeful- 
ly some of this technology 
will make its way into the 
games we all hope for." 

In Australia, however, 
the demo scene is not as 
good. Warrick Burgess told 
us, "The scene itself is pretty 
bad currently, with only two 
active groups, Cydonia (mak- 
ers of Defy, the disk zine) and 
a new group called Broken 
formed by The Heavyweight 



Raw Ezine keeps you informed of (he demo scene 

an ex-member of Devious Dezigns and 
Terminator (ex-member of Dusk). 

Both are still producing things (Broken has 
taken over releasing the Devious Tools util- 
ity pack series) but generally the scene is 
slowly falling away as more people pur- 
chase PCs. I don't think it will ever com- 
pletely disappear, but like the C64 scene 
just continue at a smaller size." He goes 
on, "Having said that, the commercial 
(retail) side is more interesting. While the 
Amiga isn't selling in chain stores here, the 
interest and support of smaller computer spe- 
ciality stores hasn't dropped off. One store 
recently even advertised wanting to purchase 
A1200s!" 




The Amiga demo 

scene is still going 

strong in some 

countries 




In Australia there are only two active groups 



Amiga Computing 



MARCH 1997 



^£2 



Canada 

Famous For: QuikPak, 

Capital Punishment (the game!) 

Aurora Works, Asimware Innovations Inc, Wonder 

Computers 
Sound Bytes: "QuikPak are certainly putting the 
country well on the Amiga map and if the pur- 
chase goes ahead, Canada will be bigger 
than ever on the Amiga scene." 




Britain 



* f 






Famous For: Blittersoft, HiQ (Siamese 
System) , Almathera, Digha, (Wordsworth), Hi-Soft 
Sound Bytes: "The number of Amiga computers in the UK 
means that there is still a significant market for Amiga related 
services. Also ISP's should try to support all types of computers for ' 
access, as the WWW is a cosmopolitan place!" Technocom 
"Although Commodore died, the userbase didn't and many com- 
panies have continued to support the machine. People continue 
to buy new software and hardware and the few Amiga shows 
that continue are still packed. The Amiga has a loyal 
bunch of dedicated followers and so the machine 
can still be profitable to develop for." Epic 



* 

V ~ 




j » Y 



America 

Famous For: 
Anti-Gravity, Intangible Assets Manufacturing, 
Software Hut AmiTrix, NewTek (Lightwave) 
Sound Bytes: "Overall I believe customer interest in Amiga 
products is down slightly as people become discouraged 
with waiting. We are still very busy because we sell to deal- 
ers and end-users as well as around the world." Software 
Hut "Despite what others may tell you, the Amiga is a 
good profit centre with a loyal base of users. These 
users are what keep the Amiga alive and they are 
. happy and overjoyed to support dealers 
t that carry Amiga products." Arrrj- 
Gravity 



URVEY RESULTS 



TV 




•N 



A 





% 



Spain 

Famous For: AmigaTek Espana, 

Graffiti Board 

Sound Bytes: "Without Spain we 

wouldn't have the name Amiga 

which is of course, Spanish 

for Girlfriend." 



We contacted over forty Amiga companies 
from all around the world. Here's what they 

said: 

• Most dealers have seen a gradual decline 
in custom over the past year, but the market 
remains very viable 

• The Amiga Video market remains very 
strong in many countries. 

• The majority of developers contacted still 
had Amiga products in development though 
most projects were upgrades rather than 
totally new products. 

• Over half the respondents said the Amiga 
desperately needs a faster processor ASAP. 
Most of these say if s got to be Power PC or 
DEC Alpha. 

• Almost half said it badly needs its OS 
updated; a few specified a need for better 
networking and Internet support 



• About a quarter said it needed improved 
graphic and/or audio capabilities. 

• The majority thought a new owner should 
focus on the cheap, entry-level computer 
market A few expressed concern that 
QuikPak were focusing too much on the 
Video Professional market 

• The majority also thought a strong 
advertising campaign in the general com- 
puting press would be required to show 
potential customers that the Amiga is 
available. 

• Many said that the new owner needs to 
network better with third Party Developers 
than has ever happened in the Amiga mar- 
ket before. 

• A minority of the respondents said a new 
owner should concentrate on the Video 
niche market and/or develop cheap big box 
Amiga that are fully expandable. 



+ 



f 

1 

i 




Amiga Computing 



MARCH 1997 



ail 



Norway 



Belgium ' 

Famous For Amiga City, Generation 
Amiga 
Sound Bytes: "We have been open since 
October 1996. First of all, we are Amiga 
mthusiasts. We think that there is a mar- 
ket for the Amiga. The Amiga is an 
L answer for a lot of people who 
want more than a PC." 
t Generation Amiga ' 



Famous For: Scala, Applause Data 
Sound Bytes: "The owner [of Amiga] must be capa- 
ble of taking control of the Amiga in a serious and pro- 
fessional manner. They must maintain a proper dialogue 
with the distributors and co-operate with them to get the 
Amiga back into the shops. This will not be an easy job, 
at least not here in Norway." Applause Data 
"The Amiga has some old roots in Norway and 
those roots will not be replaced by any new 
machine in the near future." Amiga 
Foundation Network 





Germany 

Famous For: Haage and 
Partner (Art Effect Storm C) 
Phase 5 ( Cybert/ision, CyberStorm), Eagle Computer 
Products, ProDAD, CeBit, Cologne Show 
Sound Bytes: "Arguably the most Amiga 
supported country in the world - tons of com- -M 
panies, users and shows all dedicated ^dj 
to the Amiga." ^ 



t 




RANCE 

Famous For: Solectron, 

Requester Tools 

Sound Bytes: "France has its fair share of 

Amiga activity. For one thing - the Solectron 

factory in France was chosen by Escom 

i to produce the Escom Amigas." 




Japan 



■a 



Cyprus V 1 

Famous For: Vavel Computers \ 

Sound Bytes: "We sell complete Amiga- 
based systems for TV stations - six out of 
Hit depend on the Amiga for their graphics, 
fprus Airways is using a number of Amigas 
lor flight information. Also we provide TV 
graphics services for a number of compa- 
l nies and studios in Cyprus, Greece, 
Bahrain and Dubai." Vavel 
Computers 



Famous For: Systcom Limited 

' Sound Bytes: "[Interest in Amiga products] 

is very weak. Amiga doesn't support the 

Japanese language and the Japanese branch 

office (or any official marketing company) 

didn't develop it. The language barrier 

is serious here." Systcom 

Limited 



• 



. 




Italy 

Famous For Cloanto 
Sound Bytes: "In our sales statis- 
tics, Italy is at fifth place, following 
Germany, Great Britain, France and 
Poland. In general, in ail countries, 
the interest of loyal customers has 
remained unchanged, but I esti- 
mate that in Western Europe 
there is 20-40 per cent fewer 
active users than one year 
ago." Cloanto 



Australia 

Famous For: Austex (Uropa2) GP Software (Directory 
Opus). 
Sound Bytes: "Most of our sales are in the UK and European ' 
markets. The Canadian/US markets are quite tough these days 
with it becoming increasingly difficult to reach the end user. The 
Australian market is fairly small, but there are still some active 
user groups and some other developers producing products 
and services for the Amiga." GP Software 
"Many Amiga products are available in Australia, 
i but not games, as there is a S550 censorship fee for dr 
^ any title that is imported." Amiga News Australia ^^ 
^ (phone 042 672685 for Australians or 61 ^T 
42 672685 for overseas) ^f 




Malaysia 

Famous For: Click Crafix - GeneRexxT (ARexx 

Generator for Adpro) 

Sound Bytes: "Although the user base is very small 

nevertheless they are very much in love with the 

Amiga. Some have given up, and some swore it's 

tiie last computer they will use and will never 

migrate to any other platform. Sometimes my 

showroom becomes a heated battle 

between Amiga users only." Click 

Grafix ^^k 



Amiga Computing 



MARCH 1997 





f 



?• » 



1 L - ] ^ 



-■• { 



:> € l; 'ff-Gfe' 






a -Vi'[Hrf-- r iT J l'lfit'ffl 



^>^l.-rfH *i:i t . 




INTO THE NET contains all Ihe tools required to 
access and explore the internet with ease. The 
double CD set contains usable versions of 
MIAMI. Voyager. iBrouse, AmiTCP and more. In 
addition the CDs contain many utilities for crest- 
ing your own WEB pages, down-loding mail, and 
much more. 

in-to-tHe-net 




Contains around 5000 oratsc hand drawn Images i 

the Japanese amine tradit.on. 

This CD is of an Adult nature and should not be 
purchased by anyone likely to be offended by 
drawings depicting nudity and / or sex acts. 

Includes tmagos only suitable for person 
Eta age of 18 



Mick Davis's Cartoon VM 

Clipart Volume One is a HlL=L'i!4 
new Amiga CD-ROM con- 
tain ng around 500 commissioned 
cartoon images, all of which can be 
used "royalty-free". Each image is 
stored as IFF, and all have been 
scanned at the highest possible 
resolution to ensure the best qual- 
ity when printed. Supplied with a 30+ page print- 
ed index of each Image. Every commissioned image on thjs 
CD is 100% original and does not/wilt not appear on any other 
CD-ROM 




ANJME BABES (18)" 



JIQ 




The new Magic Workbench CD contains the 
largest collection of Magic Workbench Icons, 
Backdrops and tools ever compiled. Includes 
well over 5,000 Magic WB Icons. Over 600 
specially selected Magic Workbench back- 
drops in S, 16 and 256 colours, over 
30megabytes of Workbench tools, gadgets, 
patches and desktop enhancer tools/utilities. 
The CD afso includes Magic Workbench 
aswell as many other items never before 
released on any Amiga CD ROM. If you want to update/enhance 
you existing Workbench 2 or 3 then this is the perfect Workbench add 
on CD ROM. This CD is only suitable for any KickstartZ^ 
based Amiga's such as the A500+. A600, A120Q h and A4QQ0. 



see&Y roms 

THE HOTTEST AROUND 






Adult Sensation is possibly the Amiga's largest selling adult 
title It features over 4,000 high quality 256 colour images of 
"adult' 1 nature. Image viewers and coverters are includ- 
for any Amiga. (OVER 1B ONLY) 

(CDG1) £19.99 
Adult Sensation 2 not only contains 4,000 new colour 
mages but also includes tons of adult related samples, adult 
music modules, tonnes of adult stories, adult animations. 
black&white 70s photos, adult games and more. 
{OVER 16) (CD115) £19.99 

Sexy sensation [his CD contains around 2,000 specially 
chosen high quality BMP & GIF Images. Viewers & graphic 
converters are included for easy and quick access to any of 
the pictures on any Amiga. {OVER IB) 

^^^^ (CD168) £19.99 

Adult Sensation 3D actually contains over 2,000 true 3 
Dimensional cofour rnnagps 3D viewing software and top 
quality 3D glasses are also supplied. Available now 1 
(OVER16)N^_^ ifo(/sox 

(CD145) £18,99 
Adult Animations contains hundreds of naughty? anima- 
ions/film clips for Adults only. Viewing software included for 
the Amiga. Limited first slocks so order now. HURRY!!!! 
(STRICTLY OVER 18'S ONLY) 

(CD1«x) £».8fl 
Adult MENsation is a collection of urague Images of Ihe 
male body. This CD-ROM has been compiled to forfill the 
hundreds of requests for a CD dedicated to the ladies. 
Very easy to use. Okay on any Amiga. 

(CD164) £19.99 





Kraft* en ib 



Aminet set one 2*99' 

Aminet set two 24.99 

Aminet set three 34.99 

Aminet 14 October 12.99' 

Aminet 15 November 12.99 

Aminet 15 12.99 

Amiga Repair Kit CD 4999 

Amiga System Booster 19.99 

World Info 19.99 
Turbo Calc v2.1Spreadsheet 9.99 

Amiga Developers CD '-.55 

Print Studio Pro 39.99 

Magic Publisher (4cd | 49.99 

Meeting at Pearls 4 999 

Mods Anthology |4cd) 29.99 



LightROM Gold 
3D Objects. (LWO 4 IOB) 
Octamed Sound Studio 
CD32 Network set 2 
Personal suite Reduced 
The Learning Curve 
DEM Rom 
Light ROM4 
Octamed 6 CD Reduced 
Xi Paint 4.0 
1078 Weird Textures 
3000 jpeg Textures 
tnto The NET (2cd) 
Multimedia Backdrops 
Sounds Terrific 2 (2cd) 



1.2gigabyte (1200mb) ready-lo-fit 
Amiga hard drive. Pre-formatted 
and installed with Workbench 3. 
Supplied with all cables and 
instructions. 

Wilh FREEharddisksw! 
............. Only £179.00 

1.2GIG HARD DISK .J.oopsp 



Quad[4x) speed CD-ROM drive 
complete with interface for the 
A1200 Supplied with installation 
software Includes a FREE 
copy of the Epic Collection. 
PleBse quote: Q-Drive 
Now only £149.00 
♦ EJ.OOP&P' 




AMIGA CD-ROM 



0YBM00 

AMIGA CD- MM 

TITlfS 

AVJUUUU. 



We took sveryones vat-id comments with concern to the first release of the 
Encyclopedia and changed, modified updated the whole product to the 
extent that it now includes over 20.000 subjects. The new 1997 version of 
the E^c Interactive encyclopedia Is available now. it features a superb new 
updated multimedia interface, hundreds of film clips, images, sound samples 
and subject information text. The 1997 ver&on now supports a multitude of 
new features inluding: Colour images. Full-screen filmdips. National anthems, 
and a unique inter-ACT" feature which allows you to interact with certain 
subjects like: chess, piano, etc. A superb reference title for the whole family, 



HEW 
FOR 

n 



'I worked on this tide for almost two years, 
and it still impresses me*. Vince Pike. Epic 



"It has ;cj be sa:d ihat the grapft.es set new prece- 
dents in Amiga mijllimedia presentation" 
Craems Sandrford, Amiga Fiymat 
"Why is t you are the only company producing 

decent Amiga CD-ROMs' G Hamilton 
"If you're on the lookout lor some interactive refer- 
ence materia* (hen ihjs. fits the biir. Tony Horgan. CU 




The mam met'U 



The Exptiraped-a menu The subject creator 



AVAILABLE FOR ALL AGA AMIGA'S (with 4mb* ram & Hard drive) 




1997 AG A version features include: 
'True 256 colour Multi-media Interface 

unlike anything seen on the Amiga'" 
"Produced in the UK 

unlike most encyclopedias 
'Around 16,000 subjects covered 

from Aalborg to Zygote 
'Hotlist editor 

So you can create lists of subjects 
'Hundreds of samples 

Music tracks and and over 200 samples 
'Thousands Df pictures 

Over 3.0D0 colour/mono pictures included 
'Dozens of film-clips/animations 

Over 200 subject related film-clips 
'View many film-clips "full-screen" 

New Zoom option 
'Now includes Music tracks 

National anthems and different music styles 
'Import new subjects 

from the Internet or from floppy disk 
'Export data to printer or file 

and use it in your own projects 
'Kids Explorapedia 

Eighl kid's interactive play-aboul sections 
'Enhanced speech facility 

Improved speech synthesis 
'Subject creator 

Create your own subject data 
'Network compatible 

Can be run through CD32 or CDTV 

'Upgrade your 

existing version 

to the 1997 

version. 

'Simply return your 

current CD-ROM 

version along with a 

cheque ot just 

£11 99plu$P&P 



fS an AVn-gj 1290 i 



4000. a nam drive a CD-ROM dn. 
roc&TiveraM) 



THE EPIC INTERACTIVEENCYCLOPEDIA '97 





This superb highly rated Amiga CD-ROM World Atlas 
features flexible quick access to individual countries 
via continental maps, county list, capital or general 
x. Concise, informative county histories. Each 
ntry is supported by a series of maps ^^^ 
icting regional position, major cities, eit 

WORLD ATLAS AGA 




GIF SENSATIONS |2CO. 
Contains around 10.000 
colour images suitable for 
DTP. ICD128) £19-99 
NOTHING BUT GIFS 
Features thousands of 
very high quality images. 
(CD197) £19.99 

IMAGE CD-ROMS Bmmbrwom 




Tnc Kara 
I Collection ' 
I is a profes- 
l sional and 
i unique set 
of fonts, back- 
drops and tools for spe- 
cial effects in pictures, 
animations, titling and 
presentaions £34.99 

ICi f-ROM CD-ROMS I KARA FONTS CD 



LIGHT-ROM 4 £29.99 
The latest issue contains 
thousands and brand new 
objects for Lightwave w 

LIGHT-ROM GOLD £19.99 
Contains the oest 
Lightwave 1 " 30 objects 

from LightROM issues 1. 

2 and LightROM 3. 





his CD- 
ROM con- 
tains over 
1000 digi- 
tal elevation 
maps[DEMs). 
For use in VistaPro, 
ScGnary. Animator or 
WoiieJ Construction Set 

DEM-ROM (EU.99) 




GA Experience 2 wrffuad 
o-itains 100% [ ^^^^ 

anginal AGA mate- 
rial including pictures, 
AGA demas. AGA games, 
and AGA tools. Most informa- 
tion runs direct from the CD 
'Normally £19.99 

EXPERIENCE 2 (C02io* £».«) 




Aminet 16 contains over 
600mb of the very latest 
Amiga software, including 
games, demos, animations, 
music tools, comms. patch- 
es, etc Available lor £12.99 
or £10.99 when you 
take out a subscription 

(CD239) £12.9fl 




This CD was rated 95% in AF. il 
features all the tools and informa- 
; on, specifications etc, needed to 
produce and develop Amiga 
software. Includes the latest ver- 
sions of the installer, CD press- 
ing software. CDXL toolkit, etc. 



ELOPERS CD v1.1 (CD22e) £14.99 



» o a 



Choose any of The following CD-BOHls p» 
j fB££ with every £25 you spend! 
| Spend £25 choose one free CD 
Spend £50 choose two free CD's etc. 



Games EXPLOSION 
Contains hundreds of 
games. FCD263 

OEMQMANFAV ' 

Contains hundre 
great demos. FCD2&4 



DTP TOOLKIT 
Fonts. Opart and 
many loots. FCD265 

TOOLS FOR FOOLS 

. Hundreds of erreal utili- 
ties and tools" FCD1S7 



ANIMATION NATION 

Hundreds of stu ; ". rjg 
animabons. FCD262 

COMPUTA MUZAK 
Hundreds ofmusic 
mottuiea. FCD26S 



iSH POSTAGE COST: 



ACKINGTHE 




:t jC-ct to pnce 
Mga without BOfigg 



Emulators Unlimited contains Software emula- 
tion tools for the Amiga. Spread over numerous 
platforms are emulators for: Apple. BBC, 
Commodore 64, Commodore VIC20. Amstrad 
CPC. Apple Mac, Gameboy, Atari ST, MSX, 
Apple2Q0, Atari 800. Atari1040ste, Sinclair 
QL r Unix and more. Also features hundreds 
of games, tools etc for most of the 
emulators. 
The FLASH-ROM is a "companion" Emulators CD that 
contains many new cartridge based machine emulators 
like; Kelecovisfon, Nintendo, Gameboy etc. Order code; 
(CD260) £19.99*. Order both Emulators & 
FlashROM for just £29.99* (CD283). 

EMULATORS UNtlfl/IITEEf ¥ 





Print Studio PRO allows you to create and print a wide vari- 
ety of business cards and labels. Also features: PiclurCAT, 
Printer24 - A 24bil graphics print manager. 200mb of mono 
& colour clipart, and hundreds of quality fonts. Print Studio 
PRO provides a versatile colour correction system, 
suiting in perfect colour output on most printers. KS3 or high- a 
required. 

PRINT STUDIO PR5 * 




■Cioanto's 
Personal 
Suite con- 
I tains the 
J full ver- 
sions of Persona! 
Palm, Persona! SBasc. 
Personal Write, P. Fonts 
and over 5QCmb of use- 
able Art, Texts & Fonts. 
Paint, Image 
Processing, Animation, 
24bit Printing. Word 
Processing, Database 
and much more. 
Rated 90% 




P.SUITE 




nsight dinosaurs has been pro- m 
duced in association with The I 
Natural History Museum in ™ 
London, and features the work of 
world renowned dinosaur illustra- 
tors. It features hundreds of 
photo's, [[lustrations, video clips, narration 
id sound effects. It is the ultimate A-Z of 
nosaurs. CD includes both ECS & AG A versions. 



ted over BflS 



INSIGHT DINOSAURS 




SCI-FI Sensation is an exciting 
new CO-ROM containing over 
1.3GIGof SCl-FMmages anima- 
tions, 3D objects, Sound FX. 
Documents, Themetunes, 
Scripts & SCI-FI games. 
Subjects included are: 
BabylonS, Startrek (The origi- 
nal TNG, Deep Space 9 and 
Voyager). Batman. Dr Who, 
Thunderbirds. Robocop, Sea 
Quest DSV, Bladerunner, Aliens. 
Terror hawks. 2001. Blake7, 
Bstllestar Galactica, Tron, Total 
RecaL 2010, Space 1999 etc- 
"Buy SCI-FI Sensation from lis and 
you will always receive the Jatest 
available version. 
CU Amiga: 31% A VI: 93% 





Arcade Ctassics is an original col- 
lection of ALL your old arcade 
favourites, Including Amiga ver- 
sions of PACMAN. SPACE 
INVADERS, ASTERIODS, MIS- 
SILE COMMAND. PENGO, 
FROGGER, LOAD RUNNER. 
GALAXEANS. DONKEY KONG, 
NUMEROUS TETRIS GAMES, 
BATTLEZONE. TEMPEST, COMBAT, TRON, 
SPACE WARZ, THRUST, O^BERT. HUNCHBACK, MOON 
PATROL, TRAIL BLAZER, BREAKOUT, CENTREPEDE, 
CYCLES, BE2ERK. SNAKE, SCRAMBLE, PING PONG. 
BREAKOUT, NUMEROUS C64 CONVERSIONS, A COL- 
LECTION OF JEFF MINTER GAMES AND HUNDREDS 
MORE. Over 600mb of unforgettable retro-gaming. 

Now Includes easy to uso Multimedia Arniga interface. 

ARCADE CLASSICS Plus 




3 



Choice for great value and service 

"flu? UK's masi po|jui3r mail order company. 

| Seperate order lines 

Ways to receive your order 

Standard 1-2 days, Next pay ox Same Day DeUvetry 



/i Easy ways to order 

JUi. Phono Fax. E-riiait. Post 



J"* Ways to pay 

\j Croat t tjrd Ctwque. Postal -order* Cash or c.O.D 

i^Choices of free CD-ROMs 

^J| Music. Games, D*mo T 5. Tools..., 



Contains 1200 our most popular floppy based 
software titles on one giant 600mb CD-ROM. 
Now yoj can purchase the entire Epic collec- 
tion in one go. Subjects include: Professional 
mono clipart, colour clipart, numerous 3D 
objects for Imagine & bghtwave, Colour. 
Bitmap, Compugraphic fonts & Adobe fonts, 
Graphics converters, Music tutorials, 
Beginners guide, 3D stereogram generators. 
Sound FX and samples. Virus Killers, Hard 
disk installer & tools, Various Hardware projects, Hundreds of games 
including Mind leasers, Puzzle, card, arcade and board games, 
books, and more. 

THE EPIC COLLECTION v2 



JUSTIN. Women of the Web... i,GAt «(CD402) Just£19.99 

Call now for a FREE full colour 16 page CD-ROM catalogue! 




World of Clipart is a double CD- 
ROM containing around 40,000 
mono and colour clipart images 
contained in over 100 categories 
inlFF.GIF, PCX, CDR, EPS, 
TIF. & BMP. Tools for converting 
images to another formats are 
included. Subjects include : 
Animals, Anatomy, Babies, Men 
■ees, Reptiles, Insects., Xmas, 
eligious. Planes, Vehicles, Ships, Toys, Zodiac signs, 
ye catchers. Humour, Cats, Dogs, Computers, 
gchnology. Sealife, Space, Symbols. Dinosaurs, Plants, 
atjre. Ads, Tools, Astrology, Hands, Birds, Business, 
ffice, Workers, Cartoon, Lion King, Education, Food, 
ardening. Holidays. Houses & Buildings, Helicopters, 
hlldren, Banners, Medieval, Military, Monsters, Music, 
ports. Transport, and more. 

Hi™ *% WORLD OF CLIPART + ' 



Retro gaming at it's bast Around 
3000 all-time classic spectrum 
game files on one CD-ROM. 
Emulators included for any Amiga.. 
Games include Manic Miner, 
Skool daze, Monty mole, Startrek, 
Thrust, Jet Set Willy, The Hobbit, 
Strip Poker, Danger Mouse, The 
Sentinel. Micro Olympics, Under 
Wurlde. Uridium, Alic Alac, River 
raid, Barbarian, Hunchback and 
around 3000 olher classic spectrum 
game files including multi-toad 
games. Speccy '96 also contains 
hundreds of documents containing 
instructions for most games aswell as 
hundreds of speccy game cheats 
Okay on any CD-ROM drive connected to an Amiga. 




ew Vers.an'. now also includes: Workbench games 
ttery predictors. Hundreds of bad jokes and more- 
Rated: AF GOLD 95% - CU 91% ■ AUI 90% - AC over 90% 

THE SPECCY CD ■& 






This CD contains information that 
NOBODY wants you to know 
about, and includes tons of 
megabytes of text documents 
and pholographs reEatlng to UFO 
sightings and abductions etc. 



ENCOUNTERS <cpit&) £14.99 





COMING S0CN 

The Epic Interactive Quiz 
Show is an exciting new 
Amiga based CD-ROM 
quiz game for the whole 
family. KNVUf 

mm 



Igpr, 



Features inlude: 
*AGA hi-res graphics 
'Virtually every question is spoken 
*Upto 4 players/teams can play 
*20 different subject categories 
'Select from 10 different effrac- 
tors, or add your own characters. 
"Use keyboard or special controller 
*Over 3000 different questions 
'Includes ''flash card" questions 

«•£ OPTIONAL "WTERACTOR- CONTROLLER. £24. 



THE EPIC INTERACTIVE QUIZ SHOW 





REP LACEMENT WORKBENCH 

RVM-2- WB1.Z [Misks) £3.05 

RWBH- HBU (3disks) £930 

RWB1CW- WB2.M(3disks] M.K 

RWBIS-S - WB3.0 [5disks| ;»W 
HARD DRIVE SEW 

EhS7-2 ■ AGOG HO Setup 1 Install £7.00 
MM . A1200 HD Satup £, Install f 7.001 
CD-BOM flWVERS 

AP3-I- Aiapi IDE Drivers £3.00 

AAZ7-2 - Zappo/Arcos Drivers ■ £7.00 

SSS1 2-2- Squire! SCSI Software Epoa 
PRINTER DRIVERS 

DRV5-'- 100 Printer Drivers £503 
fEpson, Canon, HP, Slar, elcj 




AMINET 

SUPER 
SUBSCRIPTION 



TRANSFER YOUR AMINET 
SUBSCRIPTION FROM YOUR CUR- 
RENT SUPPLIER AND NOT ONLY 
WILL YOU GET EVERY FUTURE 
COPY OF AMSNET FOR £10.99 
BUT WHEN YOU JOIN OR SUPER 
SUBSCRIPTION WE'LL ALSO SEND 
YOU E20.00 WORTH OF AMIGA CD- 
ROM VOUCHERS FREE OF CHARGE. 



CALL OUR SPECIAL AMINET 
SUBSCRIPTION HOTLINE ON: 

01793 432176 

TO SUBSCRIBER 



This NEW CD rom contains 
around 15,000 all-time classic 
Commodore 64 games and sw 

emulator to run them on your 

Amiga.... 
n stock now! 



GAMES CD V2 (CD2S1) row £39.9 




This new CD contains hun- 
dreds of megabytes of Blitz 
source-code. Blitz tutorials. 
game graphics, sound-fx, 
fonts, many Blitz WEB f " " 
and game music tracks 
which you can use freely in 
your own Blitz programs 

ENHANCER (CD252 £17.9 



UK FREEFONE 



ernai: ^scmarteting^dialinjTet 



Fax 01793 514187 




, to: EPIC 43 flkers Way, Swindon, Witts, UK. SH2 2NF 

Open Monday-Saturday 9:30am -6:00pnvsfi Overseas Orders: +44 1793 51418S 



Hll 



"you live in Australia or NewfcZealand you eta ipurdiase any of our CD-ROMs from our Sydney ' 



dSeuuniLt. ociw yuur U.U*?,;, uj. trfb. ju ruipo, nvou, . n?*i.»n.v*cr, ,....., _..,-■ 

el: |02)9 S2096O6 Fax: (02) 9 520 6077 Totoricos in Australian KSsinpkdoiifcthe UK £££ pncesSsicd 



««*« 



PRIORITY ORDER FORM 

NAME 




This CD contains almost 100 
variations or the worlds most 
addictive and loved game. Nearly 
afl the games are ready to run 
directly from CD. and archived 
versions are also included. 
Available Now 1 



HING BUT TETRIS 



PLEASE SUPPLY 



A3 prices ttc v* 



ITEMS 



^DDRZS$ 



MACHINE 

PAYMENT METHOD 

CREDIT CARD DETAILS 



EXP DATE. 



Qty £tt 



TOTAL GOODS VALUE 



POSTAGE & PACKING 



AMOUNT ENCLOSED 



(OPUS 4 12 
,£50 



A1200 expansion Cards 



SOCCER MOUSE 

™.th£19.99 I 




Magnum 63030/68040 b 68060 Cards 

SF[{D INCREA5E Of UP TO 27 TIMES ♦ 68D30MO DH GO 
PROCESSOR RUNNIMG AT 25/40 or 50MHz 

(NEW Processor Chip • NOT Own clocked} * MMU in 
ALL Processors ♦ Up 10 32MB of RAM can be added 

* KlCKSTART REMAPPING • OPTIONAL SCSI-ll INTERFACE 

♦ Can accommodate a 72-pin industry standard SIMM 

* 68Q40/6D have Built-in FPU, 63030 CARD has optional 
PLCC/PGA type FPU (Floating Point UnttJ * Battery 

Backed Clock/Calender • Trapdoor Fitting - doesn't void 

warranty ♦ PCMCIA compatible so voj can still use 

products such as OverDrive HD on CD/Zappo CD-ROM 

or Souirrel * Ziflo Waitt State Design. 



Magnum RAM8 Cahd 

Speed Inchease of 2.3 times ■ 2.BBm,ps 

♦ Availasie with 0, 2, 4 on 8MB df 32 Bn 

RAM installed ♦ Uses Stindard 72-pin 

SIMMS * OPThONAL PLCC TYPE FPU 
(FLOATING POINT UNIT) » BATTERY BaCkEO 
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PageStream imported this complicated document 
from Wordworth 5 • only partially successfully 



PageStream 3.2 is unrivalled on the Amiga 
when it comes to sophisticated page design 



Ohink of desk top publishing on the 
Amiga, and most of you will admit 
that, for a long time now, there has 
been only one choice for the seri- 
ous designer. Soft-Logik has been proving for 
years that what the Macintosh can do with 
Quark XPress, the Amiga can accomplish with 
the venerable PageStream package. 

Not surprising then, that Amiga designers 
have been getting impatient waiting for a new 
release of the PageStream software. In fact, 
PageStream appeared as version 3 - to great 
acclaim, of course - way back in December 
1994. Some would be forgiven for imagining 
that Soft-Logik had abandoned the Amiga to 
develop for less uncertain markets. 

Fortunately this is not the case. PageStream 
3.2 has finally arrived to reassure Amiga users 
that their favourite DTP package is keeping up 
with the times. The fact that this is only being 
marketed as an update rather than a full new 
version shouldn't disappoint anyone too much 
either. So many refinements and new features 
have been implemented since version 3.0 that 
Soft-Logik can justifiably claim to have made 
widespread improvements to the program. 

Before anyone with a sudden desire to 
make a start in DTP places their order, remem- 
ber this is a powerful package aimed at the pro- 
fessional user and consequently requires a rea- 
sonably powerful Amiga to run satisfactorily. 
Version 3.2 now needs 4Mbs of RAM, but rec- 
ommends 8Mbs. Furthermore, if you plan to 




PageStream has received a major update with 
the release of version 3.2. Gareth Lofthouse 

puts the Amiga's leading DTP program to the test 



work on a day-to-day basis with PageStream, a 
RTG board would be highly recommended to 
allow you to move text and picture boxes 
around at speed. PageStream 3.2 includes 
direct support for CyberGraphx graphic cards, 
allowing users to work in up to 24 bit mode on 






ORKING WITH OTHER 
PLATFORMS 



Softlogik has made a big deal of how PageStream can work with source material from the 
PC or Macintosh platforms. This is understandable, since the Macintosh has established itself 
as the industry standard for Desk Top Publishing. 

However, there have been problems previously with importing text from other platforms. 
Now Soft-Logik have added a new RTF (Rich Text Format) import filter to replace the Word 
and WordPerfect 5 filters which never worked as well as they should have. Fortunately, all 
major word processors, including Word and WordPerfect, can save in RTF format. 

Graphically, PageStream still will import and export the commonly used PC and MAC for- 
mats. It also uses PostScript, Compugraphic Intellifont and PageStream fonts, and includes 
42 fonts as part of the package. 



a CyberGraphx compatible system. 

A good DTP package should put a huge 
array of flexible tools and options in the hands 
of the user, yet it has to be suitable for use by 
non-technical, creative people. In this respect, 
PageStream competes admirably with the best 
packages on other platforms, yet alone the 
Amiga. 

Other platforms 

The interface is composed of a title bar, depth 
gadget, toolbox and edit palette and, of course, 
the working window itself. Text and pictures 
can be imported into PageStream, from other 
programs (and even other platforms), then 
dragVdropped into position on screen. Text 
chunks and pictures are contained within 
frames with grababie handles that can be used 
to resize them. This means viewing docu- 
ments, laying them out and formatting them is 
as simple and flexible as you could hope for 
considering the huge array of options that lie 



Amiga Computing 



MARCH 1997 



below PageStream's tidy surface, 

Pretty much everything you needed to create 
documents ranging from flyers to whole novels 
was included in the previous release of 
PageStream. BME, for example, allowed users 
to retouch pictures with the included cropping, 
rotational and autotracing tools. Similarly, 
PageLlner acts as a text editor allowing users to 
import and alter text much more quickly than 
can be achieved in PageStream itself. 

This package really does allow users to gen- 
erate professional-quality layouts with all the 
tools a designer should expect to have at their 
disposal. There is, for example, a range of pow- 
erful drawing tools included that allow you to 
create boxes, lines, spots and flashes, as well as 
freehand paths. Text can then be made to auto- 
matically flow round irregular pictures and 
objects. Automatic drop caps and bulleted 
paragraphs can be inserted from simple 
requesters, and there's a selection of gradient, 
radial and shape fills at your disposal. 

One of the biggest improvements over the 
initial release of version 3.0, however, is that the 
program is now infinitely more stable. When 
the program appeared two years ago it used to 
lack up on quite a regular basis, but this prob- 
lem was sorted out with a patch a long time 
ago. In this release, there have been dozens of 
small refinements to make the program run 
more smoothly than ever before. 

So how about the new fea- 
tures? First off, the interface - 
while remaining essentially famil- 
iar, it has received a few valuabie 
alterations. The Toolbox, for exam- 
ple, has been given a new crop 
tool, neatly separating it from the 
Reshape tool under which it pre- 
viously could be accessed. The 
Magnifier too! has also been 
improved - you can now just drag over an 
area to zoom in on the desire portion of 
the screen - while a new 
'Eyedropper' tool allows users to 
copy and paste text and object attributes, allow- 
ing for faster formatting. 

The Toolbar, beneath the working window, 
has also received new tools, including buttons 
for Play Script and Preferences. The Toolbar is 
also now configurable in the Preferences 
requester, giving you the option to decide 
which menu commands and scripts should be 
placed within it If that wasn't enough, there's a 
'Show/Hide' command for the Toolbar in the 
Window menu, and its position can be remem- 



! C^RfaCEH JBE ■Er , R7p E7JSES3C1 




. m cs.ict a. a. r» »« i» i». i- 



3W 



IcWrtjdaJzl^sJiJ^ 



World of AMIGA 




@HsS^B3: 



J I 



The interface has 
been enhanced, 
though the pro- 
gram remains 
familiar 



This package really does 
allow users to generate 
professional-quality lay- 
outs with all the tools a 
designer should expect 
to have at their disposal. 



bered by PageStream, Finally, there are also 
increase and decrease indent buttons 

Graphical flexibility has been enhanced with 
new masking features, for example, it's now pos- 
sible to mask drawings, EPS pictures and illustra- 
tions with whatever shapes you can think up and 
draw. Users simply have to select a graphic and 
a shape or path and then choose the Mask 
Graphic option. Another big difference in this 
department is that these and other effects can be 
added to pictures in PageStream without editing 
the picture in BME - instead, you simply click on 
the FX button in the Edit palette. Furthermore, 
PageStream now has built-in virtual memory, just 
like BME itself, which it uses to load 
and print graphics. 

The program has for some time 
supported bitmap graphic formats 
including BMP, GIF, IFF, MacPaint, 
PCX and TIFF, as well as outline for- 
mats including EPS, Art Expression, 
Freehand, Illustrator and ProDraw. 
JPEG loading support still doesn't 
feature in this prgram itself, but a 
separately sold filter is thankfully 
available. This filter can now load and 
save progressive JPEG images. The export 
requester has a Progressive checkbox to turn 
this feature on, though it's switched off by default 
because many programs do not currently sup- 
port Progressive JPEG images. 

When laying out anything like a magazine, 
even idiots of the design world, like myself, know 
that you lay illustrations or titles across double 
page spreads to give them increased visual 
impact. With the importance of this in mind, Soft- 
Logik have made double-sided pages into auto- 
matic page spreads; whereas before you had to 
manually make facing pages into spreads, now 
you can just start designing. In line with this 



QOGIKAL PROGRESSION 



A whole host of minor refinements and bug fixes aside, 
that pretty much brings us up to date with the improve- 
ments made to PageStream since version 3 appeared 
on the tail end of '94. So what do we think of the Soft- 
Logik's progress ? 

Certainly there are no revolutionary surprises in this 
latest version. While there are dozens of new 'features', 
they all basically optimise the interface and develop 
tools already in existence. There's nothing radically 
new, but then this is more of an update than a com- 
pletely new version. 

It's been a long wait just to get this far, but it would 



be nevertheless unfair to accuse Soft-Logik of sitting on 
its thumbs. Though essentially the same program as it 
was two years ago, PageStream has at last evolved into 
the powerful, intuitive program it promised to be back 
then. It's much more stable, and the interface has ben- 
efitted from constantly being re-evaluated and refined 
to make it work better for the end-user. 

Of course, those who stand to make the most of the 
latest version PageStream are the ones who've invest- 
ed in a RTG board. If you're serious enough about DTP 
to invest in a Cybergraphx card and PageStream 3.2, 
you're in for a real treat. 



PageStream 3.2 stilt comes with BME 2.0, 
allowing users to retouch pictures. 
However, it -s now possible to work directly 
with graphics within PageStream itself 

improvement, the New Document requester 
includes a facing page checkbox that allows 
users to set which pages will be viewed as fac- 
ing pages. Incidentally, while on the subject of 
spreads, it is possible to drag a page to the bot- 
tom of another to start a vertical page spread, 
yet another example of PageStream's com- 
bined creative flexibility and ease of use. 



Easier editing 

The process of editing a document has been 
improved due to the addition of an Apply but- 
ton in the Edit palette. Changes made via this 
palette are no longer effected at once; instead, 
a batch of alterations can be made to the co- 
ordinates, pictures and text frames, and all can 
be effected at the same time with the apply 
button - a method which actually speeds up 
multiple alterations. 

One drawback that is becoming more com- 
mon with Amiga productivity programs is the 
lack of a proper printed manual in the 3.2 box. 
Extensive on-line, context-sensitive help is avail- 
able, but while this is by far the best way of 
looking for small chunks of information, it does 
not compare with a proper manual when it 
comes to getting an overview of a program. 

The lack of a tutorial will be sorely missed by 
anyone who want starting off either with DTP or 
with Softlogik's product, although the 16 page 
overview makes some concessions in this 
direction. I did, however, like the idea of the 
Navigator tip box which appears every time you 
load the product, a feature that help users 
assimilate new features bit by bit. Incidentally, 
while on the subject of the Navigator, this has 
been improved with the introduction of a pref- 
erences button, £*? 



Bottom 



Product details 



Product 



PageStream 3.2 



Supplier 






Soft Logik 


Price 






S:99 


Tel 




1-800-829-8608 US 


Scores 


Ease of use 






86<>/d 


implementation 




92% 


Value For Money 




78% 


Overall 






88% 



Amiga Computing 



MARCH 1997 



Why so glum chum? Amiga about to 
sprout wings and a harp? See if 
ACAS can't help 



B 



OMPUTER NEWBIE 



I'm writing to you from Malta. 1 am hoping you will be able to give me some infor- 
mation about how a computer works - I only need a few hints. I do not know very 
much about computers but this year 1 am going to take some lessons. 

I would like a few points so by the time I take the lessons I will know something, 
rather than nothing, about computers, I have heard people talk about windows, what 
are they and how would you use them? Does this involve the mouse? I hope to hear from 
you soon, thanks for your collaboration! 
Elaine, B'Bugia Malta 

The trouble with trying to describe computers to beginners is that by their very 
Y-s/ nature computers are complicated and will remain so for a very long time to 
— ' j — come. In some ways, even with all the big advances, they are more compli- 
f\J\ cated today than ever before. 

Even to give a brief description of the basics of computers would really take 
up more space than we have here. It does sound like you know a little already as you 
know what a mouse is, and that really you are getting confused when it comes to the soft- 
ware that you run with a computer. 

When people refer to windows there are two possibilities, one would be the general 
term for windows. With modern operating systems programs run on a computer appear in 
'windows', these are rectangular areas on the screen that you can move around and change 
the size of using the mouse. In these window programs are displayed allowing you to use 
them, on the Amiga this window system is called Workbench. 

The other reason people may be talking about windows is that they are referring to a 
software product made by Microsoft - the latest version is called Windows95. One descrip- 
tion is that Windows is a program to run programs, it is the thing that actually draws all the 
windows that appear. The one thing you should know is that Windows95 does not run on 
an Amiga, to use it you need a PC. It is more than likely that when you start your course 
you will be using W1ndows95, so do not be too shocked. 

As with everything in life, the best way of learning is to try using your Amiga, you will 
comes across problems leam how to over come them and so grow through the processes, 
all very Xen. 

QlGHTENING THE WAY 

I have owned a basic A 1200 with just a 4Mb RAM upgrade and 80Mb 
hard drive for the last few years and have been wanting to upgrade it 
for a good while now, with thoughts about having a serious go at ray- 
tracing. So far 1 have played around creating models and scenes with 
various packages but the amount of time renders take has always put 
me off. 

I have now got access to some extra cash and I'm looking forward to being able 
to upgrade my machine, but need some advice on what you suggest I should go 
for to get best out of my cash, and hopefully not have to splash out too much 
more in the future. 
Ted Krilley, Atherton 

Raytracing is a real power computer application and the general 
advice to give to people is go for the highest specification 
equipment you can afford. In your case you will have to 
upgrade your processor, memory and hard drive. 

Having said that you should also consider the current 
market situation. Due to the grotesque requirements of Windows 95 
and Windows NT, the price of Simms and IDE hard drives have really crashed. 
With regards to memory I would strongly advise you to go for 16Mb, and due 
to the fact most A1200 accelerators only allow you to use one Simm, if you 
plan to get really serious you may want to go for a 32Mb Simm to keep your 
machine future proof. 

On the hard drive side of things, again, do not go for anything smaller than 
1Gb. Firstly if you start creating large animations even this size of drive will 
quickly fill up and secondly, again, 1.2Gb-)- sized drives are now the defacto 
PC standard and anything under this can be snatched up very cheaply. 

Now for the crunch decision - what accelerator board to go for. The gener- 
al advice is go for the fastest you can afford. If you take it that you should go 
for a 16Mb Simm and a 1Gb hard drive you should know how much money 
you have left To be honest you would be wasting your time with anything less 




QC CONNECTION 



I need to know if it's possible to hook a PC compatible CD- 
ROM drive up to 3n A 1200 - it's a Sony model CDU31A- 
GW. As an added complication it's an internal drive. I know 
there are kits to convert interna! drives to external for 
Amigas, but don't know if it would be compatible. My IDE 
connection is already taken up by my hard drive but I under- 
stand there is an interface that plugs into the PCMCIA port. 
m.kirby2@genie.com 

If it is a normal IDE drive with a 39 pin connector then 
there's no reason why you can't use it with your 
Amiga. Obviously it being an external drive compli- 
cates things but it is still possible. 

There are two routes you could use the first 
is to use Golden Images PCMCIA connector and external fitting 
kit. This gives you a PC slot interface into which you can plug an 
IDE CD-ROM drive. Their external drive kit is a slot together metal 
box that powers the drive via a connector that goes to the exter- 
nal floppy connector. 

The other option is the one from EyeTech. From them you 
would get the either the two or four device connector that allows 
you to extend the internal IDE port and an external box with a 
proper separate power supply. Both come with the very good 
IDEFix software which makes setting up your CD software a 
straight forward process. 



/ 



I lf 





The nil powerful Lightwave at work, needs as much 
memory and processor power as you can afford 

than a 50Mhz 030 board. 

As an example of rendering times the standard Lightwave texture rendered 
at full Pal resolution with antialiasing and adaptive sampling takes 4 minutes 
on an 060, almost 18 minutes on an 25Mhz 040 and will a little over half an 
hour on the 030 board. 

One word of warning is that if you are considering a 40Mhz 040 board, 
such as the Apollo, you will have to get a new power supply as the standard 
Amiga one cannot handle powering both the accelerator and 3.5" hard drive. 

A final point to bear in mind is that Phase5's PowerUp board may actually 
appear some time soon, and hopefully will give you a power boost far supe- 
rior to anything current accelerators can. At least two raytracing packages are 
going to support It, most importantly Cinema4D. So you may consider hang- 
ing on for that if you can bear the wait 



maxsnmm 

MARCH 1997 



0TUCK SCSI 

Hello, I hope you can give me some hints 
where to look for a solution to my prob- 
lem. I've got a B2000 with GVP Scsi- 
030/33 4mb fast ram and OS 3.1. To this 
I've connected, internally, 2 hard drives and 
a 88 MB Syqest, the disk configuration are: 



Scsi 


ID 


CHI 


Pro; 


-s>s 101 lib ant 


DH2 


Wart 


101 


lib 


Scsi 


:; 


1 DHD 


Sys 


2611 Kb and DH3 


teres 


260 


Kb 




Scsi 


ID 


2 Synu 


(St 


- Term" nat ed 











Now to the problem, sometimes the machine after 
booting up, or after a while, will give me a message 
like: 

gvpscsi .device unit 000 
unexpected status S4e / $ JS 

After clicking OK another window saying: 

gvpscsi, device board 000 

innslid reseUction 
source ID = SSS 

After this it says that my work volume, that is SCSI 
id has a read/write error on some block. I've only 



encountered this problem with my work and pro- 
gram partitions, both located on SC51I IDO. So 
maybe the hard drive on SCSI IDO is breaking 
down? 

After this 1 am not able to access any disks, open 
any drawers and so on. But all processes already 
started seem to run. I have to turn the power off 
and on to be able to start, if I just reboot, it just 
won't startup. So if someone out there in cyber- 
space has a clue to what is wrong please send me 
an e-mail, tomas.andesson@hygiene.sca.se 

Usually SCSI problems are caused by 

\y either incorrect SCSI IDs or some 

older SCSI devices not being termi- 

//. nated correctly. It results in either 
• your machine locking as soon as that 
device is accessed or it just being 
ignored. 

In your case however, it seems that you have 
everything set up correctly and that the problem 
you have is software based, that being the GVP 
Scsi device driver. This is stored on a ROM fitted 
to the GVP board. I do know that the German 
company Schatitruhe +49(0)201 788778, do sell 
more up to date replacement ROMs, called Guru- 







CAN PLANS 



I am planning to buy a flatbed scan- 
. ner - an HP ScanJet - but am 
unsure about the necessary soft- 
ware. What software do you recom- 
mend, and can my trusty old A2000 
handle the scans I make? Would you advise 
me to upgrade my A2000 to Kickstart 3.0/3,1? 
If so, what do I need besides the ROM? I am 
using a GVP SCSI series II HD8 SCSI controller 
with only 2Mb. I would like to add more mem- 
ory and have heard about different types of 
4Mb SIMM modules. Which one can I use? 
T. Broekmans, Netherlands 

I Well as long as you are using 
\-s/ Workbench 2.04 I would sug- 
— ( V— gest ImageFX v2.6. This has 
f—£\ support for many scanners 
-* including the ScanJet, and with 
its built in virtual memory, even with a small 
amount of memory you will be able to han- 
dle the largest of scans. To get the best out 
of ImageFX you will need 8 Mb of RAM. 
Thanks to ImageFX's versatile preview 
buffer even with an ECS machine you will be 
able to get a decent idea of what the final 
image will be like, though the screen update 
will be slow. I understand that there is some 
new scanner software that has been 

■HJ-ZJ J8J lEJipry) 



released in Germany, but as I have never 
seen it 1 cannot say if this is a good choice. 

Upgrading your operating system does 
give you a number of advantages. Firstly you 
will be able to guarantee you can run all the 
latest software (though you only having a 
68000 processor could be a problem) and 
you get the all the advantages of the new 
operating system. If you already have 2.04 
then you can get away with not upgrading 
but if you are still using 1.3 then virtually all 
recent software will not run and you really 
should upgrade. 

Along with the ROM you need the six sys- 
tem disks that hold all the new programs, 
libraries and device drivers used by the new 
operating system. In the six you will also get 
an install disk that will help you partition 
and install the software onto your hard 
drive. 

Usually all GVP products need to use the 
specific GVP Simms that look like normal 72 
pin Simms but are not and so cost a good 
deal more. You will have to get them from 
either Power Computing +44 (0)1234 
273000 here in the UK or mTec +49 (0)2041 
4656 in Germany - the two companies who 
bought GVP when they went bankrupt 



h? ScanJet j 



PTe»;. | 



01 
Ixtrt 



J ±\ :± 



OrttOFXiJ 



Not only does 
ImageFX support the 
HP ScanJet it mill 
also make use of the 
last SCSI interface 



Device (sestjeteviee 
DPh 



Q 



tette 



:sp'. 



I AutaMtie Fti Scan? 

I Autaratic Background? 

6righ1nessHJ?1oi27}: 



'.:■-.■ 



Scantier 
tampWarmup; 



Contrast (-127 to 127}: jo 

J Auto-FJter 



it 



=iE- 



**" ' 



..■mil 



Hi!!!! 



Prefs 



_cyt_ 



a Design Ire ., M FSgWs Reserved 




ROM, the latest version being six and gives you a 
big boost in CPU performance. As you are on the 
Internet check their home page for more infor- 
mation http://www.schatztruhe.de/ 



largon 



SCSI - Small Computer Systems Interface, a more com- 
plex interface than IDE allowing afl manner of periph- 
erals lo be connected to it and as many as seven 
devices 

PCMCIA - That thin siot on the side of an A1200 and 
A600, know to be known as a PC slot, as everyone got 
really ticked of having to say PCMCIA slot all the time. 
Allows memory, hard drives and almost any other type 
of device to connected the computer 
IDE - Integrated Drive Electronics, the hard drive inter- 
face found on A600, Al 200 and A4000. The cheapest 
way to get a hard drive connected to a computer 
Kickstart - The software used to actually start the 
Amiga, this has to be either loaded from disk or also 
refers to the part of the Amiga's operating system held 
on ROM 

Raytradng - A technique used in computer graphics to 
create realistic images by calculating the paths taken 
by rays of light entering the observer's eye at different 
angles. The paths are traced backwards from the view- 
point, through a point in the image plane, that point 
being a pixel, until they hit some object in the scene or 
go off to infinity 



•• 



Do you have a problem? Do you sometimes find your- 
self poised over your Amiga with axe in hand, spout- 
ing profanity at the stubborn refusal of your software 
or hardware to behave in the correct manner? 

Well, calm down and swap the axe for pen and 
paper, jot down your problems, along with a descrip- 
tion of your Amiga setup, and send it off to Amiga 
Computing Advice Service, IDC Media, Media House, 
Adlington Park, Macclesfield SK10 4NP. Alternatively 
you can e-mail us at ACAS@acomp.demon.co.uk 



Amiga Computing 



MARCH 1997 



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The Amiga System Booster 
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iJj\\i\±$ £3-5" J 



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immt i Set I <>,- J. consist of 4 gigabytes nf 

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on four compact discs. With I tauies, 

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tr velapm tut i aft ^ are, II a i uie s i 

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Wm 




J -JaZJZJ 



Vtagk Pubfbhtr comprises oi feat i impact •!'■•■■ 
oathuimiqatC04iQMM mt vigfuideU you no 
create prnftni'ittal lt>->hnti tir*rartttn(\. Thtrt an n 

I. (Cottar Font* II ••nap. IFF. \d 

tnUttifotti.. Truttypt X !>\U . man <-.■ 
Many a{ thc< arr rn Jjm/i.- tit fktt compact dot . 
trcktt wentoas of Finei Writer 4 5£ 
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SH^f 'J OSi ^jyJJSi- •'■'■:, 



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(nek Gadgets contains virtually all of 

du foots you need to get started 

programming on the Amiga, 

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"make " , source code control 

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much more. Everything comes 

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The Amiga Kepait Kit CD comes 
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is a superb 
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.:-j/Jj£LL 



itnintt, the worlds largest Amiga archive, provides compact discs of the 
sites latest software uploads. Each volume contains about I J gigs of 
archives with a superb menu system for un-arctiiving the files and a . 
simple search facility lo help you find exactly the file required. The . 
search facility will even list the compact disc that the file is on. The 
latest A mi net CD's contain a theme. The Aminct 16 theme is music jjfcj 
modules. Aminet IS is available now and so is Auiinet 16. 5fc ; 

' jH Aminet CDs 12 to 14 an oho still available. 



.}j\h\EI 112/ X&JiJ^iS JjJ JF&. 




jdli'Jitf 



18,000 music mud', 
arranged of Jour compact discs 
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A It stared ready to use from the comp 
discs. Provided with ft megs of Mod 
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many different computer platfori 
This 7 years titanic work provides ovt 
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with information on may of , 
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The Euro ( D contains a vast variety of 
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contents ready to run without de- 
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Animations J6 megs. Commercial 
21 megs, Dana's ft5 megs, Disk 
tools 12 megs, fonts /^ megs* 
Games 57 megs. Misc. ft megs. 
Modules 110 megs. Music 2 1 
megs. Objects 12 megs. Pictures 
IIS megs. Presentations 23 megs. 
Printer I meg. Programs 2J 
megs. Samples 4 megs. System 
Ift megs. Text files 26 megs. 
Utilities 36 megs and \ id ides 3 
megs. Full English docs, and 
menus. ^ '£*__ 



*Dj' 



to 




r-r 



feWS 




; mcuiom ot/r w-rm-wrr 



J- J^Jxi^J J^.f 



Getting an Amiga connected to the Internet is one of 
the most difficult la^hs due to the complex 
mstailatioD routines ofAmSTCPandthe lark of any 
real guidance. Not only nil! this situation change 
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internet and the WWW without a hard drive or the 
complicated setting up of the software. Our extensive 
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providing a simple connection from a compact disc 
providing a pleasant introduction and connection In 
the internet. Most of the difficult setting up is done 
automatically far you with the connection program 
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creation with clip art and creation tools, liasy Hard 
Drive installation passible hut not required. 



^4^ 




The teaming Curve CD jttteoib a r.inuiviic iind-mj 
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l \ ^ondStudin has arrived. With fabulous 

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I 



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[^M I NET 15 

Since the last Laser Guidance, two Aminet CDs 
have plopped onto the Amiga Computing 
doormat: Aminet 15, the November Aminet 
release, and Aminet 16 the Christmas release. 

Each release has a certain theme, and the 
focus of Aminet 15 is music and animation. 
One helluva lot of music and animation in fact 
In its uncompressed form there is over ICb of 
software on the CD, including 1 24 Mb of glori- 
ously over the top trippy animations with 
accompanying dance music There are 143 
MPEG animations and a number of excellent 
five minute animated films which look exactly 
like those 4-mations shorts they show on 
Channel 4. The pick of the crop is the lovably 
stupid 'Alien Space Vampire' animation. 

As usual the Aminet CD contains a number 
of games, and along with the usual shoofem- 
up clones, space invaders copies and primitive 
PD platformers, Aminet 1 5 contains a demo of 
a game called Genetic Species. It really does 
have to be seen to be believed - 1 would stick 
my neck out and say that it is almost worth 
buying the CD for th.s game alone. 

Genetic Species is a very sophisticated 
Doom done that looks utterly professional but 
was in fact created by a small group of Danish 
coders calling themselves Ambrosia. I can safe- 
ly say that Genetic Species, even in its early 
form, is the best Doom/Quake clone I have 
seen on the Amiga. 

The inclusion of a Genetic Species demo on 
the CD could be something of a coup because 
Ambrosia have agreed to collaborate with the 
Amiga games giant Vulcan to develop the 
game. If all goes according to plan. Genetic 
Species could be one of the most successful 
games in the Amiga's recent history. Aminet 
offers you the chance to own an early demo 
months before the finished product comes out. 

There are a ton of pictures on the CD, rang- 
ing from interesting little presentations, films 
and pictures (such as the ace bird changing 
into a plane morph) to the obligatory dull ren- 
derings of the starship Enterprise drawn no 
doubt by people who spend every hour of the 
day watching Deep Space Nine reruns and 
swotting up on their Klingon warrior curses in 
ill lit bedrooms. 




I 



Hugh Poynton sifts through 
the latest Amiga CD releases 



I found the CD fascinating and, although 
perhaps a little less useful than the average 
Aminet CD in terms of business software and 
the like, it is certainly a great deal more fun. For 
anyone with an interest in animation or com- 
puter generated music, this CD is a must, as it 
includes music modules and software and 
some pretty good quality dance tracks. 

If you're after business software, buy Aminet 
14, but if you want a genuinely interesting and 
fun CD that'll keep you browsing for hours, go 
for Aminet 15. 



Botto m 

line 



Product 


DETAILS 


Product: 


Aminet 15 


Supplier: 


Epic CD Roms 


Price: 


£12.99 


Phone: 


0181 873 0310 




Amiga Computing 



MARCH 1997 



Qminet 16 

This is Ami net's Christmas release - you can tell 
because those loveable Ami net fellas have 
stuck a big bell and some holly on the front. 
Somebody must be slipping something into the 
Aminet office water supply because, like the 
previous Aminet CD, this one also focuses on 
arty stuff as opposed to dusty old database 
packages. 

As with all the CDs there is the usual collec- 
tion of useful, interesting and fun software. The 
onus here is on music modules - there are a 
total of 367 Mb of music mods on Aminet 16. A 
word of warning however, many of the mod- 
ules on Aminet 16 have been taken from the 
Modules Anthology Vol 1 CD, so this CD won't 



1 . ■■ 1 

i:; A 


•— • " i • ;• 




£t 


^^^o 











Is this your car? If so t you are vary sad 



Qde 



It has always been said that one of the key 
strengths of the Amiga is that it is essentially a 
hobbyists machine, and that programming soft- 
ware can be relatively inexpensive and simple in 
comparison to PCs or the like. Geek Gadgets from 
Cronus Software intends to capitalise on this fact 

With a name like Geek Gadgets you just know 
this CD is going to be intimidating and techie. 
Despite this, Geek Gadgets is an impressive and 
useful piece of software; it contains the Amiga 
Developers Environment or (ADE). ADE is a pro- 
ject undertaken by Cronus to adapt a number of 
the most important and useful development tools 
and utilities for the Amiga. 

If you want to start programming on the Amiga 
then this is definitely the CD for you. All the nec- 
essary tools are here; C, C++, assembler, linker, 
ADA Compilers and GNU debugger are present as 
well as dozens more. There are also beta test ver- 
sions of upcoming ports such as the X Window 
System. 

To simplify things Cronus have complied the 
CD so that there is no need to install any of the 
files to your hard drive - they can be accessed 
directly from the CD. 



Bott om 

line 



Product 


DETAILS 


Product: 


Geek Gadgets - ADE 


Supplier- 


Weird Science 


Price; 


£19.95 


Phone; 


0116 234 0682 



extend your catalogue much. 

Games-wise Aminet 16 
is quite unremarkable 
Because of the incredible 
Genetic Species demo 
on the Aminet 15 CD, 
this doesn't have a ' 
chance of living up to its 
predecessor as far as 
games are concerned. 
However, mixed in with 
the retro Space Invaders 
clone and primitive platform 
ers is a demo of a Wipeout clone 
called Slipstream. Although there are 
no other ships flying about the beautifully 
rendered course with you, the demo is still a 
good laugh. The graphics are very impressive, 
although admittedly rather jerky. 

Other than music modules there are lots of 
pictures (279 Mb) and the usual amount of 
other stuff, totalling about 900Mb of files. The 
pictures range from the interesting and impres- 
sive to the unbelievably dull. One stands out in 
particular - some guy has taken about 10 pho- 
tographs of his remarkably unremarkable 
dodgy Japanese motor (the sort that they pro- 
duced by the million in the 70s and 80s, rusty 
little tin cans with the aerodynamics of a breeze 




block and cheesy names like Colt or 

Sunrise). These photographs 

show his pride and joy (oo er) 

from every conceivable angle. 

Strange. 

There is also the usual selec- 
tion of demos, graphics soft- 
ware and communications 
stuff. This is basically your aver- 
age useful, good quality Aminet 
CD. It's stuffed with a load of use- 
ful software that will no doubt come 
in handy at some time. However, it 
doesn't blow your socks off like the last 
one did. 



Aminet 16 is 

packed with 

quality artwork 

like this 



Bottom 



Product 


DETAILS 


Product: 


Aminet 16 


Supplier: 


Epic CD Roms 


Price: 


£12.99 


Phone: 


0181 873 0310 



EJeetinc pearls iv Bottom 



Amiga Technologies certainly knew why it chose the Meeting- Pearls 

III as a freebie to be included with their Q-Drive. Everyone who knows 

the Meeting-Pearls series will confirm it offers highest quality at the 

lowest possible price - and this hasn't changed with volume IV. This 

time also, only high-quality and well-tested software pearls have 

found their way onto this crammed CD. A clever system has been 

devised to protect the lovers of Amiga games from many undesired 

crashes. Several different search tools (based on MUI and 

AmigaGuide) make finding and executing of software packages 

straight from the CD a snap. With the Meeting-Pearls CDs, no archives 

need to be unpacked - all programs can conveniently be started from the Workbench. For the first time, protection 

bits, which used to get discarded during CD-ROM production, are preserved. 

As was the case with earlier volumes, access tools have been improved noticeably. There is probably no other Amiga 
CD that can be configured according to personal preference in so many aspects - but fortunately doesn't require the 
user to do so. 

QJMIGA DEKTOP VIDEO 2 



line 


Product 


DETAILS 


Product: 


Meeting Pearls IV 


Supplier: 


Epic CD Roms 


Price: 


£9.99 


Phone: 


0181 873 0310 



Almathera is back, with a follow up to the acclaimed Amiga 
Desktop Video. The Amiga Desktop Video sold out shortly 
after its release in 1995 and there is no reason to suspect 
that the follow up won't repeat the success of the original. 

Whereas the original Amiga Desktop Video focused 
more on 3-D images, the second CD concentrates on 2-D 
presentation and titling, with more 
commercial uses. 

Included on CD2 is about every- 
thing you will need to produce your 
own video presentation with back- 
ground sound and music It offers 
over 200 antialiased colourfonts, 
up to 250 point and above, with 
PostScript versions. 

The complete Scala 1.13 is also 
present on the CD, complete with 
an upgrade path to the more mod- 



Product details 


Product: 


Amiga Desktop Video 2 


Supplier: 


Almathera 


Price: 


£14.95 


Phone: 


0181 687 0040 



em version, Scala MM400. Version 1.13 is ready-to-run 
from CD and can utilise all fonts, animation and 16-colour 
textures supplied on ADTV2. 

Amiga Desktop Video CD2 also includes licensed musi- 
cal tracks from various Amiga demo scene musicians and 
the required applications to play them. Other features on 
the CD include clip-animation 
streams ideal for use on presenta- 
tions and current releases of video 
utilities and graphics processing 
tools including NetPBM and 
MainActor. At £14.95, this is an 
excellent value package to start you 
off if you're new to Amiga video 
work - every aspect of Video pre- 
sentation seems to be covered. 
Even if you are an expert, DTV2 still 
contains some useful material. 



Bottom 

line 



Amiga Computing 



MARCH 1997 








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I Mad as a March hare, 
takes a look at the many letters 
sent in by you, the readers. 




CD 



PGRADE NOW 




I have been an Amiga user for nearly 4 years and have been on a low income 
for most of that time. When I read in magazines about other people saying it's 
too expensive to upgrade their Amigas, I have to laugh. In the past two years 
I have bought for my Al 200 ( nearly 4 years old and not a mishap ) a Blizzard 
AI230MklV(179 including a free game), 8mb ram under 100, Power CD-ROM 
179, B50mb Seagate hd 110 and a 33600 modem 119 and Internet connection. 
As you can see I now have a much more powerful Amiga for about half the price of a PC. 1 
have had more fun out of upgrading it myself than if I'd gone to a PC box shifter, got it home 
and then found out I had to pay a lot more for graphics cards etc to do the same things the 
Amiga can do for half the price. So, it can be done. Nobody ever said computing was a cheep 
hobby - but it can be if you shop around. 

Ian McDonald macca@enterprise.net 
P.S Cet Netted Or Cet Left Behind ;-) 

Good for you. Let's hope others will decide to follow suit If people have 

high-spec Amigas it may encourage more development - especially on the 

gg. games front as it gives the developers more to work with. Take for instance 

A the Doom clones that required more powerful machines - I'm sure they 

impressed those other than Amiga users. And I'm sure upgrading isn't nearly as 

expensive as many people think. 







TOP YOUR MOANING 




I've never written to ESP 

before as my ponderings 

have always been 

answered by some other 

like-minded soul before I 

could put pen to paper. This 

time though I've had enough. Why do people 

write in moaning all the time? This is the one 

thing that will put half-hearted users off! 

If I was flicking through a PC magazine 
and the readers pages were constantly harp- 
ing that 'the end was nigh', 1 wouldn't touch 
a PC with a barge pole. Potential users are 
(easily) influenced by information from all 
sources so if the people who use the 
machine are flaming it what hope is there? 

The market is shrinking but it's not half as 
bad as some of these turncoats would have 
you believe. I co-run an Amiga User Group 
and PD library in the North West and in our 
first year of operation we have attracted a 
new member virtually every week. 

Visitors to the club are predominately from 
within a 5 mile radius and if this is extrapo- 
lated, it's safe to assume there are still thou- 
sands of active Amiga followers up and down 
the country. Most are what you would call 
typical Amiga users - innovative and enthusi- 
astic - but it is becoming increasingly obvi- 
ous that a lot are new to computers in gen- 
era! and they have bought Amigas second 
hand. 

In short, the Amiga audience has changed 
but not gone away completely. I mean, let's 
face it, nobody throws away their old Amigas 
- there are still hundreds of thousands of 
them out there. We just have to wait until 



they filter through to the people who want to 
use them. 

Consider the recent events to be stream- 
lining - we are simply getting rid of the 'band- 
wagonners' - the people who used their 
l/2mb A500's when it was trendy to do so. 
We will be left with a core of hi-specced ded- 
icated fans that are happy with what they've 
got and as a result the user base will not 
shrink further. 

Simon Brown Email - 
simon@ssomiga.warp.co.uk 

For details of the user group, please write 

to: 

S&S Amiga User Croup, 79 Woodnook Road 

Appley Bridge,, Wigan, Lanes, WN6 9JR 

I can understand people 

wanting to whinge about 

the current situation - we 

. just want to see the Amiga 

J bought and in the hands of 

someone who wants to do 

something positive with the platform. 

However, it's a very good point you are 

making about the new users who have 

bought an Amiga second hand. 

I think a lot of people new to computing 
are picking up AI200's for around £100 
and wanting to get as much information as 
possible on their new machine. It doesn't 
help when they find out that many users 
are constantly moaning about the Amiga 
market and current situation. The more 
new users we can attract at the moment, 
the better. 



Write in! 




If you have something you need to 
get off your chest then put, 
pen to paper and write to 
ESP, Amiga Computing, 
Media House, Adlington 
Park, Macclesfield, SK10 
4NP. You can also Email 
us at ESP@acomp. 
demon.co.uk We have various software bundles to give away for the 
best letters (please indicate whether you'd prefer serious software or 
games). We do try to reply to all Emails and letters, but at busy peri- 
ods this is sometimes not possible so please bear with us 



i 



CTION 
REPLAY 






When I first read in your 
magazine that Amiga 
Action would be incorpo- 
rated into Amiga 
Computing, I was quite 
worried. I can't say that I am 
an avid fan (although 1 do enjoy the occa- 
sional new release) and I was concerned 
that the whole magazine would be over-run 
with infantile games coverage - sorry, but I've 
seen past issues of Amiga Action, and I don't 
want to see my £4.50 a month wasted on 
Horse posters. 

However, 1 was pleasantly surprised when 
I saw the new games section because: 
1 : It is roughly the same size as System 
2: The pages are bright and colourful and 
breaks up the magazine nicely 
3: You have managed to bring in more fea- 
tures which will help keep the market alive 
(I've noticed that many mags just fill in space 
with reviews of inferior games). 

I just have a few grumbles though (you 
knew they were coming, didn't you?). I 
would like to see some kind of Action chart 
included which rounds up the best releases 
of the last few months - I don't buy many 
games but it would be nice to be able to see 
at a glance which I should go for when I do 
make a purchase. Also, I think it would help 
in a review to compare a game to a classic 
game in the same genre • whether it is bet- 
ter or not and so on. Just a suggestion... 

George Preston, Derby 



Thanks for your comments. 
I've passed them on to our 
resident games guru who'll 
see what he can do - keep 
an eye on future issues. 




Amiga Computing 



MARCH 1997 



Hoops 



s 



TILL SUPPORTING 




Delighted as I was to find our 

company, Almathera, listed 

as one of the members of 

the "Amiga Elite Support 

Squad" in the article on 

Heroes and Villains in your 

January 97 issue, I'd like to take issue with a 

couple of points. 

Firstly, you said "Photogenics was an 
image manipulation package". That is indeed 
the case, but why the past tense? 
Photogenics is an image manipulation pack- 
age, which we will continue to support for as 
long as we possibly can. I'm sure this was a 
simple slip of grammar, but I'd like to reas- 
sure your readers that we haven't 
stopped supplying or supporting 
Photogenics. 

Secondly, you said Photogenics 
was programmed by Paul Nolan. 
While it is true that Paul Nolan wrote the 
original program on which Photogenics was 
initially based, it would be unfair not to men- 
tion those who spent 18 months of their 
lives (including myself!) making Photogenics 
the package you know and iove today. 

So, for the record, Photogenics was 
designed and programmed by Kriss Daniels, 
Jason C. Doig, Paul Nolan, Jolyon Ralph and 
Keith Smith, with help from many others 
inside and outside of Almathera. Writing and 
supporting Photogenics was, and is, truly a 
team-effort and I thank you for this opportu- 
nity to put the record straight. 

Jolyon Ralph - Almathera 




I 

"3 



Sorry for any confusion on 
this matter, I'm sure your 
letter has set the record 
straight 



Ami5A i 



Amiga I Atniga 



AmigA [ Amiga 




urmnroMea 

Medtan 
MtxCoSotr 
Negative / 
Noise / 
Paper / 
PermecJ'' 



In December 1996, while I was awaiting the next load of Amiga magazines 
at my local magazine shop, I noticed the demise of Amiga Shopper and 
Amiga Gamer CD32. A sudden cold shiver caught my body. When I took a 
look at the size of your magazine (still excellent, by the way), I realised that 
this could be the start of the end! So this Inval Dutch reader wants to tell you 
something. 
It's not that I am negative, but I am living in a country with the highest software piracy 
rate and the lowest means of buying Amiga stuff. After the announcement of Commodore, 
many of my local shops suddenly stopped supplying Amiga hardware and software and 
(most of all) service. It started to make me worry about the future of one of the finest 
machines ever. 

Lots of friends turned towards the PC - "Because the games and hardware should be bet- 
ter and cheaper". Though ! do not agree (and 1 will NEVER sell my trusty A2000 and CD32), 
it is happening more and more. This also made me worry. 
So why is this take over taking so long? Why are the liquidators such a pain - don't they 
see that they are slowly destroying a fine piece of tpchnology? And again, these ques- 
tions worry me. 

I think the best way is to keep going and hoping that the VIScorp deal will be 

done soon, so new developments can start right away. And to all those Amiga freaks 

out there who feel the same but want to step to the PC platform, I would like to ask 

them: Why should you? 

All necessary and serious software is available on the Amiga as well. So that may not be 

the reason. Better games, faster programs? Only when you buy a state of the art Pentium 

200 MHz with lots of memory, hard disk space, expensive and fast graphics cards, SVGA 

multi-sync monitors and all for a 'bargain price' of £1,200? Don't make me laugh! 

So my advice: Think twice and ask yourself if you really need it. Do the things you want 
with the things you have and support you favourite machine as long as possible. 

^^ Tom "a bit worried" Broekmans (NL) 

Start of the end - I certainly hope not! It is inevitable however, that as 

_J people desert to the PC, there are going to be fewer people to read the 

magazines which is why some have had to close. It's unfortunate that 

Amiga Computing has, along with many other Amiga mags, had to drop in 

size. However, we will continue to support the many loyal Amiga users out 

there with best quality magazine we can - as well as considering other projects such as 

bringing Amiga Computing on-line (as well as producing the print magazine). 

Yes, it is frustrating that no deal has yet been finalised for the purchase of the Amiga 
- 1 don't think the liquidators are slowing things down on purpose and I'm sure they 
want to see the deal finalised. However, we may have to wait a while longer as the deal 
is no longer as clear cut as it once appeared (see news story last issue). There are other 
contenders who are hoping to buy the Amiga - which at least shows how much the 
machine is still wanted! 

I think other readers should take note of what you say though - why go and buy a PC 
when you can do everything you need to with your Amiga? Hang in there for just a while 
longer and wait and see what happens - we could be richly rewarded. 



tl 



Piioia^L'iwfjs. still strongty 
supported by Almathera 



Balling all 

Would you be interested in getting the full version of 
Amiga Computing Magazine delivered straight to your 
computer screen? We are considering bringing out a 
subscription service that delivers the current, full mag- 
azine straight onto the Internet. No more waiting for 
the postman or having to walk down to the shops. 

What's more, as well as getting the same content as 
you would in the print magazine, you will also be able 
to download everything that is on the coverdisks. And 
you don't even have to spend a fortune online to get 
all this - we will make it possible to download the 
magazine all at once, enabling you to read it at your 
leisure. Plus, we are considering other features includ- 
ing extensive review archives, Amiga-specific chat 
rooms and technical advice by Email columns. 

So at the moment all we need to know is "Would 
you be Interested?". It won't happen if you're not 
You're not committing to anything - all we need to get 
is a feel for the number of people who'd like such a 
service. Expected cost for such a subscription could be 



between S3 and S5 per month depending on the num- 
ber of extra features added. It will be available world- 
wide. 

Just by telling us your opinion on this, you will be 
entered into a free draw where you could win lots of 
goodies. 



Win! 

Software ! IBrowse andDigita Organiser 
Books ! Internet International Directory 
Games ! Pinball Illusions, Pinball Mania, 
Pinball Fantasies 



Simply Email tinah@idg.co.uk, type in your opinion, 
how much you would pay for such a service and any 
ideas you'd like us to incorporate, Or write to AMC 
Online, IDG Media, Media House, Adlington Park, 
Macclesfield, Cheshire, SK10 4NP. 



Amiga Computing 



MARCH 1997 



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Of there is one area computers 
have managed to revolutionise 
more than any other it has to be 
the music industry. The advent of 
digital recordings technology changed forever 
how recording were made and has gone on 
to produce whole new areas of music styles, 
without which the world would have missed 
out on Keith from the Prodigy. 

Thankfully, armed with your Amiga and 
even a measly amount of hardware and soft- 
ware, you too can jump in head first into the 
music world without having to re-mortgage 
your house, wife and children. A basic set up 
to get you started composing music on your 
Amiga would be: A sampler and some sort of 
stereo amplifier - that really is it. The amplifi- 
er does not need to be anything fancy to 
begin with, either a hi-fi or radio cassette 
player that has the correct inputs and outputs 
to make full use of your hardware. 

The type of sampler you choose depends 
on your budget and how keen you are. 
Luckily, there are good low, medium and high 
end choices for all Amiga owners, no matter 
what your budget or machine. 

If you just fancy having a quick dabble for 
fun, then whatever machine you have you 
will be better off going for one of the parallel 
port type of samplers that are on the market. 
The main three currently available are the 
Technosound Turbo, MegaioSound and GVP 
DSS8. All three plug into the parallel port of 
your machine and allow you capture stereo 8 
bit samples. 

Decent software 

All these samplers come with decent soft- 
ware that allow you capture samples from 
5Khz all the way up to 56Khz. They also pro- 
vide for direct to disk capture giving hard 
drive owners the option of playing with even 
longer samples. At around £30 all pro 
duce excellent quality samples, come 
with decent software and are 
cheap enough for you to buy just /- 
to try them out. 

Moving up the price scale 
a wee bit there is the < 
Aura 16 from HiSoft. This g 
PCMCIA device, even § .- 
though called the i 
Aura 16, allows you to j 



Quality is the key 

When it comes to actually sampling, you will initially want to get the best quality you can 
and then reduce the sample down to a level usable on your system. At the initial sampling 
stage, depending on your machine, you will have to set the sampling rate to what your 
machine can handle. The best minimum set up is an A 1 200 with 4Mb of FastRAM - with 
this you will be able to get quite long samples at high (requenciesf 4 1 Khz plus) and if you 
have a hard drive, all the mentioned samplers come with direct to disk sampling providing 
even more flexibility. People with lesser systems will still be able to get good quality sam- 
ple around the 32Khz level, you will just have to be a little more conservative on sample 
length. 



capture and play stereo 8 bit or stereo 12 bit 
samples. Normally the best quality samples 
the Amiga can play are 8 bit, but the Aura 
adds another 12 bit stereo channel that is 
mixed with the standard Amiga sound out- 
put. The actual Aura software that comes with 
the sampler works in full 16 bit quality, but 
you will still only be able to replay them in 1 2 
bit. 

The Aura software is very nice, giving you 
all the cutting, pasting and other editing tools 
you would want. Along with these are a stag- 



gering amount of filters many of which you 
may have to just ignore, but thanks to the 
built in FFT display you can get a good under- 
standing of what each filter does. There is 
even a MIDI sequencer built in so Aura can 
play back samples under external control. 
One final point is that OctaMED Sound Studio 
supports the Aura by giving you additional 12 
bit audio output via the Aura. 





K 



EEP ON TRACK 



you may have noticed I have talked a lot about 
how you can get the best samples possible, but 
not mentioned too much about what you can do, 
apart from fiddling with them in the sample edi- 
tor. Well, many moons ago when programmers 
wanted to add music to games they concocted a 
strange symbolic musk system and wrote a pro- 
gram called Sound Tracker. This gave them a 
simple way of adding music tracks to games and 
demos, as tracker modules are written in a way 
that was simple for the computer to understand. 
Unfortunately for the poor old musician, they 
had the task of learning this system and writing 
music with ft 
/ may have made trackers sound a little worse 



*-> -.*» 



flr i iigjugaf-'ig.j i ». 

slllilllisii 




titan they actually are. What they do is allow you 
to play samples at set times and at specific 
notes. By giving you a number of channels, to let 
you play multiple notes at once, you can produce 
fairly complex compositions. It is even possible 
to add effects to samples ployed using extra 
codes. 

These codes ore the crux of the whole prob- 
lem with trackers. Before you can really get into 
producing good songs you have to become 
familiar with all these codes, and for a beginner 
they can be a real turn off. Luckily all the mod- 

' , . i.l , , n. i. Possibly the most advanced trackers on the (_. 

em trackers do a good job of simplifying things ol ffw w|WWp 0elaME0 sound studio supports 

05 much as possible and good documentation loads at module types, can play up to 64 chin- 

should help newbies along. nela »• *< Ki quality and is dirt cheap too 



".'* T £_ 1 _*_i :, ■ *■'' 



nets at 14 bit quality and is dirt cheap too 



At the top of the range for big box Amigas 
!he best choice around is SunRize's board 
and a good second choice would be 
MacroSystem's Toccata board. Both offer the 



best sound quality around and can sample 
and replay better than CD quality 16 bit 
sound. The SunRize board has the best soft- 
ware support with the Toccata really being 



Mohr takes a look at some of the 
software and hardware that could help 
you break into the music biz 



developed to back up the V/Lsb motion cap- 
ture board, but it still offers exceptionally 
good sound quality and if you go for the Pro 
version, additional support is added for Midi 
devices. 

So you have the sampler and are ready to 
try getting some sounds into your computer. 
The first thing you need are good quality 
leads to hook all your bits and pieces togeth- 
er, Your main enemy when trying to get sam- 
ples is background noise or interference so 
we want to get off to a good start by having 
decent leads and general connections. Next 
you want to choose what the input is going to 
be, either from a microphone, tape or CD. If 
using a microphone, some sort of amplifica- 
tion is going to be necessary. 




Setting levels 

Once everything is hooked up you will need 
to set the levels to try and get the best sam- 
ple possible. Most sampling software has a 
monitor mode that gives you a real-time 
display of what the sampler is cur- 
rently receiving. You need to 
adjust the volume level as high 
as possible without distort- 
ing or saturating the sam- 
pler's inputs. On the 
monitor display you 
will see the current 
wave form as being 
received by the 
sampler, you need 
to set the volume 
as high as possible 
without the wave 




TechnoSound Turbo II 



A tittle on the old side now, but TechnoSound Turbo 2 

stiff provides all the editing tools you will need 




Aura's FFT display may seem just a meaningless jumble of lines, 
but it shows graphically what effect filters have on samples 



Jargon 

BOX 



Module ■ Once a piece of music has 
been written in a tracker program it is 
saved out as a complete module. 
Both the sound samples and music 
scare are contained in a single ftltr 
called a module. There are various 
different forms of modules, the most 
common being Protrocker and 
OctaMED modules, also common on 
the PC are Scream Tracker modules 

Channel * Allows a single sample to 
be played from your Amiga, which 
has four channels so can normally 
only play four sounds ot the same 
time, but with some clever mixing 
routines can appear ta hove a lot 
more 

HerU • Used to describe how many 
times something happens a second. 
When used in reference with samples 
it tells you how many times c second 



tflfi sampler takes c snapshot of o 
sound. So at !Q,G00Hz or fOKhz a 
sample is comprised of 10,000 sepa- 
rate samples 

8 bit ■ Describes the quality of a sam- 
ple, an 8 bit sample hos 256 sepa- 
rate levels and produces decent quali- 
ty sounds 

16 bit -A 16 bit sample has 65,000 
separate levels and produces perfect 
quality samples 

12 bit ■ Used by the Aura 12 bit quel- 
ity gives samples 4096 different lev- 
els 

MIDI ■ Musical Instrument Digital 
Interface. A standard way of allowing 
many different types of musical 
instruments and computer software to 
talk to each other 



touching ar flattening out at the extremes of 
the monitor display. 

Now you have everything hooked up, the 
input levels are not too high and you have 
the sampler set at a rate right for your 
machine. All you need now is something to 
sample, usually a good quality belch will do 
for starters, When making samples remem- 
ber to add a little extra time before and after 
doing the samples, this space can be cut out 
later and makes sure you get the whole 
thing first time. 



Tocatta r 3 

Samplitude 

software allows 

you sample and 

work with CD 

quality samples 




EXAMPLE IT AGAIN SAM 

The current Aura and Technosound Turbo sampling software might be line forgetting sam- 
ples onto your computer and although they do come with the basic editing tools and have 
a fair few filters, neither have been updated for a long while and there's a good chance 
you will want more power from your sample program. 

One that is right up to date is SoundFX. It gives you a font sensitive, mufti-windowed, on- 
line help, style guide compliant interface. As I well know, looks aren't everything, but 
SoundFX does not disappoint in the features department. Along with a shed had of filters, 
operators, ARexx scripts and some advanced editing controls SoundFX can replay samples 
in both 8 and 14 bit quality and takes advantage of the AH I system allowing replay on nor- 
mal Amiga hardware, Delfina, Wavetoo! and Toccata board. 

AHI is a fairly new development of more use to big box user, even though it does sup- 
port the Aura for sampling on A600 and A 1200 machines. It is an attempt to bring retar- 
getabfe audio to the Amiga and does for sound cards what CyberCraphX did for graphics 
cards. It has been used by Shopeshifter to add sound to the Mac emulation, so big box 
Amiga owners can have CD quality sound from all their Mac programs. Even for the stan- 
dard Amiga audio it provides enhanced 14 bit replay for programs that support it 



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Wiih a good range ol supported sample types and large number of quality operators, 
SoundFX has all the power you need and lor 15 quid it's another bargain program 



Once you have some samples you will 
want to prepare them for use. For stand 
alone samples, apart from running them 
through filters or reducing their play rate, 
what you get from the sampler is pretty 
much it, but there are a few other things that 
become important for music samples. 

Loop the loop 

Looped samples are quite common and 
usually comprise of either a backbeat or 
some orchestral accompaniment, usually 
violin. To get a decent loop, the start and 
end points of the loop both have to be at 
the same level, otherwise you get a nasty 
clicking sound as the sample loops. A good 
way of to get a perfect loop is to place start 
and end markers and get the sampler to 
constantly play the sample, then slowly 
adjust these points until you get a seamless 
sounding loop, crop the sample and save it 
off. 

Finally, remember when sampling real 
instruments that a single sample is usually 
not going to be enough. Guitars are a partic- 
ular problem for computers and will usually 
require a good number of separate samples 
to be able to reproduce a range of different 
chords and styles. The same goes for other 
most instruments, to be able to reproduce 
the entire dynamic range of a piano a few 
samples taken a few octaves apart will be 



necessary - again do the same for chords. 

You should now know all the basics to get 
writing music on your Amiga, If you find you 
have been bitten by the music bug the next 
stage is to start getting kitted out with some 
Midi equipment but that is another story. 




Technosound Turbo 

First Computer Centre 

Phone: OH 3 231 9444 

Price: £29.99 

Aura 8/ 16 

HiSoft 

Phone: 0500 223 660 

Price: E34.95/E99.95 

Toccata 

White Knight 
Phone: 01902 822 321 

OctaMED SoundStudio 

First Computer Centre 

Phone: 0113 231 9444 

Price: £22.99 



Amiga Computing 



MARCH 1997 



0cott Hallam's love affair with dance 
music began back in 1988 when Acid 
House was sweeping the nation. 
Manchester was the epicentre of the 
Summer of love and a new club was opened on 
Manchester's Whitworth Street called the Hacienda. 
Like many other people at the time, Scott was 
completely enamoured with this new musical form: 
"The music had energy, it was aggressive with a 
sound of it's own - new, fresh and full of power". 
After a few years clubbing and buying almost every 
House track he could get his hands on, Scott grad- 
ually got to know people who were compiling their 
own tracks. 

After visiting a House musician, Scott was 
inspired to start creating his own tracks. 
Collaborating with Mark, Scott got to know the 
equipment needed and the processes of creating a 
decent tune. In addition to learning how to use mix- 
ers, drum machines and keyboards, Scott was intro- 
duced to the Amiga. 

Starting off 

Bitten by the bug, Scott started to build his own 
recording studio in earnest. Starting off with an 
Amiga 500 and turtitable, he used the Amiga for the 
turntable and for internal samples. After acquiring a 
Roland D10 Keyboard, Boss SE50 Effects Drum 
Machine, and other gizmos, Scott came to realise 
the true strength of the Amiga. Although very adept 
at sampling, the Amiga was also extremely useful at 
managing external sound sources. In the fledgling 
.studio the Amiga was at the heart of the system, 
connecting and controlling everything. 

Remarkably, seven years on, Scott is still using an 
Amiga despite having bought a 186 PC a year ago. 
Although some of the music software available for 
the PC looks good, the PC didn't cut it when it , 
came to handling the large amount of data /',. 
required 



Whilst the Amiga could control and sequence every- 
thing almost flawlessly, the PC had the irritatingly 
habit of crashing almost every time it was used. The 
Amiga, in Scott's words, "Has only crashed about 
twice in its existence" Because of the architecture of 
the system and the fact almost every component is 

Hugh Poynton talks 

to musician Scott 
Hallam about the 

place of the Amiga 

in the modern 

recording studio 



made by the same company, there are no incompat- 
ibility problems between sound cards, graphics cards, 
memory boards and the like. 

Scott continues: "What I like about the Amiga is 
that it is all in one, you don't have to worry about get- 
ting compatible components, its all done for you. You 
just get a hard drive for it and you're away. Its also 
quite versatile, I would have loved to have got into 
the video editing side of it. There are a lot of Genlocks 
available for Amiga. Pretty good machine as long as 
you've got the memory for it.." 

A remarkable number of people still use Amigas to 
create dance music Not as many professional studios 
use Amigas because in a full recording studio there are 
probably specialised machines - such as the industry 
standard Atari or the new Atari Falcon that are too 
expensive to be owned privately. 

Future magazine publish CDs full of home produced 
tracks that are often listened to by industry A&R people. 
If deals are signed and contracts drawn up, chances are 
they will stick with the Amiga because they know how 
to use it and are comfortable with the machine and its 
abilities. 

A British trio calling themselves Conemelt are on the 
prestigious Andy Wetherali label. They use three linked 
Amigas because they are inexpensive and on one 
machine you could process 16 MIDI channels, with 
three networked you could run 48 channels making for 
a pretty rich blend of sounds. 

asked Scott to show me the process undertaken to 
produce a new track. Amid the organised chaos of his 
recording studio sat a little A500 surrounded by 
machines that wouldn't have looked out of place on 
the dashboard of the space shuttle. Like any other 
musician, Scott's primary requirement is inspiration, 
you need some place to start. 

Get the idea in mind, be it a melody or a 

drum loop or a sample - put the first thing 

down. Find the sample you want to use - 

before or 

after 







writing the track - trim the start and the end 
point so it'll loop OK. This is basically just a mat- 
ter of assigning the sample a key and then plac- 
ing it in the track. You could play the whole 
track with samples but it takes away the origi- 
nality, better to disguise samples". 

He continues: "For example, with a break- 
best, instead of just having it loop over and 
over again you have your own version of that 
breakbeat. You might have the end at the start, 
the start at the end or just chop it up a bit. 
That's how a lot of the jungle tracks are made - 
rolling snares, things like that." 

With the sheer amount of high tech electri- 
cals, producing dance tracks can't come cheap. 
I asked Scott just how much money was 
required to equip a basic studio: 

"You would really need an Amiga 500 with 2 
Meg memory and 80 Meg hard drive. This 
wouldn't be particularly costly. As for software, 
you'd need something like Music X v2 for 
sequencing external sounds. Lots of companies 
make classic sounding modules, such as 
Roland 303 drum machine sounds, but these 
modules don't have quite the same effect as 
using the original machines themselves." 

"Alternatively there is the Korg sound mod- 
ule (£600) - although this will have loads of 
sounds and samples, you won't be able to take 
samples on it You will need a sampler as well 
and a keyboard route through the Amiga. The 
keyboard to trigger everything through the 
Amiga, which tells it what to play, and then into 
the sound module for string, piano, bass line 
and so on." 

"Then the sampler will be used for drum 
loops and vocal snatches. I'd recommend the 
Ovation Bass Station for analogue stuff, it has a 
simulated 303 sound, a very deep baseline and 
is one of the best products of 91/95. You don't 
really need a big set up, but if you get into it you 
just collect more and more equipment." 

"You will need a mixer as well, a 16 channel 
one. FX - you want reverb and echo. You can 
get FX machines for about £300. You would 
also probably require a DAT - its what everyone 
uses. Maybe even a multi track recording sys- 
tem. This will mean that instead of recording a 
tune onto the DAT as one track which you can't 
over dub, using a multi track, it can be run in 
time with the Amiga. This allows you to add 
more sounds, beef up bass lines and so on. The 
basic set up including an Amiga, keyboard, FX, 
DAT, mixer, sound module and sampler and 
drum machine would cost between £3000 and 
£4000." 

Producing professional quality dance tracks 



Other amiga musicians 



Cone head are Ashley Marlowe, Nat Mel tors, Grant 
Newman - a British trio that debuted over a year 
ago with the album "You F**kers F**ck" on their 
own New Ground label. For their second album 
"Confuse and Destroy" they are signed to Andy 
Wetherall's Audio Emissions Output label. 
Their own particular brand of 'radical techno' 



Eric Cieseke (aka Sidewinder) is one of the best 
known Amiga-using musicians. Eric has been writing 
music on the Amiga for about seven years and even 
designs the inlay cards for his CDs using an Amiga 
3000. The Texan musician draws influences from his 
travels around the world (having lived on about every 
continent bar Antarctica). Essential discography tracks 
his development in the computer music scene since 
the late 80s. Starting in 1990, Sidewinder started cre- 



has been likened to a 'robo-Rottweiler that is 
intimidating, charming, aggressive and playful at 
the same time' or as 'sublime, warped, jazz-tinged 
and flipped-out techno that could cut you in half 
with a feather 1 . The Tunbridge lads use three 
linked Amigas to produce their own unique 
sound. 



ating music in MOD format and became one of the 
best computer musicians in America and beyond. 

There are four tapes released by Sidewinder since 
1992. Technology Bytes Volume I & 2, Best of 
Hardcore! and InsatJa Fantasy. Future Shock 2 fea- 
tures songs from Technology bytes including the 
remixed Liverman and Sidewinder's extremely ener- 
gised anthem Spanish Armada is featured on his 
upcoming Analyzer CD. 



Perhaps the most 

souped up A500 

you wilt ever see 



And thats just 
one waW 





could hardly be considered cheap but if the 
equipment is picked up and accrued over a few 
years, the costs don't appear so intimidating. 
For Scott, at least, it looks as though his passion 
for producing dance tracks has paid off. Early in 
1996 Scott decided the time had come to 
release some of his work. 

Deciding on an EP, he choose five of his best 
tracks (not an easy task as by this point he had 
more than 40 DATs of his work). After remixing 
and touching up the best tracks, Scott took his 
EP compilation to Pure Music Manufacturing 
in Manchester and had 500 copies 
produced. 

The records have received a 
fair bit of airplay on the 
radio, mainly Kiss 102, 
with DJs such as John 
Berry and 808 State 
playing tracks on 
their shows. Chris 
Evans has played 
tracks on the 
Breakfast Show 
and major 

record compa- 
nies are show- 
ing a keen inter- 



est. Scott plans to release more tracks in spring 
'97. There's every chance that, if in 1999, club- 
bers are going mental to a Scott Hallam tune it 
was probably pieced together 
on an Amiga. 




himself 



Amiga Computing 



MARCH 1997 




J>m< 






L 

4 






Of you use a photocopier to make a 
copy you go to the machine, place 
the document to be copied inside, 
_ press a button and wait for the 
device to do its job. It's likely you do all this 
without really knowing what goes on inside - 
you just know what input is required (the doc- 
ument to be copied) and what must be done to 
start the copying process. You also know that 
some results will come back i.e. a copy of the 
input document 

This information hiding 'black box' concept is 
an effective way of protecting a user from 
unnecessary complexity. For the C programmer, 
there is an equally effective facility - the C func- 
tion. This provides similar capabilities and 
because of this, functions are the essential 
building blocks of all C programs. 

Many functions, like printfO we used last 
month, have been found to be so useful they 
are provided with all C compilers. The Amiga 
also has its own function libraries and we'll see 
later how these are used for handling Intuition, 
graphics and so on. Often however, you'll need 
to create your own functions. 

Function Definitions 

Listing 1 provides a general description of a C 
function whilst listing 2 shows a simple exam- 
ple which calculates the area of a rectangle by 
multiplying its width and length values togeth- 
er. This latter definition uses C's * operator to 
indicate multiplication and give us our first 
encounter with some variables. 

Variables represent areas of memory that 
you can use for storing information and, just as 
with languages like Basic, it helps to use names 
that mean something. Needless to say I have 
defined a variable called result - because in this 
instance that's exactly what it is being used to 
store. 

The expression 'int', incidentally, is just C's 
way of describing a variable that can store an 
integer (a whole number) value. The width and 
length parameters used in the function defini- 
tion are also variables (again defined as inte- 
gers) but, because they represent the function 
arguments, take on whatever values are sup- 
plied when the function is used. Inside the func- 
tion however, these items are used just like any 
other variables. 

The return() statement indicates the value to 
be returned to the caller and any valid C expres- 
sion may be used inside the parenthesis. 
Functions do not have to provide a return value 
and a retumQ statement without an expres- 
sion, or in fact no return() statement at all, both 
result in no actual value being returned. It's also 
perfectly legal to ignore a return value, although 

□ i 



More help for 
aspiring C coders 
as Paul Overaa 

puts function use 
under the spotlight 





un co on 



2) 



return-type function-naae ( paraieter list ) 
< 

variable declarations 
appropriate C statements 
) 

Listing 1: In general C functions 
have this sort of layout 

in the case of our example function, it would 
make little sense to carry out the calculation if 
you weren't going to use the results! 

So, the listing 2 function definition tells us 
AreaO is a function that expects two integers 
representing the width and length of a rectangle 
- and returns an integer representing the area of 
that rectangle. Using the function is easy - if, for 
example we have a variable called 
rectangie_area that we want to set to the area 
of a 6 unit by 8 unit rectangle we just write: 

rettangle.area = Area(S,8); 

C evaluates the right hand side of the expres- 
sion by making a call to the AreaO function 
(using the parameters supplied). Then it assigns 
the function's return value to the variable on the 
left hand side of the expression. The result - rec- 
tangle_area gets set to 48! 

To be honest, the operation of multiplying 
two numbers together, which is all Area() does, 
would not normally be written as a function - 
you'd just work out the result using the state- 
ment width*length. It must be said however, 
that if you were going to define a function for 

LBliB 



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This month's example can be compiled in 
exactly the same way as last month's code 



int Anitint width, int length) 
< 

int result; 
result=«idth'length; 
re turn! re suit ); 
1 
Listing 2: An example function definition 

doing this you could do it more concisely by 
using the function's arguments directly: 

int Areatim width, int length) 

i 

returnUidth'Length); 

) 



int Areafint width, int 

I ength){return(width* length);} 

Notice that C, unlike other languages, isn't par- 
ticularly fussy about the physical layout of the 
source code. 

Some Example Code 

On the coverdisk you will find a short program 
that makes use of this AreaO function along 
with a few extra notes about the variable and 
function naming conventions I use. One thing 
you will notice in this month's source is an ANSI 
C function declaration statement called a proto- 
type 

int Areafint width, int length); 

This looks pretty much like the first line of the 
function description itself, with a semicolon 
tagged on the end. It's job is to provide an ini- 
tial definition of the variable types being used 
which then allows the compiler to check all 
subsequent function use is correct (pre-ANSI 
compilers were not able to do this). 

Needless to say there is plenty more to be 
said about functions but it's best to deal with 
individual issues as they crop up within exam- 
ple code. So, although next month it's C vari- 
able types and operators that come under the 
limelight, you will in fact be also be learning a 
little more about function use as well. /f>f 



Amiga Computing 



MARCH 1997 



^^^ "d Web surfers eager to investigate 
m ^ Y^ fr* programs reviewed in these 
™ _ W pages, but rtot so keen on sifting 

■^•^ through Aminet to find them, might 
want to visit the Public Sector Web site at 
http://www.dcus.demon.co.uk/ sector/sec- 
tor.html (or follow the "Software" link from the 
Amiga Computing homepage). From here you 
can download the archives from Aminet at the 
dick of a button, as well as search through vari- 
ous indices to find and download software 
reviewed in previous issues. 

If you don't have the luxury of an Internet 
connection, do not be alarmed if you spot an 
item in these pages that is listed as available 
from Aminet The chances are your favourite PD 
Library will stock the program anyway, but if 
they don't you might want to contact one of sev- 
eral libraries who will download stuff from the 
archive for a reasonable charge - for instance, 
Your Choice PD offer such a service. 



Ptrbfre Sector 




Dave Cusick 

gives it some gas 
in the PeeDee 
porsche... 



remx/trattfcsfaiitB ffiffits [yrytfmgBe 



>|H*iN*i-lb'iii j M "l t In it ni rt*ilBni " * iil ^-—-J "W- 



; i.-iar-i-i^-i-iiSt—..... 






Make the Public Sector Web page 
your first port of call on the Internet 



Into The Deep 



Classic Amiga Software 
1 1 Deansgate, Raddiffe 

Manchester M2 

(Tel: 0161 723 1 



Ll 



Lane, 
iverpool L37 
(Tel: 01704 834335) 
(BBS: 01704 834583)' 

Your Choice PD j 

39 Lamb ton Road, Chorl 

Manchester M21 OZJ 

(Tel: 0161 881 8994) 



Qubble Pictures 



Produced by: Hubble Space Telescope 

comet team 

Available from: OnLine PD 

Disk No: 0X351 




ITHusicline Editor vl.14 



Programmed by: Musicline 

Available from: Aminet 
(as mus/edit/mlinell5.lha} 

The Musicline Editor has apparently been 
four years in the making and when you load 
it up you won't fail to be impressed by the 
sheer wealth of options available. In fact, 
because the programmers have deliberately 
set out to make the editor totally different 
from the numerous Protracker clones already 
in existence, using the Musicline Editor can at 
first appear somewhat daunting. 

The features list is frighteningly long, Music 
can be created using four or eight channels, 
using notes covering five octaves; sound sam- 
ples can be up to 127k in length (significant- 
ly bigger than with ProTracker, which if mem- 
ory serves me correctly only allows 64k sam- 
ples); each tune can include up to 255 instru- 
ments with which a huge variety of effects 



at 8 a « » ■ m a m a m n m n 




Forget about ProTracker clones - just 
get hold of the Musicline Editor as 
soon as possible 



In July 1992, the Shoemaker-Levy 9 comet 
began to break up as it passed too close to 
Jupiter. Fragments of the comet began to col- 
lide with the planet and two years later frag- 
ments were still impacting on the surface. 
Scientists estimated at the time that the com- 
bined energy of the impacts would be rough- 
ly comparable to a million hydrogen bombs. 

Fortunately for fans of spacey images, by 
July 1994 the Hubble Space Telescope (of the 
famously dented mirrors, if I'm not mistaken) 
was on hand to take some snaps. And very 
exciting they are too. 

Actually, whilst some of the pictures prob- 
ably will not mean a great deal to anyone 
other than astronomers (despite the interest- 
ing comments from the comet team which 



iiliiuiiiiuifii 




The Musteline Editor is absolutely 
bristling with powerful features 

may be used and ProTracker modules can be 
loaded and modified. In short, Musicline 
Editor can do more than pretty much every 
other non-MIDI music composition program 
in existence - which explains why the authors 
have made it Shareware, with a £16 registra- 
tion fee. 

The effects that can be applied to instru- 
ments can all be adjusted to suit - for 
instance, if you chose to use an envelope you 
could alter the attack, delay, sustain and 
release characteristics and if you chose to 
apply tremelo you could opt for one of four 
wave types before playing around with the 
speed, depth, attack and delay. In other 
words, once you get to know your way 
around the interface, it's possible to hone 
your compositions so they sound exactly as 
you would like. 

The example modules supplied with 
Musicline demonstrate just some of the 
power of this excellent editor. No serious 
Amiga musician should be without it. 




accompany many of them), they are never- 
theless quite fascinating in a strange, cosmic 
sense. Indeed, after reading some of the truly 
stupendous figures involved (for instance, 
Jupiter was approximately 477 million miles 
from Earth when some of the images were 
taken) and working my way through the 19 
Jpegs included on the disk, I suddenly began 
to feel extremely small and insignificant. 



Amiga Computing 



MARCH 1997 



Qemple of Everlasting Light 



You may remember that last month Public Sector featured a sort of "Perfect PD Past and Pathetic PD Present" thing. Well, focusing on pathetic stuff struck me as 
just a tad too negative, so I thought instead I would expand on the Perfect PD Past idea to include a selection of themed gems from the last few years. This month, 
The Simpsons... 



Homer 1.6 

Programmed by: David Swasbrook 

Available from: Aminet 

(as uti!/wb/Homerl5.lha and 

util/misc/Homer 1 6u.l ha) 

Itch & Scratchy #2, #3 and #4 

Programmed by: Chrome Australia 

Available from: Online PD 



When I first reviewed Homer last year, I was a 
relative newcomer to the world of The 
Simpsons. Back then, Sky viewers were treat- 
ed to an hour a week of what I described at 
the time as "An often hysterical, constantly 
sparkling satire on modern life American 
style." Nowadays, lucky satellite subscribers 
get daily doses of The Simpsons and (after a 
long wait) now there are even 22 minutes of 
Springfieldian fun on terrestrial TV every 
weekend. 

Unfortunately the BBC have seen fit to slip 
The Simpsons into a particularly inappropri- 
ate slot between "classic" Tom And Jerry car- 
toons and the painfully populist Noel's House 
Party. This ensures that practically everyone to 
whom the program would appeal, if only they 



caught a glimpse, is in actual fact 
eating their Saturday evening 
meal when the program goes 
out. Some bright spark at the 
Beeb has also decided that rather 
than showing the episodes in any 
sort of order, it would be better to 
transmit the very cheesiest and 
possibly least funny episodes 
ever made before even thinking 
about running some of the all- 
time classics. Still, I suppose we 
can't have everything... 

Despite the Beeb's best efforts 
to suggest they were right all 
along and that The Simpsons is completely 
unsuited to terrestrial TV, I know of at least a 
dozen recent converts and it's with them in 
mind that I thought Homer was worthy of 
another mention in these hallowed pages. 
Let's make no bones about this: Homer is a 
totally useless program. However, that does 
not stop it from being a must-have. The sim- 
ple fact is that 22 minutes of Homer Simpson 
per week is not enough to sustain ardent 
D'oh-votees of the Great God Blubber himself 
and the prospect of having everyone's 
favourite fat American numbskull sitting on 




It's the Itchy & 
Scratchy show 




the Workbench and sharing 
pearls of wisdom (in 
between belches) is just too 
attractive to pass up. 

The Workbench version of 
Homer relies on sampled 
sounds, plenty of which are 
actually included in the vl.5 
archive. If - woe betide • you 
should tire of the supplied 
speech snippets, adding new 
samples is a straightforward 
process. You could of course 
sample Homer yourself with 
the aid of a VCR, a Scart 
cable and a sound sampler, but Internet users 
might like to visit http://www.snpp.com/ 
which, along with more Simpsons-related 
information than you are ever likely to wade 
through, contains hundreds of links to 
Simpsons sample archives. 

Of course, Homer isn't the only star of The 
Simpsons. The cat and mouse duo Itchy and 
Scratchy have supplied their fair share of 
memorable moments in the past, with their 
horrifically violent adventures figuring promi- 
nently in some great Simpsons episodes. 

When I first reviewed Itchy & Scratchy ani- 
mation disks #2 and #3 a couple of years 
ago, I had no idea they were Matt Groening 
creations. Twenty-two issues later, the anima- 
tions are just as colourful and comical. 
Admittedly they only last around 30 seconds 
each, but are all extremely entertaining and 
certainly liable to be loaded up more than 
once. 




They may have been so violent that Marge Simpson ...but the Itchy & Scratchy cartoons are 

didn't want her kids to watch them... amongst the greatest ever created 

CJagic Theatre 

Human beings are, on the whole, critical beasts. Although for the most part only the very best in Freeware and Shareware makes it into these pages, doubtless there 
has been the odd occasion when you have flicked through Public Sector muttering to yourself "I could do better than these poor PeeDee efforts", or something. So 
here's your chance to prove it. 

Here's the Bobby Moore: Cram your best efforts onto a 3.5", slap it in a padded envelope with a covering letter and wang it with all haste in our general direction, 
pausing only to mark the envelope with "Reader Submission" in addition to the usual Public Sector address. Some days later when said envelope tumbles gently through 
my letterbox, I'll tear it open, shove it in my drive and don my evaluating cap, with the creme de la submissions earning reviews in these pages as well as highly desir- 
able prizes for their creators. 

Dear reader, is this not music to your ears (or, erm, candy to your eyes)? Don't dawdle for another moment - get those submissions in the post before Tina changes 
her mind about the prizes... 



Amiga Computing 



MARCH 1997 



Qmart Dogs 

Games Blaster 

Programmed by: Stuart Beatty 

Available from: OnLine PD 



PlayStation Cheats 

Programmed by: an anonymous 

Web author 

Available from: Classic Amiga Software 



Games Blaster is a disk full of game cheats, 
which are unsurprisingly presented in 
Amigaguide format, making the guide clear 
and simple to navigate. Scores of games are 
covered, from the Addams Family to Zool 2, 
with passwords, type-in cheats and suchlike 
all included. 

PlayStation Cheats, on the other hand, is 
simply a text file which has been slapped 
onto a disk. Again, plenty of games are cov- 
ered so if you have decided to invest in one 
of these extremely popular consoles for gam- 
ing purposes, but you're struggling with the 
latest expensive smash hit, you'd do well to 
consult this disk. 

As an added bonus, the PlayStation Cheats 
disk includes an excellent little Space 
Invaders clone which, in a fit of originality, the 
author saw fit to call Space Invasion. It does- 



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Do not underestimate the 
power of, erm, Space Invasion 



n't compare too well with Wipeout, but it is a 
playable version of a golden oldie which will 
remind you of the days when men were men 
and arcade games never cost more than ten 
pence. The kids of today don't know they're 
born, I'm telling you... 




t H>» I 1Wr«o 






■Fnia 



- In ,Jjy 

Fostiir 

1st Diuer—uc 

2nd riuwtH — -up 



i' 1 .*■; i ng Tips! 



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You wl II now be- in 4 rowi «i t;{* a 
■jt*ad of chooiiri'i on* at these 
du cor* *crmi *noTh*r roon full 



Th? [Sfjacchjrl 



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hit th* ECccapvT key 
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wstkin<i I*fl until) 



IV/fh Games Blaster 
you'll be nbte to 
complete that 
classic even it 
you're completely 
useless 



AN KKK 

vO-77 

Programmed by: K-P Koljonen 

Available from: Aminet 

(as game/2play/tankkk.lha) 



Tankkk is an extremely playable shoot- 
em'up which allows 2-4 players to take 
control of tanks and trundle around a 
maze shooting each other. The objective is 
straightforward: Destroy your opponents. 

The tank battle can take place in one of 
six mazes and in preference to ordinary 
bullets you can opt to fight with bullets 
that keep bouncing off walls until they hit 
something. Once a certain number of bul- 
lets have struck a tank or it collides with a 
wall once too often, it will begin spinning 
around in circles and eventually explode. 
When only one tank remains, a statistics 
screen appears telling each player just how 
accurate their shots were. 

The graphics are clear (though function- 
al rather than spectacular) and the sound 
effects are suitably noisy, but without a 
doubt Tankkk's biggest asset is its sheer 
payability. As with other PD multiplayer 
gems such as Dogfight and Bratwurst, 
you'll find yourself having "just one more 
game" worryingly often as you try to exact 
revenge for an unlucky loss. 




Knack: compress files with ease, and 
perform some other everyday operations 
whilst you're about it 




light Control 



Programmed by: Paul van der Valk 

Available from: Aminet 

(as game/misc/fl ightcontrol.lha) 

This is a curious game in an embryonic but 
fully functional version 1 ,0. As with Fireflies 
last month, in its current incarnation the 
program is interesting and strangely 
absorbing though lacking in long term 
appeal. With development it could become 
an accomplished offbeat attention-keeper. 

Flight Control is based on an old 
Microprose game of the same name. The 
objective is basically to guide aircraft to 
their destinations safely, but in practice this 
is not as easy as it sounds because with 
several planes airborne at any one time, 
there can be a lot to think about at once. 

It's not a good idea to keep an aeroplane 
waiting on the ground for too long before 
allowing it to take off. Once airborne, dif- 
ferent types of plane move at different 




speeds towards their destinations. At any 
time a flight can be selected and new 
orders issued regarding the direction and 
height the plane should take. If two aero- 
planes travelling at a similar height enter 
the same map area, they will come into 
conflict. 
Some of the improvements the author is 



Flightcontrot: 

Do that Air Tr.itlio 

Controller thang 

planning include adding sound effects and 
fancier graphics, building in a career mode 
so the game has some sort of eventual 
objective and incorporating disasters. As it 
stands, Flight Control is curiously com- 
pelling but ultimately unfulfilling. When the 
proposed additions are implemented it 
should definitely be one to look out for. 



Amiga Computing 



MARCH 1997 



Hey dude Qtoms 




I want to hear from you if you have 
any program, whatever its purpose, 
which you consider worthy of review. 
Whether it will be freely distributable 
Public Domain, Shareware or 
Licenceware, if you feel it is of suffi- 
cient quality to merit coverage, stick 
it in a padded envelope and send it 
in with all haste. 

Although Public Sector cannot possi- 
bly hope to cover all submissions, I 
promise 171 at least look at your work 
- even if it is yet another Lottery pro- 
gram or Klondike cardset It does 
make my job a lot easier though if 
disks are clearly labelled. 
Please also include a covering letter 
detailing the disk contents and price 
and giving some basic instructions. 
The magic addr~ 

Dave Cusicf 
PD submissio 
Amiga Computing 
Media House 
Ad ling ton Pai 
Macclesfieli 
SK10 4NP 



Programmed by: Michele Berionne 

Available from: Aminet 

(as game/think/Atoms3l.lha) 

Based on an old Atari ST game, Atoms offers 
brain-bending fun for up to four players. If 
you don't have any friends (either in the 
room or in the world), the computer can play 
for up to three people or you can simply 
choose to play with less than four partici- 
pants. 

Each player takes it in turns to place an 
atom in a square on the gameboard. Players 
can only place atoms in empty squares or in 
squares containing their own coloured atoms. 
If too many atoms are placed in a square, the 
atoms become unstable and explode. 

The number of atoms which will cause an 
explosion varies depending on the position of 
a square on the board - corner squares can 
hold only two atoms, edge squares hold 
three and other squares hold four. When the 
atoms in a square explode, neighbouring 
squares are showered in atoms of the same 
colour, 

It all sounds horribly confusing, but in prac- 
tice makes for an engaging game combining 
luck and skill. With passable graphics and 
nice sound effects too, the only thing Atoms 
can really be criticised for is the dreadful 
music which will have you reaching for the 
volume control within moments of first load- 



EJatrix Generator 



Programmed by: Mathieu Dhondt 

Available from: Aminet 
(as game/role/SRunMatrix3J3.lha) 



In the past I have hypothesised in these 
pages that Rawk music appreciation is, for 
many people, a fundamental part of the 
adolescence experience (although I'd like 




The Matrix Generator doesn't took too impressive but wilt 
be a great betp to Sbadowrun GMs 



to re-emphasise that I, like most of the AC 
staff with the unfortunate but notable 
exception of our beloved editor, managed 
to avoid succumbing to it). There is a sec- 
ond, perhaps equally common, phenome- 
non which is particularly prevalent in males. 
Allow me to elucidate. 

Many hours of my early teenhood were 
spent hunched around a dinner table rolling 
dice, calculating experi- 
ence points and consult- 
ing colourful maps of fic- 
titious worlds. Yes, I was 
a roleplayer. Perhaps it 
was to escape from the 
obligatory teenage angst 
or perhaps it was just 
because Manchester 
United were hovering 
dangerously close to rel- 
egation - who can tell? 
Suffice to say that for 
some time I wasn't at a 
loss for something to do 
in the evenings and 
weekends. 

My obsession began 
with the seminal fantasy 
RPC that was Dungeons 
Si Dragons and 1 confess 
that over a couple of 
years I accumulated an 
obscene amount of rule 




Atoms: Mind-boggling tun, or something 

ing the program;. 

Atoms is Shareware and the registration 
fee is 1 5,000 Italian Lira. In these days of con^ 
stantly changing currency exchange rates 
(and Italian governments, the cynical might 
say), I'm not exactly sure how this translates, 
although I believe it is probably about £6 
(don't you just love the Lira?) For your trouble 
you will not only receive peace of mind and 
the knowledge that you're helping sustain the 
Amiga in these troubled times, but you'll also 
get a disk full of games by Michele. 



books, adventure packs and copies of TSR's 
ever-so-slightly biased Dragon magazine. 

I later left the confines of the fantasy 
environment to guide teams of intrepid 
spacefarers around the universe in 
MegaTraveller. At the same. time, one of my 
roleplaying friends made the leap from 
Runequest to Shadowrun. Shadowrun is 
based around a Gibson-esque cyberpunk 
theme, but as an added twist, fantasy crea- 
tures such as elves feature too. 

However, the main thrust of games I par- 
ticipated in was always the technological 
aspect of cyberpunk life and as such my 
character became an accomplished hacker 
and broke into several large corporate com- 
puter networks. These networks were called 
matrices and invariably the gamesmaster 
would not let me hack into one unless he 
happened to have prepared it in advance, 
because otherwise the game would grind to 
a halt for ten minutes whilst he rolled some 
dice and consulted his tables to generate a 
matrix. 

Shadowrun CMs will therefore consider 
the Matrix Generator something of a god- 
send - in a matter of seconds it can gener- 
ate an entire computer system, which can 
then be printed out for reference. Whilst it 
clearly caters only for an extremely small 
number of people, this is the sort of simple 
but useful program that the Public Domain 
was made to house. 



Amiga Computing 



MARCH 1997 



Ot seems to have taken an eterni- 
ty to get hold of a copy, but 
finally I have managed to get 
my grubby mitts on this latest 
Amiga art package. At a time when the 
Amiga's future is no more clear than it has 
been at anytime in the last couple of years, 
it is quite a shock to find a company show- 
ing as much faith in the Amiga as Haage 
and Partner. Following the release of its 
C/C++ compiler just a few months ago, jj, 
now has what is supposedly Photoshop ffl 
the Amiga, a bold claim for any packages 
make on any platform. 

It has to be said though that any njffll 
Amiga art package is going to have to be 
something special to make its mara( 
Looking at the current range of programs 
out there, Amiga users have a great deal to 
choose from already. 

For bitmap work there is DPaint,' 
Brilliance and the latest version PPaint. For 
image processing you have ImageFX and 
AdPro not forgetting public domain entries 
ImageStudio and ImageEngineer. And then 
for 24 bit work you could again choose 
Brilliance, XiPaint, Photogenics or, for the 
rich, TV Paint. So for ArtEffect to succeed it 
may very well have to be as good as 
Photoshop. 




TWO DISKS 

The whole ArtEffect package only takes up 
two disks so installation using the Amiga 
installer takes no time at all. When you first 
run it you must choose what screen mode 
to use. ArtEffect can use any Amiga screen 
mode from 16 to 256 colours and if you 
have a CyberGraphX card you will be able 
to make full use of it and take advantage of 
the 15 and 24 bit screen modes. One point 
to note is that ArtEffect needs a screen at 
least 400 pixels high, other wise the GUI 
will not fit. 



I Could an Amiga art package 
even come close to challenging 
Photoshop? Neil Mohr sees if 
the rumours are true 



JEW FORVl .5 

Support for Ham8 mode 
(A1200,A4000) 

This is a bit of a mixed blessing depending on how you look 
at it With the HomB mode you generally get a much better 
colour representation of the picture, indeed it is much better 
than Photogenics' own HamB mode. On the down side, 
screen update is dog slow and Haage & Partner themselves 
only recommend it for when you are image processing 

Plug-In MotionBlur 

A free new plug in allows you to add motion blur to your pic- 
tures, hence the name MotionBlur plug in, its all clever stuff 

Plug-In Tile 

This module fills the complete picture with the current brush 

Plug-In Makefile 

This module creates a tile that can be used with the module 
tile to create an 'endless' texture. This actually has a useful 
application for Web pages as you will be able to make seam- 
less backdrop images in no time at all 

Plug-In ScanQuix 

This module calls the external scanner software ScanQuix if 

it is installed on your computer 



Amiga Computing 



MARCH 1997 



ArtEffect has one of those all singing 
multi-window front ends and thanks to 
BGU1, everything is font sensitive and 
aspect correct. A nice touch is that when 
you shut it down all the current windows, 

Using the magic wand and the main 
settings you can easily mark out areas 
in pictures and so protect them from 
the image processing effects 



positions and status are recorded for the 
next time you run it. One puzzling thing 
though is why the tool box is so big - are 
Germans not very dextrous? It could easily 
be half the size and still be big enough, but 



Workbench Screen 




As with most programs today, 
to get the best out of 
ArtEffect, you need a relative- 
ly high specification Amiga - 
preferably an 040 Amiga with 
a CyberCraphX card 



1 



that's me being picky, 

Hither than the tool box, normally you 

iju\\\ have a brush window, which again I 

•link it a little on the large side, a universal 

Option window that works very well. For 

teach drawing tool you select this changes 

'so you can leave it open and have access 

to all the options at any time. For colour 

selection you have quite a choice - RGB, 

HSB and CMYK slider along with a HSB 

colour range and a configurable colour 

mixer. 

Colour change 

The sliders are very well implemented, as 
you adjust them the actual slider container 
changes colour, showing which position 
corresponds to which colour, taking out 
some of the guess work. The one thing not 
available is the normal circular Amiga 
colour selector, which I do find quite easy 
to use and wouid like to see added. 

Different paint packages expect you to 
work in different ways, the older or more 
traditional style Amiga paint package gen- 
erally only allowed you paint on direct 
colour or play around with gradients work- 
ing on the pixel level. With the arrival of 
Photogenics you had an awful lot more 
power as it allowed you to both paint 
directly onto an image with its effects and 
also mask out areas with its alpha channel. 

With Photoshop, as with ArtEffect, 



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on any public screen that has 
more than 16 free pens 



QJrush with depth 



Fancy effects and composition tools are all well and 
good and have their place in any self-respecting art 
package, but if they are not backed up with decent 
drawing and brush tools, the program will always 
seem to be lacking something. For example, ImageFX's 
painting is far from perfect and Photogenics does not 
allow you to grab brushes from other images. 

Well ArtEffect certainly does not disappoint with its 



Things do not just stop here though, when it comes 
to actually drawing with brushes, you have a whole 
myriad of additional control over how the brush affects 
your picture. Most basically you can adjust the hard- 
ness of the current brush but extras like darken, light- 
en, process hue/saturation/luminance, blur, smooth 



and sharpen al 
your drawing. 



add up to give you a lot of control over 



brush support. To start you have three 
different drawing modes - pen, brush 
and airbrush. All giving you a slightly dif- 
ferent control over how colour is spread 
onto pictures. 

The real power of ArtEffect's brushes 
lies in its brush manager and the univer- 
sal settings window. The brush manager 
is the part you will use the most and is 
where all your brushes are stored. 

If you are familiar with Brilliance, you 
will know this had a brush store where 
all the loaded brushes were graphically 
stored. ArtEffect is a little different, not 
only can brushes cut from images be 
stored here, but you can create your 
own brush styles. Using the brush cre- 
ator it is possible to alter the size, shape, 
density, dithering and brush spacing. As 
a result you can create a brush for what- 
ever type of situation you wish. 



in 



rush Creator 




Shape 




Intensity Density Roughness 

[Ml 



Size 

Proportion % 

Angle 





Shape 


Q\ Rectangular 


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^J 




Spacing % 


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SPITZE JO 



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Using the brush creator you can knock 
up almost any type of brush you like 



effects are applied to the entire image, 
unlike Photogenics in which you can 'paint 
on' these effects. Obviously there are times 
where this is not what you want, you may 
only be interested in a specific area or por- 
tion of an image. 
To help you here ArtEffect has a stencil 



tool, If you have ever used DPaint or 
Brilliance you would have more than likely 
come across their stencil functions. With 
these programs you can select certain 
colours in a picture and protect them from 
being drawn over. The main point being 




J new MakeTile plug in copies Photoshop's seamless welder 
and allows you to create continuous Web backdrops with ease 



Amiga Computing 



MARCH 1997 



that in a picture, relative areas usually 
consist of similar colours, so you can pro- 
tect these areas by selecting the relevant 
colours. 

This same sort of thinking is also used 
with ArtEffect, but the execution is very 
different. With Dpaint you got a list of 
colours in the picture and which ones are 
in the stencil. With a 24 bit image this is 
obviously not practical, so instead the 
area masked out by your selection is 
shown graphically on screen with 
ArtEffect shading out the selected areas. 

Tolerances 

Area is determined on the colour you 
choose and you also have control over the 
tolerance levels, or how closely matching 
other coiours h3ve to be before they will 
also be selected for the stencil. You can 
select and de-select multiple areas using 
the alt and control keys. 

Once you have the area selected, fur- 
ther control is provided via invert, add 
border, grow and shrink functions. Finally 
there is a feather option that fades in any 
effect that is applied and covers over the 
edge of the selected area. Anyone that 



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The new motion blur filter in action, alt the while 
a second fitter is still working in the background 



Ul AND YOU-ME 



Qhose EFFE 

Just as every other art package out 
there, ArtEffect has a bulging pouch of 
image effects ready for you to unleash 
on your unsuspecting pictures. Just as 
with Photoshop and Photogenics, 
ArtEffect uses a plugin system to allow 
filters to be updated or added to at a 
later date. 

ArtEffect uses quite a good window 
system in which a preview thumbnail of 
the finished effect is shown and any 
options are available. Even though a 
progress bar shows how long the pre- 
view will take to display it would be 
even better if the preview was a pro- 
gressive display. One interesting point 
about the effect windows is that they 
run asynchronously to the main pro- 
gram. So you can open an effect, leave 
it open and go back to editing the main 
picture, and the preview will continue to 
be updated. 

All the effects are pretty much what 
you would expect. I was half hoping 
for a decent gausian blur filter but 



has used Photoshop will now realise that 
the stencil is another name for Photoshop's 
magic wand, and the tool in ArtEffect used 
to select the stencil area is called 
exactly that, but you get the added bonus 
of being able to draw on the stencil as 
well. 

As with most programs today, to get the 
best out of ArtEffect, you need a relatively 
high specification Amiga - preferably an 
040 Amiga with a CyberGraphX card. With a 
plane old ACA or ECS machine drawing on 
screen with some of the fancy pens can be 
a laborious task, even though most of the 
effects and other drawing tools do work fast 
enough. 

For a first release, ArtEffect shows enor- 
mous promise. I think it has a way to go 
before it can live up to the claim that it is 
equal to Photoshop. It has some good 



It seems to be common place now for Amiga pro- 
grams to shun the standard interface in favour of the 
increasing number of replacement systems out there. 
Since version two of the Amiga's operating system 
arrived a new interface library has been available 
called GadTools. 

This was meant to supply the programmer with 
access to all the different gadget types they would 
ever need in one small library, which it did. 
Unfortunately, to implement even a simple set of but- 
tons required you to go through the arduous process 
of creating a CadTool data structure for each one, and 
then there was the matter of then having to collect 
the gadgets messages afterwards. 

Because of the unfriendliness of GadTools many 
programmers took it upon themselves to produce 
replacement interface libraries - entirely new ones 
or ones that built upon the existing GadTools 



library. The best known, or some would say infa- 
mous, is Magic User Interface, this provides a 
wealth of special gadgets and features for the pro- 
grammer while being simple to implement To be 
honest the word overkill could describe MUI, every 
single part of it is adjustable and at the end of the 
day most people use the same type of fonts and 
gadgets. 

I would say the runner up in the GUI war is BGUI, 
another long running replacement system that 
takes a much more cut-down approach than MUI. It 
only requiring a single 100k library but still gives 
the programmer a simple way to create rescable, 
font sensitive windows and interfaces. With pro- 
grams such as ArtEffect, DrawStudio, World 
Construction Set and Digital Universe all opting for 
these replacement interface systems, I can only see 
the trend continuing in the future. 




-j+j|50% 


Shape I 


|is 


Brightness I 


J32 


Low I 


Jo 


Execute 





Everything you would expect is 
provided by ArtEffect's fitters, I 
just want a progressive display 

unfortunately it is still limited to only two 
blur levels and was almost as slow as 
Photogenics'. 



advantages over Photogenics - excellent 
brush manipulation tools and functions are 
something that Photogenics sorely misses - 
and the ability to create new brushes with- 
in ArtEffect is excellent. Personally I cannot 
wait for version two which we should be 
seeing something of by the start of 
February, y~^ 



Bottom 



Requirements 

RED essential BLACK recommended 



3<g£) W!l 



Hard drive Workbench RAM 



RTG card 



Product 


DETAILS 


Product 




ArtEffect vl. 5 


Supplier 




Blittersoft 


Price 




£79.95 


Tel 




01908 261466 


E-mail 




bsoft@wildnet.co.uk 


WWW 


http://blittersoft.wildnet.co.uk 



Scores 



Ease of use 


92°/n 


Implementation 


85% 


Value For Money 


90% 


Overall 


89% 



Amiga Computing 



MARCH 1997 



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UNDERGROUND PD, 54 CARMANIA CLOSE, SHOEBURYNESS. ESSEX SS3 9YZ. TEL: 01702 295887 
Name: Amiga Model: , 



.Poslcode: 



■Jfcl 



Oery few people like having to 
enter a reason for chat, as in 
MaxsChat mentioned last month. 
Try setting up a different kind of 
Sysop pager, one without code, using the 
ANSI in this month's Max.lzx archive. 

You will still use MaxsChat to drop straight 
into chat after a caller has paged (if you want 
to) as it's a decent front end with the split 
screen chat method. The actual paging 
process will be different and completely rede- 
finable graphics-wise, unlike some coded 
opposition. 

Before this, login and press C from the 
main menu to see how the built-in pager 
works at the moment. Put Pagerl .ans and 
Pager2.ans in your Text directory. 
In Max's Configure/Text, line 37: 

-*R*ll*[rHiPajing h..." 
should be changed to: 

<BBS:Text/Pager1.ans 
and line 38: 

""H'B'Cntilla has bean paged, he nay chat 
interupt later. ./[[Di'M" 








Jason Jordache presents the 
Sysop pager with a difference 



should be: 

<BBS:Text/Psger2,ans 

Set up Max's Configure/Menus with a key 
to page the Sysop: 

Key! Func: Extra: U ate: Hi act: 
P31Q 100DQ 

The 3 begins Max's built-in Sysop page rou- 
tine. The 1 (this could be any number) refers 
to how many times you'll be paged with a 
screen flash and chat sample. 

After you've been paged you can drop into 
chat using MaxsChat or another favourite 
door or press any key whilst the sample is 
buzzing to use Max's internal kit. If you come 
into the room when someone is on-line, 
you'll know if they have paged as their name 
in the info bar at the bottom of the screen will 
be red with an asterix on each side. Should 



they have already logged off, you can check to 
see if they paged via BBS/Caller Log. 

In Configure/System, the Max Pages field 
can be set to 1. So, should they page a sec- 
ond time on the same visit, they'll get a dif- 
ferent message. Put the NotHere.ans in Text. 

From Max's Configure/Text, change line 41 

"*P*ll*[C1;3tiTh!re's no point catling any- 
>ort!*[[C'i"m' 

to: 

<BBS:Text/Notfiere.ans 



Overlaid screens 

Max's auto insert option allows say, %e, to be 
part of an ANSI screen. Instead of displaying 
this like you see in HyperANSI, Max notices 



i: m n x's bbs Version 1.54 Copyright a \:pmn miamatimm-h»ti 



B 



Text f i lenane: |bbs:nenus/Sysop . text 



Hi ace: Fi lenane/Nane/Dest/Path: 




Where all the options available to you and your callers are edited for &ach menu 



Amiga Computing 



the % as an indication that the following let- 
ter of the alphabet is a special control code 
for inserting information such as a users 
name (%R) or the date (%c), or for forcing a 
pause (%Z) normally at the bottom of a 
screen. Have a look at Autolnsert.text in BBS. 
As standard, two Wo side by side cancels this 
function and displays just one % when 
viewed through Max. 

Sysops find when they use °/oR in the mid- 
dle of an ANSI screen, it messes with the sur- 
rounding text by pushing it to the right. To get 
round this and to learn how our Sysop pager 
works, auto inserts and ANSI graphics are 
overlaid upon existing ANSI instead of having 
it all on the one screen. You can do this with 
HyperANSI. 

In Hyper use Page/Next Page and 
Page/Prev Page to move among screens. At 
the middle bottom, in cyan, is the word Page 
followed by the page you are on. Say you're 
on the first screen of several, by clicking on 
Page it turns to a red Trns, letting you see the 
graphics appearing on successive screens. 
Useful when positioning graphics to align 
with other pages. You edit what is on the cur- 
rent screen, but not what you see coming 
through from following screens. You can only 
alter those by first moving to them. 

Load in Pagerl .ans on the first page. Move 
to the second page and load PagerOrig2.ans, 
Move to the third, load PagerOrigS.ans. On 
the first page click on Page at the bottom, 
turning it Transparent. 

Now you see how all three pages fit 
together. At this stage you may want to edit 
the text and ANSI to suit your BBS, toggling 
Trns on/off to save confusion. The %Y in the 
top left of pages 2 and 3 give a one second 
pause before displaying the graphics 
beneath. You'll probably understand it all bet- 
ter now when you test the pager you've 
installed in Max's. 



MARCH 1997 



You'll probably want to re-edit screens over 
time so save out each screen separately. 
Saving multiple screens as one block or file 
means they can't be loaded back in without 
causing problems. Remember when saving to 
keep an eye on the Page Range in the save 
requester as you have to adjust it, e.g. "From 
001 To 003" to "From 001 To 001". 

Due to the Sysop pager system there are 
two finished ANS! files required. One will 
have page one saved under Pagerl.ans, the 
second will have pages two and three saved 
as Pager2.ans. The trick to clean screens lies 
under the Edit menu with ANSI Parameters. 
The Screen Preparation gadget should be set 
to Clear. Cycle through the Inter-Page 
Preparation to Home. Number of Rows at 
Auto. End of Line Character can be anything 
you like, as long as ANSI Code Cursor 
Advance is toggled On. 

You have a backup of the ANSI so with 
those settings move to page 1 and save it in 
Text as an ANSI under the name Pagerl.ans, 
adjusting the Page Range so not to save the 
rest of the pages at the same time. Move to 
page 2. Alter the AN5I Parameters so Screen 
Preparation reads Home. Home just sends 
the cursor to the top left of the screen before 
drawing the graphics instead of clearing it 
first like Clear does. 

Go to save, you should see the Page Range 
already set "From 002 To 003". Save page 2 
and 3 in this way as one file under Pager2.ans 
in Text.NotHerel.ans, NotHere2.ans and 
NotHere3.ans are the screens building up 
NotHere.ans, for if a user pages twice, to be 
edited as above. 

A main menu might incorporate the talking 
clock (%e). Page 2 would have %e typed and 
positioned so as to fit in a gap on page 1 
where everything else in the main menu is 
drawn. These two would be saved as one 
with Screen Prep at Clear, Inter-Page Prep at 
Home and ANSI Code turned On, 

Cursor repositioning 

By having HyperANSI's Number of Rows set 
to AUTO in the ANSI Parameters the cursor 
always appears straight after the last charac- 
ter towards the bottom right of a given ANSI 
screen. Fine for some purposes but what if 
you want the cursor to appear elsewhere? 
Like in a box you've drawn, common 
throughout the menus, for that aesthetic 
touch. 

The Workbench Ed won't do it, nor will 
Final Writer. You need a text editor such as 
Transwrite or CED - you've probably got 
something that can handle it. Load the ANSI 



1 : rl R X's BBS Version 1.54 Copyright 3 li!im£FWZ&FTiQrXM : fh?*1&M 



E3 



Sou stand before the iron portcullis that 
to the castle proper. The »uw»ds ask for 
ur full nane: Have»»ick 



The larsest notts quietly to himself, seeing your nane upon liis 
list. He eyes you with passive concern. Pondering what lands you 
Must hawe travelled fron he begins to speak, "Stranger... what is 
thy clearance word?" 



Nane : 

I ! on: 

Recess: 



Calls: 



Suburb: 

Tine regaining: 

Messages: 



lips: 

Conputer: 



bps : 
Dns : 



A taster of the ANSI you can find from the coverdisk 

into CED, say your MainMenu.text. It might be 
an idea to copy it to Ram while playing about 
like this and temporarily change the Text 
Filename field in Menu from Max's 
Configure/Menus, to read 

"RamtMainMenu.text". 

Continuing straight from the last character 
at the bottom of the ANSI text file, but don't 
press return afterwards, we need this in: 

CED:<esc>[1D;5H 

Instead of typing <esc> you need the 
reversed character you see by pressing the 
escape key. Along the corridor and down the 
stairs. We move along 10 characters and 
down 5, and that's where the cursor lands 
when viewed in Max's. It will take a few tries 
before you get it spot on. 

Row 253 in Configure/Text: 

"Hit <Es:> nice or wait 30 seconds to enter 
the IBS. .. "11*11" 

is a prompt requiring change with the help 
of our < command. Design yourself an 
ANSI called PressEsc.ans (then place it in 
Text) with the logo or name of your BBS 
covering the entire screen, with a bit of info 
at the bottom detailing opening times, con- 
nect speeds, Sysop name and the like, plus 
the essential notice paraphrasing the mes- 
sage: 

"Hit < t»ic« or wait 30 seconds to enter the 
BBS". 

This screen won't be displayed via local 
login but the caller will see it and so will you 
when he calls. This is your chance to make an 
impression. Replace line 253 with: 



<3BS;Teit/PressEsc.sns 

Take a look at Logln.text in your Text draw- 
er using Hyper. This is the default first screen 
a caller sees after reading the hit escape one 
liner. Since we've changed this by having our 
first screen appear even sooner by making 
amends to line 253, we no longer need the 
BBS name and connect speed information 
that appears in Logln.text. 

To finish off, here's a couple of ideas for 
when callers enter their name and password. 
Replace the Logln.text in your Text directory 
with the one from the coverdisk (have a back- 
up of the Menus and Text directories on 
standby, you may need them over the 
weeks). This file will be shown straight after 
PressEsc.ans and now holds the whafs your 
name question. 

If you logged on now it won't look right, so 
in Configure/Text change line 1 

"*R*REnter your full nape;" 



to: 



-CCSSimane; '[[37. 

That should do the trick. Login and enter 
your name. Looking good. But that's one dull 
password prompt. Place Password.ans in Text. 
In Configure/Text, replace line 3: 

""H"K*[n2iEnter your password: *[[0»" 
yith: [9;12B and Passuord.ans C21;?7H) as 
cursor repositioning is iioleiented. save 
Logln.text vitli standard clear screen. 
Password. ins requires Screen Preparation 
set to Hoie and ANSI Code Cursor Advance 
toggled On so it overlays properly. 

AJ7 



HvprrBMSI US .87, Copyright g 1S53 Hike o. Ntlson 



The nessage boy 



h i 

■ 



IT he is around 
press the Return 
drop In and he w 



1 Mil ftwiuatiwa 


j'jrisrj r'rapuj'jrltJrJ 


r-i 


craw 1 1 


hit jt—Vj-j? Fr^nruri'jn 


r.-i 


i:-j,.j ! 


ij'ji^i' 'iV ru'jj 


D! 


a'ji'j t 


ii.'J 'ji' lii^j MUiU'oaizv 


Bl 


w <l 


.yij'l ryjrld guiaiir ii'Jvuxi'j^ 


[.-' 


m 1 


U33 1 [Isi'uulrl 




^F.-llJ 









Don't forget to leave a nessagp if the J— .— — qch 

Sysop doesn't drop in for a ahatt 



Set:m 1=, Zr, 3=<- 4=* 5=- ' 



Creating overlapping AHSI graphics with auto insert 
codes without messing up surrounding graphics 




One of the better chat doors on the market for Max's 



Amiga Computing 



MARCH 1997 





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SPORTS, ADVENTURE -WHAT MORE COULD YOU POSSIBLY WANT? 
HOW ABOUT A CLASSIC GAME, ABSOLUTELY *FREE? 



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EXILE was a classic when first released and the ACA 
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Audiogenic Software is the oldest games publishers in the UK, 
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6pm 



A 




) / 





rak 



the ski 
uildhall's budget 
^^Nflight sims 






/>//, 


1 r^ 


_^ 


/ 


t 




r^~ 




i 


'r 


/ 




Hugh Poynton investigates the latest news 
stories in the Amiga gaming scene 



Good news for the Amiga this month. Guildhall and 
Vulcan appear to be largely responsible for keeping 
the Amiga format well supplied with quality games, 
both old and new. Guildhall is releasing a selection 



Gun Fury 

One of the Guildhall '97 releases is Binary 
Emotion's new thinking man's shoot -em up - 
Gun Fury. Despite the slightly disturbing sound- 
ing working title. Binary Emotion's latest release 
looks like it will be a challenging puzzler/shoot - 
em up. 

Trie aim of the game is to repel waves of alien 
invaders with your - as the camp bloke in Alio 
Alio used to say - 'liddle tank'. The aliens are var- 
ious colours and as you shoot one, your tank 
turns that colour - you can then only shoot 
another alien of the same colour. A fairly simple 
premise, but often the simplest games are the 
best Gun Fury should be ready in a few weeks, 
so we'll bring you a preview as soon as we can. 



of veteran titles that many PC owners will be secret- 
ly wishing they could get their hands on and Vulcan 
is continuing to expand its impressive range of new 
games. 



Sixth Sense 
Investigations 




Jus* one more ting sir - Columbo 

style detective puzzles in Epic's 

Sixth Sense Investigations 

Epic Marketing is to publish a new game from called Sixth Sense Investigations. The game, being developed 
by Swiss developers CineTech, is a comedy graphic adventure about a buddy buddy detective team who 
solve the problems and mysteries of their rich clients. The twist is that in their investigations they are aided 
by the spirit of a sarcastic old bloke. 

Written in a style reminiscent of Sam and Max, Sixth Sense Investigations makes use of the VEGA graph- 
ics adventure system which allows it to run at 50 frames a second and enables the player to zoom in on 
the various characters. The A1200 based game should be ready for release by April. 




If you have Aminet 15 or have been downloading files from 
the Aminet, you might have come across a remarkable game 
called Genetic Species. Although it looks like a very profes- 
sional product, Genetic Species was in fact developed by a 
young Danish coder, Per Bloksgaard. Part of an informal 
scene group called Ambrosia, Per has been developing the 
game for the last two years on his Amiga 4000. 

The latest news is that Genetic Species and Ambrosia have 
been signed to Vulcan software, virtually assuring the success 
of this potentially huge Amiga game. Developer Per intends 
to make the final version of the game networkable, so maybe 
the Amiga will have its own Marathon within the year. 

The storyline isn't hugely different from any other Doom 
clone, in this case you are a soldier with orders to destroy 
genetically altered aliens that have overrun a moon base. As 
in Doom, various weapons lie around the playing area wait- 
ing for you to pick them up and waste some Extra Terrestrials. 

Vulcan believes that Genetic Species should be nearing 
completion within the next three months so keep your eyes 
peeled. 



Graphically impressive alien bashing action from Vulcan 



AMIGA ACTION MEWS 




Good enough location 
for a fight, I'd say 



\ ili'^^J^***^^^^ more 

responsible for developing V 

3 V viable project- ^ on the ^ £*£, ^ $0 

Mv5 t first aPPf^'J Th - is d emo was found to be a 



The Strangers 



Slovakian software development team, Ablaze Entertainment has completed its 
first project. The Strangers. Although the project is finished, Ablaze are at present 
looking for a distributor. 

I have only played a demo version of the game but it looks like it could be 
fun. The story is pretty simple - you are in a factory with a bunch of homicidal 
nutters, all intent on beating you up. Your mission is to beat the stuffing out of 
them first. 

Unlike traditional beat-em ups such as Street Fighter, The Strangers offers you 
the opportunity to knee somebody in the groin (at which your unfortunate 
adversary will double up with a rather concerned expression on his face). The 
dress sense of the protagonists is another endearing feature of this game - the 
bloke you control looks like Jean Claude Van Damme after experimenting with 
mind expanding drugs. Puke green trousers and a luminescent blue T-shirt - no 
wonder there are people out to beat him up. 

From what I've seen, The Strangers looks like a fun beat-em up that could do 
well if it finds a distributor, so watch this space. For further information mail 
Ablaze at: kraviargvadium.sk 




Ooof, hoofing in the nuts is definitely 
not Queen's rules, you bounder 



Guildhall Releases 



Guildhall is to release four titles in the New Year, as well as increase its back 
catalogue with classic games from Microprose and Electronic Arts. In addition 
to the Microprose releases mentioned in last months Amiga Computing, 
Guildhall will be re-releasing 3D Coif, Covert Action, F15 II, Grand Prix, Rail 
Road Tycoon, and Silent Service. Electronic Arts games include PGA Golf, FIFA 
Soccer, Theme Park, Desert Strike, Wing Commander and the (in my opinion) 
absolutely classic Road Rash. 

Guildhall will be also be responsible for the distribution of Manyk's Euro 
League Manager and Basket Island, and Binary Emotion's Minskies Furball's 
and Gun Fury. 



■4Mki°> 




OUJID FACIL 

.rjojjLioHrsJt' 

SCDPEDOf.P.Dj^ 



— ^^***. 



Manyk's now 
footy s/m - Euro 
League Manager 




Road Rash, one of Guildhall's classic re-releases 



NEWS AMIGA ACTION 






■■■■■■> ^^nm 



ACTION PREVIEW 

SPACE SIM 




Hugh Poynton 

tries his hand 

at Applause's 

latest 

intergalactic 

tinker 

simulator 




Mi (w 

■ ■■' 



I was tired and hungry, I'd just 
been released from [ail for (he 
fourth time and only had enough 
money to buy a snack in a dodgy 
pub. The letters page in the Big 
Issue? An exert from Trainspotting? 
No, actually that was the state my 
character was in after playing Cygnus 8. 

It's a strange game. Although the basic 
idea behind it has been done many times 
before (trade goods, both dodgy and 
straight across the galaxy and 
attempt to get rich) the idea has 
never been approached like this. 
Graphically the game has a very 
cartoony feel to it; there are none of 
the polygon models and texture 
mapped planets of, say. Elite 
Frontier. Instead the space travel sections 
play like Astro Blaster and the planet based 
trading parts include destinations such as 
The Pub and Jail and give you the option of 
breaking and entering various premises. 

Although quite cute looking, Cygnus 8 is 
like a psychotic hamster - deceptively 
vicious. You may think there's nothing to the 
game, that it's purely about trading the same 
boring old commodities. Well you'd be 
wrong. If you don't drop into the pub every 
day and feed your face and get some sleep 
(which costs a lot of money), your health 
will decline inexorably. You need to be 

rning quite a lot to do this comfortably, so 



if you're not exactly excelling at 
interplanetary trading, you'll probably take 
the slippery path to theft and drug abuse that 

It was all so easy to begin with - wander 
round the deserted planet and break into 
factories and stores. This pays off when 
you're lucky, but the money required to buy 
your way out of jail is so extortionate you'd 
probably prefer to spend a week in the 
slammer. However, if you haven't got 
enough money to buy food or shelter, your 
health will decline to such an extent that 
Spaceport officials won't allow you fly your 



spaceship. To be totally honest, at this stage, 
the graphics aren't really very good and the 
preview version we received didn't have 
any sound. Despite this, Cygnus stands out 
on account of its originality and the funny 
little touches which set it apart from other 
trading games. I mean, getting tired? You 
never flaked out from exhaustion if you 
hadn't found digs for the night in Elite. If 
you want a detailed space trading 
simulation game pick up Frontier, but if you 
just want a Del Trotter in hyperspace, space 
cockney muck about, you could do worse 
than investigate Cygnus 8. 




AMIGA ACTION P 



ACTION FEATURE 

GADGETS 



"I'm a control freak", 

Hugh Poynton is 

often heard muttering. 

Who better then to test Logic 3's 

new range of peripherals? 




SpeedMouse 



The AM SpeedMouse is a budget: 
mouse and looks like one. This may 
sound like a criticism, but I'd prefer 
lo think of it more as an observation. 
The plastic is bright shiny white and 
unfortunately renders the thing quite ugly 
and tacky looking. Also the two function 
buttons, although they do their job, look and 
feel almost flimsy. 

Having said this, the SpeedMouse does 
its job without problems. I used the AM 
Mouse both for workbenching on the Amiga 
and game control on Vulcan's JetPilol, in 
both cases it proved to be quite smooth and 
fast. 

So there you go. if you want inexpensive 
hui decent computer peripherals you could 
do worse than look at Logic 3's range. 




JJJJJ 







For a budget joystick 
the AM Attack 
joystick looks 
quite cool. It has that'' 
flared and mean look about it 
and although it doesn't have a 
myriad of buttons and switches, sti 
looks a little as if somebody has wrenched 
it out of a nearby jet plane. Finished off in 
matt black and blue, the AM Attack is well 
produced for a budget peripheral. 

Like the control pad, the AM Attack did its job 
well whilst playing games. The control was quick 
and responsive and presented no problems, it also felt 
quite strong and sturdy. If I have a criticism of the AM 
Attack, it concerns the design of the base. Trivial 
though it may sound, for some reason the suckers 
don't always attach themselves to the desk and 
the joystick base itself is too large to hold in 
one hand comfortably, unlike other 
Amiga joysticks. However, 
fc|^, despite this, it's a 
^k good choice 



AMAttack Digital Joystick 



\% I 






AMActionPad 



I love it when a handful of peripherals 
come through the post and land on my 
desk. There's a good reason for this. In 
order to test each peripheral enough to 
do it justice you really should play test it 
considerably - not just on one game, oh no, 
but three or even four. Its not just a method 
of skiving, it is a sacrifice I make to ensure 
my journalistic integrity. 

Needless to say when Logic 3 sent us 
three of its latest budget Amiga peripherals I 
look it upon myself to ensure they got well 
and truly tested. 

First up is Logic 3's new control pad for 
the Amiga. The AMActionPad is a pretty 
functional but aesthetically pleasing gaming 
peripheral for all Amigas. The layout of the 
pad is pretty much identical lo the Sony 



PlayStation control pad with an eight 
directional digital output pad on the left and 
a pair of function buttons on the right. Across 
the top is a pair of PlayStation style shoulder 
buttons. 

The pad is no-nonsense, functional, 
ergonomically well designed 
and fits snugly into the 
hand. Build quality is 
good, although 
inescapably plasticky, 
it nevertheless feels 
sturdy and strong. 
Control wise the pad 
behaves exactly as it 
should, and is pretty 
easy to learn to use. A 
good buy. 




AMIGA ACTION FEATURE 



ACTION REVIEW 

FLIGHT SIM 



THE LOW-DOWN 

PUBLISHER Vulcan Software 
DEVELOPER In house 
CONTACT 01705 670269 
DISKS 4 
PRICE £16.99 
MACHINE All Amigas 
(IMeg min) 




ave you ever seen the simulator 
rounds on The Krypton Factor? The bit 
where Kenneth the systems analyst 
from Chelmsford has to sit in a Boeing 
simulator and attempt to land il at Hong Kong 
International. He sweats, gnashes his teeth and 
grimaces until he's crashed into the Hilton 
Hotel just to the left, shrugs and hopes for 
better luck on the manual dexterity round. The 
whole process looks fiendishly complicated 
but somehow you wouldn't mind a go 
yourself. 

letPibt gives the opportunity to do just this. 
It would be safe to say that what Vulcan is 
offering here is pretty much she most realistic 
flight simulator written for the Amiga. Needless 
to say this means it requires patience, skill, 
intelligence and about five hand--. 

Almost every aspect of flying a modern jet 
has teen reproduced here including flight 
parameters that come within 1 per cent of 
real aircraft, changing weather conditions and 
27 air bases from the Eastern Mediterranean to 
Scotland, letpilot is absolutely packed full of 
options - there are three planes you can fly: 
The Lightning, Srarfighter or Mig 21 , on a huge 
variety of missions from formation flying to 
combat intercept missions. 

To be honest, letpilot is something you will 
either love or hate, it really depends on what 
you look for in a computer game. It isn't 
something you can just play for 1 5 minutes 
while waiting for Neighbours to start. Because 



At the risk of sounding 
inane, this piane is the 
coolest cos it looks so smart 



This is the 
chopped and 
lowered version 



Ha! Beat him from the 
lights, c'mon you big girl, 
catch up! 




of the complexity of the simulation you really 
need to get to know the game and practice 
flying the jets and using features such as the 
radio communications and ground tracking. 

Because of the inherent realism, 
the planes despite being quite easy 
to handle, aren't as forgiving as 
in other less realistic sims - 
take off too steeply and the 
tail will drag on the ground 
and destroy the plane. Land 
too fast and the tyres will 
burst. Jetpilot is a very 
impressive product and flight 
sim buffs will Ik happy as pigs 
in mud, however I do get the 
feeling the game will appear too ^**i|^ 

complicated and perhaps intimidating for 
those who aren't as well aquatinted with sims. 

This said, letpilot is a step forward for the 
Amiga. Spec wise the game is pretty hungry 
but it shows Ihe strength of the computer - 
there isn't, to my knowledge, a game that 
comes near it on ihe PC in terms of realism 
and detail. The graphics are excellent, the 
planes are realistic right down to the smallest 
detail with even individual markings visible. 




The geography is completely detailed and 
realistic - take off from a North Wales air base 
and you II be able to see Anglesey in one 
direction and the Wirral in the other. 

JetPilot will run on pretty much any 

Amiga but, like many of Vulcan's 

new products, favours higher 

/spec machines. On a 1 MB or 
; 2MB system some features 
I will have to be disabled. 
I However, on a souped up 
A1200orA400Qlhe 
simulation will run like a 
dream. If you have a fairly 
high spec Amiga and are a flight 
sim buff this game is tailor made 
for you. 

Some mention also has to be made 
of the price - at £1 6.99 JetPilot is very 
competitively priced for such a high quality 
game, you will certainly get your moneys 
worth out of this one. The simplest missions, 
such as just taking off and circling are 
complicated enough to master, so with 20 
qualification missions and loads of combat 
missions there is more than enough to keep 
you occupied for donkeys years. 



ca 



AMIGA ACTION FEATURE 





fl/D Installable 

Trach Editor [with enample tracks) 

Spectacular erosions 

•i _ player joystick adaptor support 

flew weapons 

5 new tile and object sets: 

Hell Below ^ :... 

Lurue Land 

Gotham City 

Duplo 
AM only 





flame: .. 
Address: 



Please send me a copy of Ktreme Racing Data Disks 



Postcode: 

Payment by cheque/postal order/credit card for f 193 



ilii'liiiiii|lll Please enter your credit number here 

EHpiry Date: RfJoui V\ days for deliuery 

Please send completed order form with payment to: Guildhall Leisure Semices ltd, Unit 15, 
Guildhall Industrial Estate, Hirh Sandall, floncaster, S.Yorlis, 0H3 1QR. 




ACTION REVIEW 

SHOOT-'EM-UP 



s ror%epts 




I've heard of loads of weird games < 
years ■nig blue blobs down-hill 
skiLdfigMunyrs, dinosaurs and nMjJnrooms 
go-karting roumfcink race tracks, amy 
multicoloured h tflgehogs running about eating 
stars^owever, Tommy Gun, Mutation's second 
release, is basically millierthan a Snickers bar. 
f Thai's not a criiic ism, Tomm\ fin- e brilliant. 
The ( oncopl is weird and origin,:!, the graphics 
exi i 'I lent and the whole game is a breath of 
t resii • 1 1 : i ■ i ■. ed ir^pT'off ice on one of those 
dull wintry Wednesdav mornings when you 
wished you could'vc had just another halt hour 
in bed and there's still quite a way to go until the 
weekend, lb n>ted up the machine and within 
1 minute I wa.s playing wild a big smirky 
smile on my face. 

The aim of the game is simple: The 
bad guys (who range from 
^ vegetables to lobsters 
''^^^ depending on the level) 
^^ ^^B^ s have taken over five 
^^^t ^^k /ones and capture 
^^^^ Tommy's buddies.^ 
^^ job as Tommy the ! 
team Tomato (or sidi 
Cheese) is to blast • 
through, shooting 
the bad guys and 
blowing the 
padlocks of the little 
cages in which your 
mates are 
imprisoned. The 
game reminds 





This is the best level. It's iike a cross between 
Muppet's Treasure Island and The A Team. 



4 




i fc i i fe 




Don't ask... 

me in concept 

basically bei 

gallery. 
The gra 

troll past 
a\ thri 

lairs 

grocery 

libera:^ i 
rfommy C 
upid but fu 
rive-by sup' 



mater, with the basis 
ays scrolling shooting 




re very good. The screens 
I he killer tomato side steps his 
e level. By directing the cross 
joystick, the offending evil 
be blown apart, and the zone 



(sjusl saturated with really 
iv little touches. For instance the 
-et gerkiris - mean gangsta- 
style gerkiris who fly past you in a trolley with 
guns blazing, or the paratrooper carrots who 
shoot away while drifting down from the 
supermarket ratters. And this is just in one level 
Another priceless addition is the fact that when 
you do shoot the lock off one of your buddi 
ages they jump out, throw you a power up 



isandshoui ''I hank You in a voice that 
ike .m inebriated smurf on helium. 
However, despite being a genuinely 
enjoyable, fun game. Tommy Gun . 
does have a few detracting 
points, although ihey are 
admittedly minor 

criticisms. It might be 
fact that ! haven't 
played it long enough 
but it is pretty difficult ■ 
even on the easy levels iherej 
are so many baddies that 
surviving to even half way is , 
mean feat. 

Having said this the game is vert 
addictive. You rind yourself thinking,! 
one more ganfflKind I'll crack it - this bal 
between bein^nnoyinglv frustrating and 
challenging? the secreUpRnaking an addictive 



^^ bu 



game. 



-Jvjjim 





it doesn't match up to 
rms the presentation is of 
concept is original and 
s easily enough 
payability to keep you 



SK'ay lor a fair while. 



THE LOW-DOWN 

PUBLISHER Mutation Software 
DEVELOPER Inhouse 

CONTACT 01705 672616 
PRICE £14.99 
DISK5 1 
SUPPORTS All Ami gas 




When grocery products start 
shooting up the local supermarket, 
who ya gunna call?. ..Hugh Poynt 




AMIGA ACTION REVI 



ACTION FEATURE 

INVESTIGATION 




Aurora! 



HUGH POYNTON investigates the work of 
new Canadian Amiga developer, Aurora 



Aurora 



K ■ S 



Perversely, as the future looks more and 
more gloomy tor ilie Amiga, small 
software and games publishers have 
sprung up. As larger developers and 
publishers have almost raced each other to 
abandon the format, smaller, more dedicated 
niche software companies emerge to fill the 
vacuum. For those who have exploited the 
situation, the rewards have been great. 



Developers such as Binary 
Emotions and 

publisher/developers such as 
Vulcan have laid claim to a still 
lucrative market. 

Aurora is one of these 
brave new Amiga dedicated 
developers. This Canadian based 
games company has declared it 
is dedicated to supporting the 
Amiga and at present has three 
games underdevelopment. Although Aurora 
intend to produce games that can be run on 
a bog standard A1200, it is also interested in 
developing for higher spec machines and 
even the eagerly awaited next generation 
Amigas such as the Phase 5 A/Box Amiga 
Compatible. 

Aurora currently has three 
games in development for 




release in 1 997. The first is a two player 
action game called Zone 99. Due for release 
in March 1997, Zone 99 promises to be a 
blend of action, strategy and puzzle that 
requires brains as well as fast reactions. 
The aim of the game is to pilot your 
hover tank around 99 levels attempting to 
find your way to the final zone. This is done 
by collecting clues as to the zone's 
whereabouts on every level. To do this you 
will have to solve various puzzles and, 
depending on the level, battle against, or 
work with, the other player. 

Each level will be different from the last 
with underwater, space and jungle zones. As 
zones are completed and clues found, 
modifications will be made available for the 
hover tanks. Although at the moment 
planned as a serial linked game, Aurora has 
plans to add TCP/IP so the game can be 
played over the Internet. 

Aurora is also working on an 
RPC/puzzler mix - Betrayed - we are told it 
will comprise of seven chapters each 

containing four levels. Despite the 
project being in its early 
stages, there are a 
few things that 
we do know 
about the 
game, it is set 
in a research 
station on a distant 
moon from which a 
scientist, betrayed by his 
superiors, must escape. It will be a scrolling 
game on an impressive scale with the largest 
evel 19 screens across and 19 down. 
Because of the size and complexity of the 
game Betrayed will only be available on 
CD-Rom. 

Betrayed isn't scheduled for release until 
November 1997 and Aurora has a number 
of other projects in development including a 
galactic conquest war game and a texture 
mapped spaceship simulator. On top of this 
it is already starting work on the second part 
of the Betrayed adventure. 

Keep your eyes on Aurora, its projects 
ook impressive and in defiance of the 
Amiga's doom sayers, it has a list of projects 
planned for well into 1998. 



FEATURE AMIGA ACTION 



rci 



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UT3I TtJflSO WFtOOER Y3.1 1 



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U7&IREtKiCR14Ur*tiWfli4*fm*«r 
U7BZ FAXE PAST UEUOflY m»ki more oktet *oftwart wn 
U777 TELE T£XI RtCtVffl pruieet. highiy fKorrim*™* 
u;ai£>OSTR;CFVI d.ipii^ntamitiartiiritv wmaprograir* 
rriuse lt> run alio nvoa.lt. )-^>i:ii,;: ( PECC-LIHERD 

timpooLTntHaoatDtmStta «»*•■ 

U7M rUUTWHSKUf AWRY V3 uat HO aTra^Y {51 MUU) 
UTW WMOOW BENCH YJ [*R KJ) leisk ne* -plkbnch 
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US73 CHEAT FOR im , QAyES. LEJiTtCC«V).ljn 

W74tiD GAMES INSTALLER j W*u« l&pi «m,, tohio 

r:,7:-:j.i ^-^ Cll^r-rst^MlsrU'CcrsiUS f.ci 
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Chtcaw Kl I iwy nwt . HIGHLY R€ COW WE NO 

COMPATIBLE WITH ALL *">CA 

5 disk l 4.99 




iCrAjiiid6tii 



This S disk pack contain 19 il 

: .r>cM.ir ii nualrty ft orKjin^t, 
...■'■ 1 .'i0RIGIfJi.L 
COMPATIBLES WITH AIL AMIGA 
£4.93 



G212 MEGA 21 GAMES arriving 21 gsrnw 
G235 DRAGON-CAVE bnUanl ID puule gamfli. 
G2I0 OUADRIX van Wdkrl oKCdhnt 
G242 TAKE EM OUT like lo Operation wolf 
0253 DESTINE MOQtl BASE AiraUt, ComwahK 



gmo«ia ero**TEiHi-x mi invaders. 

QH| WMEHSON X I plmr LJGHT CYCLE GAME 
G3ID nEFJUlAR Eictrltnf 3D *hoot am up 
G3I6 GALACTIC E lUi lll ffl e le-vel* ircade 
G317 HYPER-BALL Speed Dili -lovet editor 
G330 GHOST-SKIP Very ncod 3D acfter.ture 
GJls BATTLEMENT hunch b* E *..<af nolda 
CJ25 MEGA GAME COLLECTIONS HI 1 lspg«n« 
-:■;■■ ■.■ADC-,',i r,L : C! i ,, i^:LL> fs.- -e- erl, 
G33t GRAVTTYmBSvivo<pa«eiplorirha ganrw 
Q3H CYBER N ' , : i.i*==^r 

r; vi : ljl>-iKEY K.ONC. -{AiaOO order code AGA2MJ 
G:(3SCRA;v lslil: ii i;--,i , !<l ^rniodal? 

0343 SUPER SKODA CHALLENGE i* tratk tdiifift) 

0344 STAR-TREK ihmibr to RAIDZ bulftaider 
G3S? DOODY very euln £ ntirmrl/ addict 

G3S& WONDER LAND anuulng grupliio recommad 

G362 DELUXE PACMAN . twit paEman *ve- rdtm 

GJiT CARD GAMES toliottipn 

G34H WIZARD-OOMAJNS-dugeon type aarpes 

&370 KALATR1Z jrtoiAIICQ) aJcade letriz ciorw 

03T3 AIR ACc fl Vwy ptayabtt ihooi em up 

Q3M OTHELLO besl ^O warjiaft 

r.r v. yC'JSE IV"OSStQLL -efy; addf^HYe pUJiS^ 

• . - 1 rETREM TOOfl palish lp'iie«ver redraw 

Q3«STRIKbBI tnHdorw 

f'. : : n 1 FlrtlLLILA'f n hnllBnt (Tiol At 300) 

GMKt FtGHTIHO WAIiniCrfl l*o ilreel flgfiwr 

04M DOMINOES wly ww r>t« Ktn*onl>0 

fJIOfi TOTAL WARS *ti»icjy hi>r ch<*i in tp*et 

[i.n L'ATTtr CAH2-30c*rraekifl 

Otil NESIER CABO GAME- houTS ot lun (or » <p&- 

GA3S ROiiLETE acneacan roulete *iceUerrt 

G43B TSMLSULTEB 2 CM convenku 

G441 E-TYPE 2* very goori imarold great graphic 

&M3 OL£HFUU> DISKJJO) Qiyrnpfc sport event* 

'•-.■.-: -f^Z^'Z'L- (ii.'JE M.-.l. ;f.-ch a S5W1WI 

044S CSUDOX enceJIaot AicaaWPto^e gem* 



itlic tw-Mka-ul 

Ci-12 ROAD TO HEL.L brmanl ear racing 

G544 SUPERTOrJ CAT New vinlCJil ihoor am up. 

C545 KUIIGFU CHARLIES mbC with platfcim brllH 

GS4lfi RAID 4 latent uarilcal acroll ahaot era up 

GS^ OUlZMASTEf* very gped quii prOsramti 

Cf JS2 ELEVATION garneB bate on lift 77 

OHO IMPERIAL WALKER -Que on STAR WAR names 

□S4TST4JU3AS£ I! B I hi MONKEY ISLAND 

Gib? AMOS LOADSA MONEY t»*t FRUIT-MACHINES 



G664 NEIGHBOUR GAUES 130) b*s* on she TV $*ri« 
GMS TIME RUNNER iWBLl! BrillaM grasfii: 
q*67 GOLF jZDtSKj Ona or ina (nil Iffletiii GOLF 

&M9 AMOS CRICKET 3 New Aimn Cricks srriiulaiCf 

GG72 JIGSAY/ (2DISK) \*>y Llaynbre f-oww games 

C.t71 HOBE3Y GAnCEI. . DirjCiLR (NEW) Br.Tlanl 

■ ■:. ■■ ..'I DC I INEFUI =ir rjicin'q (nolwbtJ) 



OtSI AUTQMOHlLtS - PV vrriion nit SKID MARK torlP 
" .vj;i, Hniimi rrult inachlri»j d*m« 
BUZZ BAH JBtWrnnt a*leTOid 
CA49 GUN FIGHT {nol ASOTi I 1> 
&6*) THE REAL POPEYE H (aSOO 1.3 onM 
G692 SYSTEM DEFE.-iO-Bi.ibr.t 0*f-wiBer dotw 
GG3S AMtGA^OY-Gemt boy omyiaoi * i«rii 
r.732 OETHtU. IK SPACE. FWcommed. 
G735 OVERLANDER E.-.lbni nicado MOON ALERT 
[,. i- SEROUS BACKGAMMON The beat nn PD BG 
0771 ^iTAH WOlD (J Disit^brHlam Thrusl 



Gi!7l HAG TO RICHES - !■■- MOtJOPLV 



Printer Pack 

5 cjVsk pacfc mltni a'/ the latest printing progiams 

specially designed tor printing Out high quality 

documents, text A pictures etc and it is even able 

to print out AS Booklets (very bandy}, Eltsy to use. 

A must tor any Amiga 0>Y/l*7_H'/ ; frjJ l R , fKW 

Printer Pack [5 disks) only £4,99 



m jjAiwes rtatmi 




attMAjBUnaei 



Only £9.99 



eotji Kro paints. *up*rt 

E002 COLOUR IT brll&nt __ 

EOO-i: TREASURE SEARCH Rnd rhe hiddefl S 

L0O4 LEARN & PLAY (not A1200)many matra 4 gamea 

I on I UW & PLAY ll more educaiien prop/arr»* 

E«J<j SPA!i:SM TnAt.f LA3 Oil '-,;:■ n-,..r-,- -!.i:] =h 
EOOfl MR MEN (WQl. loillyj hdllnnl Blory adicnjuro 



£ 0TI EDUCA TION PACS_t 

pack witft doiens of educaiion program* ranging tVo-rn 
"i!ns. Kience to e-c-jcarcnj; garnes racenmend st'l 
at'.* for any Amiga. 5 diK pact orlir E4.55 



I E020 WORLD DATABASE fjQj.rr r.2-m*g) 



lisE MO 



E100 LITTLE TRAVELER imfomatlon on worEC «ias 
ElOt WORLD err.".*-/.:-: !/■.-,■. - l .-. :,■-,-. 4 :■■.: 
E1C3 DISCOVERY OF THE ATOM, lulenal en m* Atcm |ID) 
C104 DESK. TOP GUIDE Hi Mumc. :■ l:^ qu.de A tutorial 
Eirj? TRUMPTY FIREWORK ALPllARET Very cntrHsrim;] 
way to t04Ch YHur Eh|ld Ihrj ALPHABET 
I |H MOW TQ DFLOVOPE PHOTO t (!) E»wiient 
E1DS MR MEN OLYMPIC OD) mfiny event lo compEcfo 
E110 CULT TV DATABASE [2D1 Unfa on earty TV lerin 

.. -'- . ■-••L PhOTO: LTIde-evopeyOLif own. 
EH< ELETRONJC WORLDSJ3DJ CorLpie-.c KJimti BIBLES 
E11SMOWTHE EARTH BEGAN-theory how the BIG BANG 
eiolode arJ create all t!\* fx & galaiy 
EllBW0flKS£Nr;H?rL!5n!iJ Bfl Work 9en& 2 
E113 DCNO WAR Qua o" atoHHH 




CSJ14 WIPE OUT-mindkwi Difl»Hng g»rri»o 
GDIS GODZILLA Another ihootirm up 
QBH SUPER MECAFHUII- All nary Hull Machine 
G&aa DRIViNG MANIAC JO ;'i.i sector Ilka 
ir.uj&Kjj tsit raiiriQ. vaiy t M i. RECOMMEND 
l\f.Rj pLanET PALL - Luncr Landar clone 
GB31 BUCK TOOTH AfjvEiiTuRE Vtry goodmutij 
Ic. el rtw otJtoO fccJ em up FECOMMENO 

G,-".? "ENGC 2- '."•m V.L-.-e'T-i-i nr;5^:T^d 

&■ '/J ='J"£S C3Lir=r.;':: ;', ijiDSt Hlwcitf very 
s.m-Ur id PAMG 2 Lot of weapon RECOMMEND 
C.F-1-I^UPERINVASiC'i : ri-S.VADER 

C-B'*7 THE SHEP'EFirj ElrLlwnl POPULUS clone. REC 
G4M fiUEN GENOCIDE |?i Shaol ali*ns *eitrnpace. 
GBLll PLFCKMAN Gnrt cl it r brji| B i PacMari orjound. 
GHO0 SUPERBATTLf ifOriE-30 (not WOl.3) 
O901 M'A'S'M s (ANTWAP 3> ptev wyttfrnJar lo 
LEMUtriO 4 WORM.vritri load ot Wa*pon (fSriiEimi) 
:■; T-uiPleva^WWrmsajii* 
GttQS CBSERTECM (2} UCUffll ALIEN OS£EO CV"« 



OWJ/ACESPACEi __ 
G*ce COLO^mW-AKlA sSdaVKbrinx lyp* pozzto ganm 
G51C HARHY^AODOCK- SraLant piarfarmer games 
OS"TZ MANGLE FENDER -BJiiMni. Smash up cttwr 

carpark eel to vim. exlrcn-ly .uridicfrd. a«! -■ 
WES CLASSIC Vol 1^2 



L021 STORY LAND j BHfMI duus» ga 

1 "i vou4 I 

>OKI " 

E02S SCRABBLE naH&tHMW. bnffint 



L0ZZ LANGUAGE TUTOR Testti you4 (ungiuge 

IURINO BOOK talking O 

rnprovs your hid tpellir 



iKUik.ngOpaln1brll 



E120 JUNIOR MATHS Great lewnlng aid lor ta^n 
OUMEND 
il JIGSAWtypegarn 



AMW I? 
ntri»mBl}i»Li!j 1 ret,; RECOMMEND 
1 PU«LE " 



E02G WORDS a 

E0I7 OSWALD Very coiaurful large cartoon game 

Eoid EVOLUTION Bre*d your otvn hybrtd 

L33S lO TEST . lO GAMES pack l ajcallenr 

EQ33 TYPING TbiDOR vtry gaoa typing tudor 

E035 CHESS HELPER h* n.-?.--,^. hs«1 a pay 

E036 BASIC ria"OOR team abom Arrvga S^. ; --: 



KID DISKS 1,2.3.4,5 

Eicel'lenT colloclian of cducnilon programs. Ideal lor 
teaching kidl vsnaui iub|ocls whlW relalnrng Ihe Ijn 
4 geme elamant. 5 diifei only E4.S5 or order separately 
lor only Mp per dn.li. P[ilfl[_Coo> KID DISK 4 lb, 1-j 



EDUCA TION & 21 GAMES PAC K 

Coll«Cllon o^ >"■': '*ry fcr-i! al i-Sj.i.il-qn prHgiari-; 

a 21 games pack, a wry popular r — "~ 

■ ' - -i*^ pack tr 



on all An 



jjMSd 






G913 ARCADE GAMES CLASSIC Vol 



^J{Idj 



04IH AMOS CRICKET crtther. g,*rrifjs 

G4&B EXTREAM VILONGE 2 playfrr betlir out 

. ■■ ■ I •.',-'■: ■-,-,. -.! . .:■.,;■ ■■ ■ 



G1W ZOUBIES & DEFENDER 2 taniiritie game* 
G-154 UERCANERY SIMULATION 30 mrara game* 
C159 LIFE -5>muiairon ve*y irl-Breit'TiS 

.-. :.;:■ TF-r^f i.i'i Tmii of tevel last arcad*>. 

GM1 KLAW7 THE KAT-crcat etatfcrti gamp* 

Qi 1 1 HJGHHAV HELL like SPY HUNTER on the C$^i 

G?31 OPERATION FlfiESTOKMS-brUlant 

G13i CASTLE KUMQUAT tMOtt to Alien breed 

G435 BLACK DAWN N H Hi -r.inl i : UWeatun 

;.-.;n mojiia s.-s Tnw'iii^M Ountjirort A dragon 

;:;.":" BRIDGE Goad" vuriion of E-rDdge-i 

05U) ORK ATTACK bloody edYefiture 

9QUflj M»rtWiiJW:s*tta» >rldW« 
J . «MMM«l«^ll))|rl«M 

* "* e7.aly E-f<-^^ 



G7T3 FRUIT MANIA -fiijum Fiu.irnachlne. 
G77-J TH1CKLE TREAT |lk D DOOM on Itw PC 
GtrS FOOTBALL MAHAGEHncy v»r S ion 
G7JO SOLO A5SAULT 3D lika Wing Ccmmortfl. 
Qrn SEED OF DARKNESS- Br Ulanl graphic adven 
OTWHAHOPLYSupertJ*: ' 
G7BSTHEGREA7 GOLD R 
G7B7 AHT WARV1.S (LATEST) not lj 

.■ : - :£!.C-VCr*r='l -l-.'f..!! V-..; 
".TV"- TA'EK =ORCl -■,'•,■ qi-.3d V-!.r! SHADOW clor-e 
G7SH0 GREEN FfVE Amwnc 30 grjpnl.c liite 

=-':::-:"; --;AL BINGO CALLER 
C79; MARTIAL SPRIT Ilka Street nghlerll 
0794 6 EXCELLENT CAP D GAMES coMerbon 
G8C9 &L1T7 5 fast .action shooting games 
G8T0 EJtTT 13 Srillam puxita 

G311 TEMPORAL MJSPLACEMENT-sraphic adyenlu'* 
GB12 AOAYATTHE RACE-VGoodriorse — - 
G430 3DULDER ORIGINAL »nh BQ levol 
0.6.2 1 BOULDERDASH c*vo/lev*i Conikrucllan kit 
G5?2 RQULDER COLLECTION: i'j iW ir.tl (2dlak> 

: -ulOER PACK wnit- M0 level ori4»#» 
G&M ALl£N NET WORK-new Spacing invadm 
GH2 BATTLE FORCE aicelktnl text adventure. 
DM3 GNUCHESS th« b»»t <mh with 10 level 
&K3 SWORD QF YIGO Graphic, advanture 

, -.- -:;.Er--t.Thi: r = r 1 or Jnlay^ 

■" = - ■- .■■'■■ r.GTETRIZ 
0370 CHESS tl 4 CHECKER One ot the best around 
mus! lor all CHESS or CHECKER player 
G871i GRAVITY FORCE S 1 or 2 player thrust clono 



aa20 LOTTERY PROFFESJQNAL Thi* version use 
CWI MONOPLY. (boflid gnmesj Thn bell yerilon 
G522 JET WILLY 3 ■ Me*" em pLuEQtm giniK 



QMS SuclDE-UACMINE Cwel-on v»dl »Iyie 
C92* ZAXJtOw 3D Sjpero 054 3D blaster game* 
raagi SOINO v%- Graat ptatformer. recommend 



G374PUrfTER-Ar.iffia!eftorierecinariamaa 
taSWABCADE J-GSAV; :.: -:.-..■:.■ L:G-; K.-.', 
GUaC .'.HEEL CHAIR GLAOfTOR-Very fun to ptsy 



NfOHG 



•'.>-' -r'-SLE-Hll IM NM arcade puHle. 
G933 BLACK DAWH 3-Tr-E Nl-W i3LGI?ifiHNG (!) 
Suparb 3D adwonture. RECOMMEND 
. ^ G934 R3 ROCKET {NEWlvery good roefcat* flames 
inn gsrnei G335 RATTLE SHIP- !h* I nesl PD wr- -- 
G93G LAST LAP - Fast car taclng 

"gamehintsTcheats 

0«?naYftTJfinibaHll*n$MeO«rWHto 

ipm&HtotftrtoA Kliw rt^poteflLBcddhebT" 

rJj^'3irtto!t!Ki26Jjf( , 95 



C-01FI AI.IIQA TUTORIAL 1 liirt lulor.r.1 

BH COMPUTER CaRE how 10 cara sbout AMIGA 
E040 GUIDE TO LOWER BACK PAlM lulonal ova 

1-pln-e 4 how to fl*Gld back pnm iVrcaxirrcnd"! 

E041 KID ALPHABET dacAy mi jilphabai l#n*r 

E04J FRACTION « SJLOUE5T r«thi A jartiM b*ctl»nl 

MATH MltaiCTa MBM iajrli a a il ITIWf OB mB9» 
£044 STEAM ENGINE V2 sr»ph. t 4 lulonal 
E045 PETRCL ENGINE UkHM 4 animate graphic 

E04EGASTU.RE. '.E £NGi?-E "j^crLj & imm grapfti 
t:-i- S'R. 'ijEVCME lutanaJ 4 anm grepVik; 
EQ5C DREAM FOR A.-.GEL eiplan the rrwaniFvg el *wm 
EMI INVlSlRLE WORLD onSlanl recommend 
EMS FISH TANK urn your emlga into a FTSHTANK 
L0S4 DEMOLITION MKSlON umpla game for kid 
ED55 WORD POV/EH soivo tio^iwojfl puzzle act good, 
EDS6 WORM HOLE li-npie gam* ideal lor children, 
E0S7 APPLE CATCHER catch tilling apple brilliant 
I DH CROSS TJIAZE A CRYPTOKHJG 2 excellent krf r. ,-,.■>., 
BOBS VERB QUIZ find th* word 4 ii related. B-rii 
ErjfVI KING JAMES BIBLE |4d) comptfta b--b*m StOti 
I E»M TARROT eiaavcyanl in a instance 
I E0c-! GAUUOW tpnpwi games ol h*r>g man? 
E070 HATH DRILLS laacfl ad basic mam skill Vgosd 
E07' ERROR INFO gi'< mfo wny ycur amiga craali 
E075 WORLJ>WAR 2 giapnic* tuloriat on WORLD- WAP 
rettnte c-ccrarr: eg simLi'jie Siarprooei moiecuba' ect 
E-C75 SCIENCE an eice«Bn! eoliWioii ot science 
ideal loc all who interesting or studied in science 
recommend this paeit come on & dtsks 



ffl ;■-/!:-.'- 

:heatsTi II 

itopriiTCitSOOstl EDS, D.T.I 

SutMHppiliWgg 

Jh/M E030BAC 
; J | E059BAC 



9 relate to ostromy, cart help 10 locate 
"ir posilicn ect- muii lor snyone 
■■tlromyor hobby great I4LXSK] 
(E A LETTER i*sm to reads- hrst step 
FD74 AMIGA BEGJNER GUIDE tuloruil on A.m>rp» 
ECUS NODDY PL£VT:VE ctemrj .very good 
EC*0 KID PV more ctcelkmi paumt programes 
EDfit DTP FOR KID*. ' 



ECflS SING A RYHMES sing a long 

E09d HIGHWAY CODE TUTOR question on high.sy cod 
V :=□;■ THREE UTTLEPIGGvSrcry 



tha( accurately calculates m« position of the sla.net 

■r-7 re. JCdiac -?^> lai Pit. Recqsnmertd 

E130 FRENCH VEflO TESTER ihc-uld help yau wrth trerven. 

E131 CULT TV DATA RA$E 11(2 DISK) into on early TV 

E132 WORLD HISTORY ROOK 

E133 LITTLE TTiaVELLEH iNJlhiramjiiion on world wide 

Firw X-FILES<iui4«ro!!ir IV iPnosvcTyintf-iiisiing 

E.14A CHESS 4 TUTOf? ■ FULLieach you how to pby chess 

E I M INTERNET FULL guide- lO intfrnol Jt iup*rhlariw<y 

E16I CU A SHELL TUTOR Ihelpl Ideal lor BeOirmDr 

E H.2 DELUXE PAJ'4T OnAPWC T1/[QR V 3 S •. RECOMMEND 

E t6J JAPANESE ■ (each you the lapanese lancuao* 

E1H PA1WT IT [not ASCOT 31 lafle*! ColOuRihG BOOK 

E)f)i KEY SOARD TRAINER M ilTlllini tupinq tutor. 

E1W WORD POWER- spMichecit. r c [ «5wgrrjssiiver.'Hi*er 

EtM CROSSWORD CREATOn.ccsiqn cTiraiword 

E-^.3 CHES5 i iTjrGn t; .'-1 Crm II ginss 

Ei7rjHiSTC = . OF « W : , VGilEsectlentd^X 
El 71 CHrLD FAVOUfllTE-EdLcaiion prog 
El 72 ANIMAL LAND-Learn about inimal 
Ll 75 FRANTIC QUIiib lL!i i Ml UTER 20) b-nS'anl 4 lunny 
E177CYBEHPUNKSfor eyo^rPunk liealf only 
F17aSTARTREr; 8, STARTFtEK NEXT GEREIJATION GUIOL 
TrtE COMPUTE GUIDE '-: v ■■■ ''■ ".'.::-■"' r ■ 

SHOTS TAKEN FROM THE STAR TH£K SERES SUPERS 
Etal SIG1HTURE CREATOR customme y&ur own alginture 
E1B2 VIRUS WCRKSHDP V4 cc-rnpretiensiwe gside 

■■ : ■.-.-:■ ■.. : . : ■ ■■ , ■ 

E1BS WORKBENCH M GUIDE On line tie=p.t:crT-plrlp 

E210 UEAflN S. Oj.AY 3 Litest Eduicaljon 4 Game* 

E2W FJARNEY THE BEAR GOES CAMPINO <2=J] 

Br, 'an! reach yfiuf onLld about animal 

E2-1 C0F,1M5 GUIDE v l.i oaginner modem user 

E242 GUIDE TO WEATHER [3d) superb comqlcte 

guide to the weather, rocommend 

E24& MATH ATTACK- M.nlis leloio games tor kids 

E242 ANIMAL-LANCk-idr.-ii lor young kid. Eicel 

E2« PICTURE^ATHS-Mjilhi pfooram !or kids 

E2*& BEGINER GUIDE TO wn 3 [AtJQO onk) 

E347 GLOBE FACT[2) (ltd wbwl pL-m^t tonh 

tz*a KiD ONLY. G eiCDierit game lo play witft 

E jw SANTA -Help Santa collect present games 

E;S1 HIPjSThOAY HISTORY Y12- 

E2&2 eAR-TErOER-rec.pi tor 1000 dmk/co*ktBil 

i.,-..; L^G NNEj r |--:-.C. TUTQfl- 



E097BACKTOSKOOL voM collection cl the beSi 
E050 UACKTOSKGSLvsiJ inrducation progrfjm'' 
. : :.:;kTQSKQ3LubI 3 4 game*. RECOfJMED 



■MJWAMsiMttti Mdft.^^^ 



ILXiLwaia 4 games, RECOM 

.^ :. ;: ; i si 



, 1— i . EDUCATION & 

J'J =VV ..?' C,AU£S_PAG&_ r J 



\im\M\m\*\)\^m\M 




I// GAME! !ti:; 

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-■ ^ manylri bJI. run tfl it AHtO* 

5 disk ^4.99 




46 C64 GAMES.. £3.99 , - .;.; , ;;: 
100C64OAMES..E6.99 *£E M _£2 
200 CB4 GRMES..E13.99 magic m .,«i.ii| 
400 MEGA CB4 GAMES PACK. ..£19.99 

TIM pidnwrt ... M*4MCOM*raOH[ CM oaft... «**U*r p»**vi*i*la 

ataaMiwt»*^U1a'natP«**"ao*"* ,lh * r "*'. J wedt*nl t-^ut* 

j^i.'jbu *hchyo* em ft********™***! run* la* .0.1 ck*.*. shc 

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Brand new arcade rjar>es pack 3. IT*! pact T/ 

jndjdearewcotelwnofthebaiarcade t ' 

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Ml^- GAMES 1 

lam 23 I ».. ""jl'i 
Uual I % ia* 



n. v»i T .ala.i Boards 
pa«Jl 3. Thai pack cunl. 
All fi*av board, gomaa, 
for all board garnaaJan 
nMON M.LAKKM 

aa* SdteJtt? U-E4.9 



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ilM • UN 
* MtleoM f*«*e* lu. n* Art-«j* ■"<'-* 

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,,., ?1 :., I r-KW 

elude- b-U.c-u.iacV 

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,~Xy<C 200 aSc 

THISLISTING ARE ROF* 

AGA0Q1 EXTENSION DEMO StafiAine berrw. fast ii'ndK.iH 
■nun arm * totatiflB city regard Hit b*»J MiA <*M"o 
AGAOOI FRACTAL GEHf-RATOR fractal n 256 co*** 
AGACQi WORKBENCH HACK me«iy fia^^/blanker etc 
AGAWKNEWSyPET.Wt.LEFl knowtow A killever 
TIG lyp* ol -Inu must for 3D A1IM owner 
AGA 20" MthDWAHP very first (ienw for K* AlIOC 
AGAOOa KLONDIKE DELUIE AGA (30J tha beat A12Q0 c3«i 
garniwrlh giMwure lady u caret* lac* .S*cmiy 
AGA011 SLEEPLESS NJGHT 3 
AC ft 01 2 PUItET GROOVE Truly A12M Denw*- 
AOAOil MOTOR 1HVADER 2 ilD\ BiiUarr. INVADER gar* 
AGA01S POutT OF SCALE Grwl A1»0 only demoa 
ADAOKCHRQUAS' F»lfi|(9«Jd«»tW- 
AGAaiT WOa.LOOFMANC^,4l>l5K}rri*onif.CBrrl Japiw*. 
comic »Ua* fttutw tnctude Jeparws Cfuefc «e recommend 
AGA031 MBdC WORKBENCH Improve thw lo«* at vow WB 
aadd *«m*funebon lo jwtWS realty HR1LLANT 
AGACrt WB 3 UTILITIES load ol Wb 3 ftflly uiairiM 
BAAOZa u-CKESSttw o«*i cr*4* progran g»me4 *s 
far &Ul /Ktu>ft 4 nwgbvli*. Si-WatM ^fipfltc 
kOAtS* wORRBErvCH 3 SCREEN Gfcal back aiftp 
AOA41 ADULT SLIDE Vd 14 i? disk (**}*«*i beta" 
AOA6S 90DY SHOP VOL M (Idii* t»tf.) '•*• »«Jo»* 
AGA«0 FITCKICJa, vol i-l(2fl.ik »ach) in tntott 
Id ortWi vit dut «bov» jutt Hale d>*k cod* i 
*alumr no? (m own-it* f 2 dtik per volutr«l 



DEGRADER 

AGAOW AlStrf. ElX DISK COLLETCIC+I 1 

AGA09I A1JD0 FIX DISK 2 COLLETCON 2 

AGArj94 RELOCKIT Vl.-4a laics! iiji. A500 SOFTWARE 

AGA3M A1?M Fffi DISK VOL 3 |mw |uly 95) 

All duk Btjov* ara doiign In nisha any old ASM-ASM! 

Amiga pruar.'im (..■g.imo's «lc 10 run on ybut AI?0(VA40DO 
WIUST FOft ALL AGA AMISA OWNER. RECOMMEND 



AQAUSr A1JQ0 UTIL - AGA TESTE*. St$lHFO#IC 
AGADM ACTION REPLAY V4 Complol* ACTION REPU* 
fiGAKTC. MftDFIGHTER 2 briiiirti sinn fighter clone 
AGA 199 AGA BLITZ SCREEN BLANKER 
AGA10V FAST OlFF 2 diiplaf GIFF pic In Workbai.^- 
AGA1C2 AGA DIAGNOSTIC • MEW syittTn lesw 
AGA1D3 BLACK BOARD AGA dac«nt Imaae )8!M«mm 
AGA105 QUICK GRAB AGA -grah AGA screen PICTJftE 
AGA11C WORLD BEYONDS 1 (3) slun.n^g556 COLOUR 

tjnnsf ad. leave aiarl uiarbrealhlraa 
ADA1 1 J SMELL LIKE CHANEL NOS tsfiiisnr dimo 
ray imc« fMciuie aver releaia or tha A1Z0D 
AGA!Z1 MAGIC FACTOHV 1 STAR TREK [5 dliK> 
AGA1 31 AOA UTIL vl« {2) AGA ul-> ccmpltitiCHi 
AGA1 .is AGA UTIL V3 14 [Ji more erf above 
AGA137 MULT1EI00T- . .*ttou» vtriion AIC-0 EMU 
AGA13S OFFICIAL WORKBENCH 3 HARDORIVE INSTALLER 
AGA1J9 WB3 HAHDDI3K PREF JS INSTALLER InaUIUng 
AGA140 CR0S3 DOS PLUS v5.1 readAMile PC i.'ss 
AGA143 SUPER LEAGUE 3 -Intel maniBer gimu 
AGA144 SPEAK & SPELL - education*! tcflwir* for ktd 
AGAI45 3 Q TOPS (18 * ofHylHWMmm 
AGA146 KELOG LAND -bnHant pJaHbrm gimee 
AGA1S0 ACTION REPLAY V5 - MEW UP DATE TO V4 
AQAIM GIGEH TRI2 y*ry playable ZK colour tttrli. 
AGA162 FATAL-BLOW new 5T8EET-F GHTEH 2 dona 
AGAi-f-i CHiEV CRAWFORDVolf (3 -Bi.it.! taleal raleate 
Af.Aii.', INFESTATION |3 dnk)i TM uliHuiwd AGA demo 
AGAtrQ ONDY CRAWFORD Vol II (2dlik| -.mat.rtfl 
AGA172 vlOEO TRACKER AGA-uhlmabt darno nuktr 
ACA1TJ UAGIC WB EXTRA «sl 1 i 2 [Ic.ikl 
AGAiU GIF BEAUTIES Vol <1M B) B wCt glrii ai*k 
AGA1B3 FRIDAY AT B anoiner arillam AGA dernoi 
AGA190 AS5ASIN W JLTlVlSION AGA pic viewing util 
AGA1S2 ALIEN FRENZE 2 player clayiig rpovrar Lsp 
AGS1W SIGTIVE SENSUAL |!tli*k) SPACE BALL 3 
AGA20D UASOUEPjAOE 2cTla« bnliani puulr gamaa. 
AGA202 RAM JAU M h cal b* done (2dbiN) 
AGAJTjJ EXPLIRIT 2 DEMO •** altitc (vaLLdane. 
AG ASM COMPLEX ORIGIN 2diak raqu** 2 diakari^* 
ADA2W TREASURE OF TUTANKHAMUN- adi>ctalor> looi 
AQA230 LOVE 2 o..N-nm.Bl < [jntLini DEMOS 
AHA231 AGA UTIL J A 6 (2 ditk) .V-sr* USEFUL u!il 
f SEE PAGE 1 FOR MO 



A 4 bOO ONLY 

USE WITH AGA AMIGA 
AGA234 KNOTTY-Slu«n.fk9 AGA aActfst} ptclie patZlJM 
*OAiifl LOTTERY YilliHER hopr fuciy aria Improve 
your cti*n£<? of •*irw>iY>g * jac* pct_GOOP-LUCK 
AGA2IT-1S*AGA OAME-GALORE AGA 01-11 tet 0» jaip*» 
AGA2SI PACKUAN AGA -Sn? rwffl pacman jasi 
AGA2S2 ROCKET PO - Super thnst do«* 
brininl oraprttr (w1w! play*? 
AGBK^ REAL DEUO siunning sjxH^a. #ff«c 
AGA2S4 DIRT AGA SM .si: «SS colour t =J ? '-; 
AGA^^DEUGHT EXPLORE *itfl»rUdemo 
AQAf^- KEFEREN AGA Damo M o* ttWe 
AGA75T UlNOaflST RAVE gn;*! fava cuiuc. 
AGAZ58 CwYGENE Fanualtc drno 
AGA2S3 INTE1-OUT «n«h*r wr, opod dems 
AGA260 SOMUUSnOa l>mo cf Use nwnlti 
ftjjlaci wh»rf etfetc. RECOUME+.D 
AGA2H TO THE DEATH ™ty pi»d STREET- 
FIGHTER clone «riih viwy pood trtaphjc 
AGA2K3 GEGRGE GALASO J5riis*4 bnlUni 
nwfaleMl aihooUpladorTn aame-, riECOUUEIH. 
AGA265 MSSTLE OVER ZEHOH P»»S*} BflTArtf 
3D jrr:*siie conTroandor vri.h lafltasife fljaptac 
A6A?$6 TEAM-HOI DtflO PLATRJHM p-'Cillent clno 
pJatform Moie:tWa dtat was a ccmmarciol gamta 
AGA274 MUSIC 2 SURVIVE W»a & aiccUtmt 
mu+lfi maatac pJeee. well worth criiinj 
AGA271 HAVE MAJCtrJUM OVERDRIVE 11 (Jflii*) 
AGA27B CHANNEL Z ISSUE 1 |AGA] (Jcusk) 
AG4 baea rtis,lc msgaiaPiM. FtECOMMENO 
AQA tin* rriagMine lcokderrto*rajJK 
AGA2E5 WORKBENCH BACKDROP VOL 3 
AGA3K DE-LUXE MONOPOLY- Fiaard game.V addicted 
A0.AZ96 OOfiKEV KOriG Arcade classic ecrtvareion 
AGAMT BOMB PAC Etirtamiy good la pT*« 
AGA2S3 ROCKET 2 eel d«p undMjcotmd brinwil 
grupfiic. *van betier witu 2 piaytr 
AGA299 SCRABRLE-Moivfully run on *n Aniga 
AGA3C0 MAGIC WB v!_ Dafno of varilon 2 
AGA3C2 TUTANKHAM 1l|2) EduMtion-E gyp! lift MUMMY 
AGA3J13 PAMLA ANDERSON^) 18* oni^ Bay Watch Babe 
AGA304 BODYSROP V6 [3| mora bikini brauHaa 
AGA3US TIMEZONE (2) VGood graptitc aduailuiea. 
AGAaOT DEMTAWOLF doorra d«m& 
AGA3CA NAXlS -Really show wh^l AGA graphic co do 
AGA 310 FEARS (2dJ- dopmedena demo 
AGA31t JINX (2d) FanlasUc arcade pua^ 
AGA31 3 HAM JAM THE TA5TE DEHO-wary wicket dtrao. 
AGA3t5 ILEX MYSTIC Ne» AGA d*mos 
ACA3Z9 KLONDIKE 3 (4disk) Hd requhre h Sm«g 
»w# ailo have e List ol 25 cards Tor above. 
AGA32 . HOT-BASE I [?) MUST BE OVER 
AGA322 KOT-UAEE 2 (2) 1ft 

AGA3J3 HOT-BABE 3 {2) BEPDHE 
AGA324 H0T*ABE -l (2) ORDER ANY 
AGA325 HOT-BABfi 5 (SI OF THE HOT-BABE PACK 
Hundred c4 quality Magic wt> icon A Sack drop 
AGA J.ii DESK-TOP MAGIC- 32 animaTed «feai Wanker 
AGA3S9 WAR OF THE WOrlLDS -lull 3D narcea 
AGA3M FEAR 2. Brillanl 3D ^faphi'c oarr-e-9 like 
AGA39I PSSST Amiga veraioTi of SpecUyrft games 
AGA392 CHILD MURDERf-!JHDror graphic adverdurf 
AGA390 FEAR II -BnlEar.1 3D oftn*? play Just like 
DOOM ofl Eha PC Garrenlted you impress- 
AGA393 PC EMULATOR V3- Lsies. PC emulate 
AGA400 HYPER RACE (2) SuW racing oamat 
AGA410 CiNOY CUWFORO (3) new 
AGA411 ELLE UACPhERSON [3] 
AGA412 CLAUDIA SCHlFFER [3) 
AGA4UBlGGIRLSu(3) 
AGAd11 GIRLS GlflLS \2] 
AOAAISWKYTAVLORW 
AGA41T KYEJ= MtNOUCE [3) 
AGA413 FEMALE BODY HUtLDER |3| 
AGAin EXCELLEMT CARD GaUES 3 laiesl 
AGA420 POKER & BLACK JACK DELUXE [3>UJEG 
AflA»2i COLOUR WB nuke your WB mora colourful 
ACA3Z2 FdDGE RACER O*mo on lh* Amiga. 
AGA423 DRUG STORE DEMUS |2di*V | 
AGA424 DREAM WALKER (2} Oemoe 
AGA425 MYSTIC OEJuOS.;3>*>5 e*c«lient d«mo> 
AGAili ORIGIN 2 [2 DXSK). ■-■' n -q 
RE SOFTWARE FOR YOUR AMIG 



All now 650 meg of the 
latest software on -1 CD 
LIMITED EDITION "iSSSST 

Re-loase date TO March 97 
Save £5 by ordering before 5 March 97 
Price £24.99 

Pre-release price £19.99 

note: cheque/Po will not be cashed until CD d&sparched 



U t . 1 I 





INCLUDE 

2 x CDs pack 
Nearly 2000 disk from 
1 000 spectrum games 

many more ect 



.mm. to cd 

i f r &(s* sofl wc in 

Lir inacwpu UWKia oiaMi-waiuai.t* WJIhl. *A»a cu 

IMAGE SCANING, 
GRAPHIC CONVERT e 
FILE TRANSFER^y' 
AMIGA <> PC s0 < 

Ch»pp n«n «q: acanfl^y altc Imflffe l-^i^ O'^i CI. GO 




All F> 
I dish pack 

i To ordernny pnek bolowjustwrile tha pack namo 
' & If more Shan on« pock available plen*e slats eg: 
1 1 CGfont packS to order CG font pack no:3 ect 

*C:lI»p»-a#VBr* 



> ■>,:■■ 






%A 



LOTTERY WIIUIUER 




EXCELLENT COLLECTION OF 
■ VARIOUS LOTTERY WINNER 
PREDICTION PROGRAMS 
HIGHLY RECOMMENDED 
pack only £4.99 



18 DEMOS 

MUST BE 1BAN0 OVER 

X30 CINDV CRAWFORD (2) 

X74 MADONNA (SEX) (3) 

X01 i.Mowi ii t-.ifii. 

XD3 OODV TALK. (2) 

X09 r.i/vl .II WHITTAKEfl 

X2-* SABRINA SPECIAL 

X25 DIE PLLKINGER 

X2G IvlADOlMlNIA EARLY OAYS 

X2B KAXMV LLOYD 

X30 Ml ' ,A-",iAin 

X31 CALENDAR CIFtL. 

X32 MAYFAIF, 

X33 UTOPIA <*I DISKS) 

K4S GIRLS OF SPORT 

Xdfa PAGE 3 GIRLS 

x/i) GON r,ON GIRL 

X71 TINA SMALL 

X91 CINDV CALENDAR '95 

X96 HOT BABE 1 

XB7 MOT BABE 2 

XSO MOT BABE 3 

XOQ MOT BABE A 

X100 HOT BABE 5 

XIOI BIG GIRL II 

X1D2 FEMALE BODY BUILDER 

X103 GIRLS GIRLS 

:-J05 ELLE MACPHERSON 
lOG CLAUDIA SCHIFFER 



\\ Mono clip art pack "1 ,2,3 ( 4.or S 

colour clip-art pack 1,2 ( 3,4or S 

| (please state pack require 1-S) 

Fonts pack 

j WorkBench font pack 1,. (5 disk full of fonts) 
WorkBench font pack 2,.(5 disk fgll of fonts) 
■| Large Colour & logo type font pack 1 (5 disk) 
i Large Colour & logo type font pack 2 (5 disk) 

CG-FONTS 

I Thwo high quraaiiy fonts pock testable £ are compalaWfl «Hh all wraion 
DtDTP.wffittewarlh. Pagc^lream, YVai.ProPjgeS.F.naw.fJtiw. tet 
I Computer Graphic FONTS pack 1.2,3, ort* 
(5 clink p*f pnek pr*nsa atnla packs raqira) 




•■■": •-. '- '•■£:':: '■'. :■": •'■ - : 

J AIB1CASM FMH11MI M Vt 6kT KI<XJ , 



:■-.".' ■": r ; r .- --■■". 




i : I ? f A*.U ol Horn. contKta, In Ian 

aWALfttfi Hi b—t ■* £»! ) ■■ •« 

VmEAStCAL i dsukth i a»aa tH aet maaKB rT Wai 

:■: :^ -.- -- '^'LAZEn-'RicqarPPCa, 



. ■.;■■■■■ 
■ : ■ ■ ■ 



IT kXASlER: .UfliMi pi 



| Imagines object pack 1 a 2 t3dis*pp- pock) 

maglnea true 3d font pock 1 '.b disk) 
I Caligerl object or [AM 3D fonts [dCrt*) (5 dKkeacn] 
j Jght Wave object pock 1 Of 2 (& duk pp* pact) 
. Jght Wave true 3D font* [6 eW») 
' "^e»l 3D Cf Kue 30 font* Obec- (itcilej 5 disk pef pock 

I All pack in theso box come on 5 disks & east £4.99. 
Per pack, Air pack avre compatabla with all •miga 





M r 

mi- Witt. IQ0 a i>i ii.v-.i 

Animfal nwiiuunan, lap HWH aav.irKM.nl Di.ya.nip 

1W wHh |ltttlata la> tailt up |h- nhiin*., okilufwtnl«»r.^'i»ijiliiin* 

mm uocik hlflhl^ iacomi"->TuJlv 4m«ii4> •*■'•>■• *-"'■ «■' '-""U* 
| A. I Km • A4D00 tr*w pi*ama alii* iw ap-cial AOA «ral«nl 
ictn A UFO (O disk) only £8.99 

■ ■-■■■- : - 
r nUQ '.*"<. u^"» "iiwiaen art ■ '-"iKili>Ow " 
ik Kiit nniy £ BE7*»e» 





NEW TITLES 



LITTLE OFFICE 2 1 hard drive I 

Nrw Release includes l& Q|$K DRIVE! 

iLL- Buarncsi Letter) 

Word Processor 

Caiervdar 

'inna i Aoaross Da:attaE* L_ 

All this tor only £1.99 Must. t^uvi.sOHLYMp! 



HAR 



Space Doubler 



7^ f ta^ect 



Build dsim or projatct Includad i 
put- your Amiga In towarcnaa. "■••■ l~C jwrt m Dliak 
rJrivei, set H racommand. not nultablar <»r baaajlhBa>r 

3 disk s ot only ES.OO 




0934 UlTSttATE TOUR TENNIS - {2 diaki) Eieaflant lannla gam* 

G933 DAflU ANGEL - (HOT WB1J) Superb arcaxte advOniur* 

QHO RAISE THE TTfANlC - Good M Ao.enture rjama 

SMt PHANTOM - Eieellant arwoiiriQ ganaa jD+len«r M> 

OSH MACOONA'UaND - aaSaanl ejarr* ajmiUi toitool (.not A12M) 

C543 JOUST in - Br:ii Jit CH (jama wrtri updated Amiga graptiica 

GM4 OELUZE CALAGA V2-6 - The n«y ia:esi Galaga. NrgMy r«»yr<iv*fid*a 

GS*5 LAZER ftACE - Good Tron type. e«rf*m*l)r acdictlve ro play 

GSM TBAiH-ORtVi-R SIMULATION - Trie mosl realraiic train *im. 

G9S7 HASTEH BLASTER - Kill variaoa nwialera *rth tombs 

GSS8 KNOCK-OUT Mini Serb* rJrttJuet.oi\ v*Pf addictivt 

GMSOUNGEONHER0 - iDOraprue adrentyrt aJnOaru Ooom 

GMfl MORTAL KLfMQUAT 3 - Wetrd but fun ba*1*m-Mp 

GK1 CODE NAME r.ANO - Superb Thruit Ctor* (Nano Hy2| 

GWJ POKER MANIA - «r ywi Hi poaar than thta la Iw you 

G«5 LEATHAL FORMULA - Adventm «.m4M u lianlurf laLind 

E2i3 BEGiNHER TVPtNO TUTOR 

EIM .VORfJ PUZZLE PRO-Crea:aCroii'rVc»-d pwi-e to scJ^fjULiff 

£256 KID DI51 1 - Anoirtar very line education prograrri 

£257 A-Z COUNTRIES OF THE WORUJ 

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flTTff 



't quite seem to 
... hang of this thit 

Dogfight 

As far as I'm concerned this is (he best of 
Guildhall's budget releases and as flight sims 
go, is notable for being interesting. The 
trouble I have always found with flight sims 
is that they have the tendency to be more 
boring than Tbora Hird. I mean who decided 
to make an Airbus sim where (whoopee) you 
could land at the lop 20 international 
airports of the world. 

In dll honesty, until they bring out a 
'terrorists on board' data disk, the flight sim 
has to be about as interesting as an M25 
traffic jam simulator. However if a sim is 
done well it can be nee, like the dog fighting 
scenes in Top Gun when iis all blaring 



The plane with loads of smoke coming 
out of it is mine 



Dogfight is a cool game. Like the very 
successful Chuck Yeager's Air Combat of the 
same year, this offers pure action. The 
graphics are massively realistic, even down 
to the pilots head inside the cockpit and the 
markings on the wings. 

You can fighl one on one which is fun or 
attempt the more challenging missions. 
There are five different conflicls to choose 
from: World War One, World War Two, 
Korea, Vietnam, Falklands and Syria not to 
mention loads of different objectives to 
achieve, from shooting down Zeppelins in 
1918 to hunting Syrian Migs in the Bekka 
valley. 

The planes are easy to control and 
on-stop. 



Do you smoke 

they've got Arabs on them' 



criticism I do have is thai the sound effects 
are a bit trashy but, when the rest of the game 
is so well, turned out this is a minor niggle. 

THE LOW-DOWN 

PUBLISHER Guildall Leisure 
DEVELOPER Microprose 
HD INSTALLABLE Yes 

PRICE £14.99 
SUPPORTS Any 1Mb Amiga 



GRAPHICS 




I've always b 



F117A 

Following on from the success of F19, 
Microprose released F1 1 7A in 1 993. 1 
remember buying the game and what with PCs 
being so bobbins back then, it was like playing 
using a flick book. Of course Amiga users never 
had that problem and the game proved a 
winner. 

The graphics were excellent at the time and 
though lacking the gouraud shading and 
withering of present day games, they still look 
good three years on. In the cockpit you are 
offered a mind boggling array of display screens 
and flashy lights and you can look back 
forwards and to the sides within the cockpit. 

Unfortunately you don't get involved in 
many dogfights in this game, the enemy planes 
have all the aggressiveness and fighting ability 
of a happy slug. However, this doesn't matter 
because it's challenging enough flying to your 
objectives at under 500 foot while avoiding 



fc£l AMIGA ACTION 



enemy SAMs. 

The missions are againsl Ihe same poor 
countries that gel ii in the neck in every other 
sim such as Vietnam, Korea, Russia, East 
Germany, Cuba and Libya. 

The game is pretty involving with a large 
variety of missions and objectives lo complete. 
Matters are made more complex by the fact 
the loevel of the various conflicts vary mean 
that, in a cold war for instance, once you an 
detected, the mission is a write-off 

One criticism I might have of the game 
that there are too many parts of the game Ih 
take too long. Flying to the mission objectiv 
can take ages, and on automatic pilot it is 
perfectly possible to walk slowly to Ihe kitchen, 
make a caffetier of coffee. 

Despite this F1 1 7A was, and still is a quality 
product. There are enough options and features 
to the game to keep you occupied for qute a 
while. 



THE LOW-DOWN 

PUBLISHER Guildhall Leisure 
DEVELOPER Microprose 
HD INSTALLABLE Yes 

PRICE £14.99 
SUPPORTS Any 1Mb Amiga 



GRAPHICS 


75% t 




SOUND 


75% 




PLAYABILITY 


88% 




DIFFICULTY 


TRICKY 


OVERALL 


SCORE 


'^^■■^^^ ^^^^^^H / V 






THE LOW-DOWN 

PUBLISHER Guildhall Leisure 
DEVELOPER Acid Software 
HD INSTALLABLE Yes 

PRICE £14.99 
SUPPORTS Any 1Mb Amiga 






GRAPHICS 69% 


SOUND 


73% 


PLAYABILITY 


80% 





DIFFICULTY 


TRICKY 



e the universe 



power as far as possible throughout the 



O V ERALL SCORE 



galaxy. 

Basse 
of Star W 



/Dune mix o 



ine is a sort 
;r politics. 



ilomacv set thousands of years 



We take a look at 
the next batch of 
Guildhall/Microprose 

releases. 



in the future. The aim of the game is to 
assert your power and authority by fair 
means or foul until you are the most 



quarters of the game is played as a 
conventional strategy game, with th 
remaining quarter being a space combat 

'it where you direct your forces and fly 

iur own ship in combat. 
The depth of the game, and the sheer 

umber of choices involved make the game 

n interesting and challenging exercise in 

Eegy. Directing the space battles can 
be good fun. 

However there is one criticism ! would 
make of this game - the space battle scenes 



are grapnicdity veiy puui «m<j u.»— ™. , 

just do not stand up to their PC equivalent. 
If you can live with this flaw however, 
Starlord is a pretty decent, fun and 
entertaining game. 



arior 

Ever fancied ruling the entire galaxy by 
playing off interplanetary nobles against 
one another in a never ending flurry of 
internecine squabbling and pitched bait 

On the off-chance that you might, 
Guildhall are re-releasing Starlord, a sp; 
adventure shoot 'em-up strategy game. 
Your mission is to spread your influence 



B17 Flying Fortress 

Another flight sim, but this one's a bit 
different. Unlike any other sim I can think of 
off hand, B1 7 offers you the opportunity to 
control not just the plane, but the other 1 
crew positions, such as gunners and 
bombardiers. 

Although much more playable than other 
'authentic' demos. Flying Fortress is still 
undeniably a very realistic and detailed 
game. All the switches and levers are in the 
right place in the cockpit and the flight model 




The secret basti 
Huffs dynastic I 



::_■ 



is extremely realistic taking into accounts 
factors such as damage, wind speeds and 
bomb load. One particularly novel little 
touch is the ability to customise the nose art 
on your plane, although unfortunately you 
cant paint the whole plane. I wanted mine i- 
bright yellow with zebra skin trim but, no 
joy. 

Although B1 7 is possibly too much a sim 
for many, the game will still appeal to a good 
deal of people who want a challenging flight 
simulation with a difference. 



THE LOW-DOWN 

PUBLISHER Guildhall Leisure 
DEVELOPER Microprose 
HD INSTALLABLE Yes 

PRICE £14.99 
SUPPORTS Any 1 Mb Amiga 



s'L 



GRAPHICS 


80% 




SOUND 80% 




PLAYABILITY 


82 %1 




DIFFICULTY 


TRICKY 












What processes do you have to undertake 
to develop a game? Do you start off with a 
definite idea of what you want to create, 
or does it just grow and develop as the 
project progresses? If possible could you 
explain to us the step by step process 
involved in developing a game? 

What t am aiming for. In order to change 
the bare idea into code I normally follow the 
steps below. This is not exactly the way I have 
gone about designing Explorer 2260 because 
of the type of game it is. Some other pro- 
grammers almost certainly will not agree with 
the way I work, but the development process 
is a personal thing, built up from experience - 
what suits me may not suit anyone else! This 
is not a quick-start guide to programming; 
writing good programs requires years of expe- 
rience and practice, as well as an in-depth 
knowledge of the Amiga and the language 
you are using. 

I. OK, you have a rough idea of what you're 
after. Firstly you must sit down and work out 
an outline, on paper, of what you want, filling 
in details as you go along. Expect this 
list to change! Explorer 2260 has 
changed beyond recognition 
from the early designs. 

II. Looking at this huge list 
of things you want to do, 
the first thing that will 
come into you head is 
"How the hell do I do 
this and where do I 
start?" I have found that 
there isn't any easy way to 
decide where to start. I 
tend to code the most com 
plex parts first as they are usu 
ally the pieces which other areas of 
the game rely on. 

III. To decide what to do, firstly take the list 
and develop what I call a data flow/ depen- 
dency diagram. Look through your list for the 
sections which will be most used and most 
important. Put these down on paper and con- 
nect them up with arrows showing the flow 
of data and interactions between them. Now 
add in the smaller, less important, sections 
and link them in. This way you can get some 
idea of which parts of the code will be 
depended upon by the rest of the program. 
These are the pieces you should code first. Be 
warned though, the process of drawing these 
diagrams and deciding upon which pieces are 
important take a lot of practice, choosing the 
wrong sections can make the program very 
difficult to write. 

IV. Now you start designing and writing sec- 
tions of code, Don't try and get them to work 
together yet and don't try for optimal solu- 
tions. As you get your teeth into the program 



Ever fancied writing your own 
games? Hugh Poynton talks to young 
hopeful Chris Page in part two of his 
exploration of the pleasures and 
pitfalls of developing a game 




you will start to find easier ways to do 
things and better ways to go about certain 
tasks. You may also find pieces you have 
forgotten or didn't realise you needed, earli- 
er in the design process. If you do find any, 
stop and re-evaluate your designs - you 
may have made a mistake in the design or 
you may have found a way around many of 
your problems. Do not be too concerned 
with graphics and sound at this stage, it 
does cut down design time if you get them 
sorted out here, but it may cause problems 
if you have to redesign parts of the pro- 
gram in the next stage. 

V. Start bringing the pieces of 
code together and begin 
simple optimisations (a 
discussion of optimisa- 
tion techniques is 
beyond the scope of 
this answer). Redesign 
and remake any pieces 
of code which cause 
problems - interfering 
with data structures etc. 
VI. You need to ensure 
everything works together 
correctly, then you can begin 
polishing and debugging. This 
takes a long time because it is often 
necessary to remake sections of code or, in 
extreme cases, start all over again! 

VII. Get someone else to test it! Never trust 
a test you do yourself. I have been satisfied 
my code is bug free only to find my broth- 
ers can pick holes in it! A good programmer 
is not necessarily a good debugger, espe- 
cially when it comes to his own code. 
Expect to go back to stage V or even IV 
many times. 

VIII. Once confident your program is work- 
ing you can remove bits and pieces, add 
time limits etc., for public release demos. 
Take notice of any feedback you get (I've 
already had a lot and I haven't even 
released anything). If people express dissat- 
isfaction with parts then change them, if 
people want you to add things, try to. 

IX. Now the nasty part begins. You have a 
choice: Release the game as PD/ 
Licenseware or start hounding software 






houses to try and get your game released com- 
mercially. 

NOTE: Expect your designs to change at any 
time during the development process and do 
not expect to get a well polished game 
designed, written and released in a few weeks 
or even a few months. 

How long has the game been in develop- 
ment? When do you think it might be fin- 
ished and do you see the copyright issue 
being a major problem? 

Explorer 2260 has been in develop- 
ment, on and off and in many forms, for ' 
nearly six months. It is just coming out of 
the design phase into unoptimised code 
(stage IV) and I really can't say when it 
will be released. I am a student and 
university work takes precedence, 
but I am putting every spare 
minute into the game. I think 1 
may have worked around 
many of the areas which 
could have caused copy- 
right problems but 
would still like to contact 
someone in Warner Bros 
to make sure. 

How do you plan to publicise the game 
when finished? Via the Aminet? By post- 
ing downloadable demo's on the 
Internet? 



I intend placing demos on Aminet 
and on any other sites which may 
help (I already have had some 
offers). 1 may also contact a soft- 
ware house - I have already 
thought of two which may be 
willing to help, with a view 
to commercial release, 
although this is remote, 
maybe. >■ 



/•• 




m 




Chris Page has recently been approached by 
a major Amiga software company and is in 
negotiations to have Explorer 2260 published 
and distributed. Good luck Chris. 



AMIGA ACTION FEATURE 



A 





FEATURE AMIGA ACTION 175 




Incorporating Swap Shop 



f your advert is to 
words or fewer, it is 
totally free. 1 1 to 20 
words is only £6 and 



mm 



m 



♦ Real 3D contacts wanted. Jason, Easby House, 
Appleton Wiske, Northhallerton, DL6 2AD 



Erder form 

Name 



♦ Wanted Multi Sync Monitor. Ring 01 737 
215432 (Epsom) after 4pm. 

♦ Imagine Version 5. El 00 upgrade offer. Call 
' 01405 B60798 for details. 

♦ Amiga Computing December 1996 Issue 
wanted. Call Mark 01380 818023. 

♦ Wanted: Theatre Of Death and Battle Isle 
93. Will swap or buy. OIW 233692. 

♦ A1200, CD-Drive, 6Mb, 82Mb HD, Microvitec 
and more. E385. 01908 691439. 

♦ For Sale: 14" monitor, fully functional printer, 
Amstrad computer with QWERTY keyboard 
and tape deck, no software, full ins. manual, 
never used: E 1 50 ona. Contact 57 Holdenhurst 
Ave, Boscombe East, Dorset, BH7 6RE, 



♦ Wanted: Ghouls N Ghost Leo Storm and 
IK+. Good prices paid Telephone 1 928 
717073. 

♦ Amiga A 1200. Boxed with manuals, mouse 
etc £160, 01 767 640088. 

♦ Amiga 500, 1Mb. Good condition. Colour 
Commodore monitor, two joysticks, dust cover, 
mouse, plenty of games. Quick sale needed All 
for £150 ono. Call Matt on 01 206 213040. 

♦ 5W0S, Sensi Soccer, Premier Manager 3, 
Goal, Striker, Champ Manager 94 update, Euro 
Champs, Putty, Jurassic Park, Taylor's Soccer 
Challenge and four other soccer games. All 
boxed with manuals. E30. Nick Clarke, 
Bumdale, Sands Road, Hunmanby Gap, Filey, 



N.Yorks, Y014 9QW. 

♦ Al 200 perfect condition, boxed. Two boxed 
joysticks, mouse and pad, 8 boxed games, 17 
utilities, 20 unboxed games. Worth E700 will 
sell for £250. Phone Owain 01497 847489 for 
full list 

♦ Amiga Shopper nr.l, nr,7. nr 67 wanted. 
Broekmans, Vliexstr.6,6369HH, Simpelveld 
<PJl> 

♦ Amiga contacts wanted. Neil Griffiths, 
Villiers Hall, 15 Manor Road, Leicester, LE2 
2LG. 

♦ Amiga mags wanted, for One Amiga, Action 
and Power some with disks, Between £1 and 
£2. Phone 01842 B61 595. Ask for David. 




Cheques should be made payable to "Amiga Computing" 

Please include my advertisement in the next available issue of Amiga Computing. I confirm that the advert is not selling illegal copies of software or 
hardware that do not belong to me. I permit you to publish my address/telephone number only if I have included these details within my advertise- 
ment copy. I am over 1 8 years of age (appl ica nb under 1 8 m ust get a parent or guard ian to sign below). 
Please write clearly - we can't be held responsible for errors in your advertisement especially if your writing resembles a spider crawlinq across the 
page! American readers - remember you can also take advantage of our Classifieds Section - we have over 1 1,000 other US readers that will see 
your advert. 

S '9 ned Send to: AMC Classifieds, Media House, Adlington Park, Macclesfield SK10 4NP 



Remember to 

include your 

phone 

number/address in 

the advert as well 

as on the form! 




You've 

played 
the coverdisk - 1 
now get 
the ful/ 

thing 




'Tiny Troops has oodles of payability and originality." - Amiga Computing 



iww^y 



&> 
9 ^ 



V* 



k 



frd* 






■-~x 




Please semi a copy of Tiny Troops for ibe Amiga to: 



mtBmgsm 




Address 




mar 
Post Code 




/ enclose a CHEQUE POSTAL ORDER for the value of J. 1 7.99 

(J 19$9 overseas) 

Please make payable to: Vulcan Software Limited. 

Phase charm' my ACCESS/MASTERCARDAaSA with 

Credit Card Number. 

I I I 



5 ^ 

Si 



Send your completed form and payment to: Expiry date 

Vulcan Software Ltd. Vulcan House. 72 Queens Road, Portsmouth, Hants P02 




Amiga Computing 



MARCH 1997 




ACTION PREVIEW 

PUZZLER 



Hugh Poynton teases zee 
liddle grey cells with the 
new puzzler from Applause 



If all these screen shots look as if they're 
from the same three levels, there's a good 
reason - 1 wasn't very good at the game 




You can't beat a good puzzle game - 
the graphics don't have to be thai 
good and the sound effects are of 
little importance. If however it 
blows away cobwebs from an under used 
brain, it can be a brilliant way to pass half an 
hour. The best puzzlers are the simplest - 
Tetris had you slotting coloured blocks 
together and Pong required you to bounce a 
ball around the screen, destroying blocks. 
Applause's latest project is a fine puzzler in a 
similar vein. 

Blockhead, Applause's most recent 
addition to the Amiga games market, is a 
departure from the last few releases. After 
adventure strategy games such as DNA and 
Cygnus, Applause has opted for a pure 
puzzler and in doing so produced its best, 
and most professional, game to date. 

The aim of the game is simple. You 
control a cute looking little character called 
Bertie who, in the small amount of time 
allowed, must venture around a room 
slotting blocks into holes. In true 'buy il or 
the puppy gets il fashion' Bertie's matt* 
petrified Pete faces destruction if the level 
isn't completed. 

As a sort of time limit for each level, a 
sack is slowly dropped onto Petrified Pete. 
As the sack drops, it changes from gold to 





Many bananas 



Simple though it may look, this 
screen is actually pretty tricky 

silver, to bronze. If the level is completed 
when the sack is golden, maximum points 
will be scored. Once every hole is filled, 
your liltle character may exit and Pete 
escapes destruction. 

Although this may sound 
easy, the reality is that 
unless you are very 
gifted and have a 
natural affinity for 
lateral thinking 
and strategic 
planning, you 
will find even 
the early stages 
of the game 
pretty difficult. 

The real 
strength of the 
game is that it 
requires a certain 
degree of mental 
agility. If, for example, 
you have four blocks to 
drop into holes, the layout of 
the room will more or less dictate 
how, and in what order, the blocks 
need to be moved. You will have 
to think ahead and work out in 




Use your dynamite to 

blow up walls on this 

level 



And this one is 
even harder 

whether the action you take will help or 
hinder future moves. 

The game includes a couple of novel and 
very welcome features. The tutorial section 
for example is a feature I wish 
more games incorporated. 
The step by step tutorial 
section for Blockhead 
k enables you to get 
acquainted with 
the controls, 
features and 
* powerups 
, included in the 
I game. 

This looks 
like being a 
very promising 
release. The 
concept of the 
game is simple 
yet engaging, 
the gameplay 
challenging and 
well presented. With 
Blockhead, Applause has 
come up with a challenger to the 
Binary Emotions slick and 
polished puzzlers. 



AMIGA ACTION 




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COMPUTING 

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A 






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Pathfinder PD 78 

Paxtron Corporation 15, 89 

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Wizard Developments 28 




£■■ 



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£-// 





■ 




lv;-»*Mr 







C7/T7/ 



# »*J Wow, Noil Molit 



L Itil iiM r 



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amig 



amig* 



a 1 « MM am 




1 It's time to get a little techie with Neil Mohr 


07 


L^g SmU^- tT- 1 !^- ' . ,iri 


"■ 







to 



rnTT^T 



*9 

mm 



WT. 



create dots with Amos 



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Turning dreams into reality Larry Hickmott 
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Paul Overaa assembler assassin 
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This month try 
doing a drop 
shadow or two - 
Neil Mohr shows 
you how 




If you have been following what is 
admittedly, a fairly basic tutorial, you 
should al least now be familiar with 
^^^H all Phologenics' most regularly used 
parts: Drawing tools, alpha channel and com- 
posite function. This month we ore going to pull 
all these elements together and actually do 
something useful - add a drop shadow. 

This is a fairly simple technique, but drop 
shadows are used absolutely everywhere. In 
magazines - there are more than likely a few in 
this very magazine. On Web sites - drop shad- 
ows are almost compulsory, the Amiga 
Computing site is no exception and they also 
turn up on television. The reason being they 
help emphasise an element by making it literally 
jump off the page or screen, adding o sense of 
depth. 

For this example we will be using the space- 
man tutorial image, which luckily already has 
an alpha clip outline ready for us to use, which 
is handy. This alpha image will act as the basis 
for the shadow and will also allow us to pre- 
pare the spaceman image as well as tidying up 
the final product. 

After you have loaded the spaceman image 
and its alpha clip, the first thing to do is touch 
up the alpha image so it is ready for use. The 
main changes are whiting out the rest of the 
planet and adding the detail for the spaceman's 
fool. The best way is to use the rectangle tool to 
white out most of the earth, then switch to either 



Cliff and 
his drop 
shadows 



the polygon or freehand tool and clean up the 
left over bits. 

For the fine deloil on the foot, paint on the 
original image covering the spaceman's feet and 
then select the alpha as the actual alpha chan- 
nel, you can slowly add or remove the black 
area until you have a good match to the origi- 
nal. To tidy up the final shadow use the blur 
draw tool to anti-alias the new foot section you 
have added. 

Once all that is out of the way you can get on 
with erecting the parts of the final image. The 
first step is to get the spaceman separated from 
the rest of the picture. As we have the alpho 
channel ready to go, just fill the spaceman 
image with block and fix these changes, leaving 
a spaceman suspended in blackness. 

Before making the shadow for the spaceman, 
create a clone of the existing alpha channel 
which will be used later. To create a proper 
shadow effect perform a gaussian blur on the 
entire alpha image - it's best to use the gaussian 
blur option from the image menu. Set it to about 
six and sit back and twiddle your thumbs or bet- 
ter still go make a cup of lea - for some reason 
Phologenics' gaussian blur is about os fast as a 
snail on Mogadon. 

Now we have our shadow image and main 
spaceman image ready to be composed 
together. Select the spaceman picture as the sec- 
ondary image and make the shadow image that 
is currently the alpha, ihe primary image. 



Remember you can use the one, Iwo and three 
keys as shortcuts. Select ihe shadow image and 
press the right Amiga and k keys to start the 
composition. 

Make sure the transparent black lick box is set 
and you should see your spaceman appear over 
your shadow. To increase the effect you need to 
offset the spaceman image slightly. Entering 
minus five into both the x and y offset text boxes 
should position the spaceman correctly. 

Before you press the OK button lake a care- 
ful look al the top left parts of the spaceman, a 
bit jaggy is il not? We are not going to stand 
for any botch jobs, no sir're definitely not. Click 
on cancel and we shall turn aur attention to ihe 
copy of the original alpho channel we made. 
Select il as the alpho channel, go bock to the 
shadow image and go to Ihe composite 
requester making sure both Ihe transparent 
black and compose alpha tick boxes are 
selected. 

All that should be visible now is an odd out- 
line of the spaceman over the shadow jlhis is 
because the alpha is negative of whal we 
need). From the alpha menu use the invert 
alpha option to invert the alpha channel and 
Bob's your uncle - a much cleaner looking ver- 
sion of what we had before. As the compose 
olpha option is ticked it is moved and scaled 
right along with the secondary image, so allow- 
ing o gentle blending into the background 
colour to be applied. 



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First step is to get hold of all the images you need to 
put the drop shadow together. Next, touch up the 
alpha image by cutting out the rest of the earth 



Once you hnve what will be shadow image, make a copy 

of ft, as the sport? alpha. You can then cut out the spaceman 

image and run a gaussian blur over the shadow/ 



Amiga Computing 



MARCH 1997 



You're cheating you are 



As you may hove noticed, I used the spaceman's alpha clip image as the basis far the drop shadow. You may well be thinking that normally this is not the case and you would 
have to create the outline for your drop shadow yourself - you're right. Thankfully, using Photogenics handy array of tools, this is not quite as hard a job as it may first appear. 

As you may have noticed, we ore laying the original image on top of the shadow we have created - actually this is very similar to how it is done in Photoshop. Depending 
on whal original image you are using you can go about creating the drop shadow in a number of ways. 

The most straight forward is if you are adding shadow to text. You may get a little confused by the woy Photogenics handles text as it seems little construed, but using the text 
loader (found in the loaders window) using the prefs button you can alter the type of font and size you wish to use, then select load and type the text you wish to appear. 

Unfortunately Photogenics does not seem to give you any control over the colour the text appears in, but worry not, we will manage just fine. Once you have the text loaded, 
clone the image end make one of the clones negative - this one will obviously be your shadow. Select the other as the secondary image and composite the images and voila, 
instant text with shadow. If you want to colour the original text, use the lint paint mode to alter the original while lext while you are still composing the two images. 

If however, you are working with just part of a photograph, a little mare work is required. Take the zebra tutorial image as the basis for creating a shadow for an image. 
Select the free hand cut tool, by selecting the cut option twice, and cut around the pod of the zebra's head you want to cast a shadow far. You may also want to expand the 
window size to get a more accurate cut. 

Once you have marked out the zebra's head, it will appear in a separate window with just the head you want lo add a drop shadow to. You can now discard the original 
image. Create a clone of the zebra head and use the add space image menu to add 10 pixels around each side of the head. Using the fill tool add while to ail this and fix 
these changes. 

Fill this white area with black and (here is the clever bit) select invert paint layer from the paint layer menu and you will have an instant zebra's head shadow. To create the 
drop shadow all you need do is blur the shadow, select the original zebra image as the secondary one and composite away. 




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inverse paint layer, you can have both the main image, 
shadow and alpha clip in four simple stages 



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using the alpha compose mode allows you to blend the edges 

into the background making the final image look much better 



Amiga Computing 



MARCH 1997 



Neil Mohr explains 
how to use 
wildcards with 
the Amiga's Shell 





fa Real wild 
child 



Continuing my little delve into the 
Amiga Shell, I think it's about time 
we had a talk about wildcards. Even 
■■■■ in their simplest form wildcards give 
a way of dealing with a large a number of files, 
in either manipulating selections of files or 
using wildcards to ignore other selections. 

A simple example would be to type into a 
Shell: dir #?, in return you will get a straight 
forward directory listing. Nothing stunning in 
that, but you have just unwittingly used a wild- 
card, and probably one of the most commonly 
used ones. What you have actually told the 
Shell to do is give you a directory listing of 
everything in the current directory. It just so 
happens that typing dir will do the same thing, 
but that's beside the point. 

Wildcards allow you to tell the Shell to 
match all the filenames in a directory against a 
file pattern you have given it. This file pattern is 
made up partly of wildcards and partly of a 
normal filename. The simplest example 
expanding on the first one would be dir l#?. 
Here you have told the Shell to list every file 
that starts with I. 

The wildcard #? literally means anything 
and where the Shell encounters it, it will match 
anything to it. So if I were to ask you to find all 
the words beginning with C and ending in G 
you could ask the computer the same with the 



following C#?G. 

If 1 also wanted words that had an i in the 
middle you could do this with C#?I#?G. To put 
this in more computer oriented context; if you 
want to specify just the icon files in a directory 
then you would use #?.info to do so, or for 
Jpegsyou could use #?.jpg. 

Things start to get a little more complex 
when other wildcards are introduced. Two that 
are of most use are the NOT and OR wildcards 
represented by the - and | symbols. This helps 
you lump together wildcard definitions. So if 
you wanted to perform some operation on all 
the GIF and Jpeg files this would do the trick: 
(#?.gif|#?.jpg). The brackets tell the Shell what 
the pattern is and the bar tells it that files 
matching either wildcard will do. So any file 
ending with .GIF or JPG will be used. 

The little squiggle symbol, called a tilde, rep- 
resents a Boolean not, or tells the Shell to 
ignore files that match following file pattern. 
This is useful in ASL file requesters that allow 
patterns entered to filter the file listing. To get it 
to ignore all the icon files you can enter 
~(#?.info) and all the icon files will be 
removed from the file list. This can be useful 
when using a specific program - if you save all 
your files off with the same file extension such 
as .ww for Wordworth by using #?.ww in the 
file pattern gadget only Wordworth files will 



be shown. 

You should be aware that the hash and 
question mark wildcards are actually two sepa- 
rate wildcards that when used together just 
happen to match any characters. The question 
mark will match any single character in a 
name. So A?C will match any occurrence of A 
and C with any other character in-between 
them. 

The hash mark is slightly more complex as it 
will match zero or more occurrences of a pat- 
tern. So A#BC will match A and along with any 
number of B's in-between them. So AC, ABC 
and ABBBC are all valid matches. As you have 
already seen brackets or parenthesise can be 
used to enclose wildcard definitions and allow 
you to show AmigaDOS exactly which set of 
characters it should use, this becomes handy 
when you need to show AmigaDOS that you 
want to specify a group of characters to match 
and not just a single one. So using A#(BC) you 
can tell AmigaDOS that you want to match 
every A that is followed by any number of BC's. 

A final wildcard and one you probably will 
not have to use very much in the null character 
which is represented with a percent sign and is 
just a way of giving the computer a chance to 
ignore a match. So A(B|°/o)C will match both 
ABC and just AC as you have given the null 
option. 




You have more than likely come across the situation where 
you have typed a command or program name into the 
Shell and it has returned with unknown command, but you 
know full well that it is on your hard drive. This happens 
because the Amiga's operating system maintains a list of 
directories which it will search for commands when using 
either the Workbench or Shell. 

The standard search path is set up in the startup 
sequence and you can check what this is by typing PATH 
into a Shell and it will display a list of all the directories 
that will be searched. If you want to add further directories 
you can either add them to the list in the startup sequence 
or you could add another path line in the user-startup, and 
at the end of list of extra directories put the command 
ADD. This tells the path command that you want to add 
these extra directories to the current list and to replace it 

When using the shelf you can add extra directories at 
any time and the current Shell will use the new path list 
You should be aware only that Shell will use it and the 
Workbench search path will also stay unaffected. !f you 
want to update the Workbench path list you need to type 
LoadWB NEWPATH and the Workbench will inherit the 
new path. 



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Amiga Computing 



MARCH 1997 



Phil South looks at 
plotting and 
drawing functions 
in AMOS 




Plats 
Thicken 



The fun part about being your friendly 
local AMOS columnist is that I have 
absolutely no idea of your level of 
understanding on AMOS. This is both 
a blessing and a cufse. Do you want machine 
code widgets or do you want basic code gener- 
ation? Do you want graphics or procedures? My 
answer is to put a wide range of things into the 
column and let them find their own level. From 
the mail I receive via post and the Internet, this 
approach seems to be working, as almost 
everyone gets what they want eventually, and 
as long as it's entertaining you don't seem to 
mind what goes on. 

AMOS is one of those things which is all 
things to all men. Some view it as a means of 
putting ideas into action, others see it as per- 
sonal development, a way to stretch them- 
selves. Either approach is worthwhile and I'm 
sure you'll enjoy the bits and bobs I've got lined 
up for the next few months. In the meantime, 
thanks for all your mail - let's get going with 
this months AMOS curiosity. 

Top of the Plots 

Something a lot of beginners ask me about is 
how to make marks on the screen such as 
lines, dots, squares etc. The reason I get asked 
this has something to da with the old Amiga 
Basic, as this was the only kind of graphics you 
could produce. I like to call it Etch a Sketch 
graphics, as it is based on lines and dots and 
boxes, just like the old two knob drawing toy. 

It's easy. The first instruction you should look 
at is PLOT. This is the easiest command of all 
and simply places a dot, in the currently select- 
ed ink colour, on the screen, like so: 

Ink 9 : Plat 30,54 

This places a dot of colour 9, 30 pixels along 
the screen and 56 pixels down. There is a easy 
way to specify the colour, ii you want it differ- 
ent from the Ink colour: 

Plot 30,54,9 

This is a useful command if you want to create 
a starfield in your game, like in the old classic 
Calaxians (which may or may not be a bit 
before your time...) like so: 

its : Curs Off 



Do 




Going dotty,. 



Plot mid(319),«nii(255), SndCIS) 



Loop 



This fills the screen with multicoloured dots. If 
you don't want those of colour 3 to fiash, add 
the command: 

Flash Off 

Okay, that's dots, what about lines? We do this 
in pretty much the same way: 

Drau 30,56 To 150,200 

This draws a line from the first point mentioned 
to the last. Simple enough. You can change the 
look of the line by adjusting the line style: 

tl! : Ink 2 

Set Lint SF0FO 

Box 50,100 To 150, HO 

Set Line 11100110011001100 

Box 60,110 To 160,140 

The line style is set using the SET LINE com- 
mand and this allows you to set the variation of 
the pixels in the line. This is a nice and very 
underused feature, so write something that uses 
it, eh? 

The final bunch of features are the box and 
circle commands. To make a box, like the one 
we just saw in the SET LINE program, we have 
to set the top left and bottom right corners of 
the box. So: 

Box 10,10 To 30,30 

makes a box 20 by 20 starting at 10,10 and 



ending at 30,30. The circle command is similar 
again, but this time you set the centre of the cir- 
cle and the radius (the distance from the mid- 
dle to the outside of the circle, for those of you 
who fell asleep in maths), So you can do this: 

Cirtls 100,100,50 

Allied to this is the POLYLINE command, which 
draws multiple lines. This is like drawing a line 
with the DRAW command, only you keep going, 



Polyline 10,10 To 20,30 To 40,30 To 58,10 To 
200,100 



and so on. You can build up quite complicated 
pictures like this, but it would take a bit of 
graph paper and a lot of sweat to make a 
human face. 

There was a program once, 1 can't even 
remember if I printed it, but it took a drawing 
you made with the mouse and turned it into 
the code you would need to draw it from poly- 
lines! If anyone can find this program I'd be 
grateful if they would e-mail it to me. 

That's enough for now, I'll move on into 
more complicated graphics next time, until then 
Happy Amos! 



Write 

STUFF 

If you have any other AMOS pro- 
grams or queries about AMOS, 
please write to the usual address, 
which is: Phil South, Amos Column, 
Amiga Computing, Media House, 
Adlington Park, Macclesfield, SKIO 
4NP. Or you can send e-mail to me 
on phil@webscape.co.uk, or via my 
home page on http://www.web- 
scape. co.uk/ptiil/. 

Please send routines on an Amiga 
disk with notes on how the program 
works on paper, not as text files on 
the disk. Make the routines short 
enough to appear in print, i.e. no 
more than about 30-40 lines of code. 
If possible make them use no exter- 
nal graphics, if they can't be used 
without them, be sure to provide 
them on the disk in native IFF for- 
mat, the same goes for sound files. 



Amiga Computing 



MARCH 1997 



Larry Hickmott 
discusses the 
merits of turning 
your ideas Into 
reality 




DTI* 
Dilemmas 



E 



very month in Amiga Computing, we 
show you just how versatile this great 
machine we use is. One of the most 
popular past-times is desktop publish- 
ing and in this issue I will cover using graphics in 
desktop publishing. The reason for this discus- 
sion is simple - most of you will use graphics on 
a page to get across a message, either on its 
own or in conjunction with text. 

The important point to remember about using 
graphics to convey a message is that in creating 
the image (the message carrier), your aim must 
be to use the best tools to allow you to turn your 
idea into reality. Forget any preconceived notions 
about what is the best graphics format and what 
is the best application. 

Co into the graphics creation part of the exer- 
cise and think hard about what tool will let you 
turn an idea for an image into something on the 
screen. If a graphics format is going to prevent 
you creating certain imagery, look at other graph- 
ic formats that will let you create the picture you 
require. Don't accept second best. 

This thought process is paramount in image 
creation. When creating an image (or page), you 
need to work backwards. You should know or 
have a vague idea of what you want the finai 
image to look like. This vision may be something 
you have created in your head or an image (or 
part thereof) you have seen already. Try dissect- 
ing the image and look at how you think differ- 
ent bits can be created. Make a note of what too! 
is required and create a schedule for the creation 
of the different bits. 

While working on a recent project, I took an 
idea from someone else's advert and applied it 
to an image of my own. This required certain 
images from a bitmap application such as Art 
Effect and then the creation of the final image in 
DrawStudio, 

One of the effects was to have a relief looking 
background with the shadow of other objects 
raised above it. The shadow had to be transpar- 




When creating an image, think hard about 
which application you should use to create 
it with and which format should be used for 
saving the finished work to disk 



Toots on the Amiga for 

creating eye catching 

graphics are becoming 

more advanced and the only 

graphics format that can 

handle such imagery is 

bitmap. Making changes to 

bitmap pictures however, 

can be a chore 



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ent I could have done that in DPaint, which sup- 
ports transparency, but I wanted to have the luxu- 
ry of being able to edit the image at any stage, 
make changes and so on which I did in 
DrawStudio. 

I chose to do this for a particular reason. As I 
said, the shadows belonging to objects had to be 
transparent to let the background show through 
and to give the image depth. Without the trans- 
parent shadow the image appears false because 
we know in reality that shadows hold details of 
what lies under them. 



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This type of image is now oid hat and if you want your pages 
to have an air of imagination about them, you'tl need to use 
more advanced programs that let you be more creative 



Lets now apply this logic to graphics formats. I 
could be pig headed and work by the rule that 
structured graphic formats give the best printed 
result, print more quickly or whatever. But that 
would be silly because for one, bitmaps can print 
just as well and secondly, with current structured 
formats like ProClips and Illustrator 88, it would 
stop me having my transparent shadows and 
prevent me having bitmap filled objects and 
structured elements in the one file. 

Consequently, the image would lose ail its 
impact because I failed to make sure that the 
message the image is to convey is carried 
through, while also making sure the graphic for- 
mat chosen is suitable. 

Experience from 18 years in the business has 
taught me I don't need to rely on structured for- 
mats for smooth output. The only graphics for- 
mats that will let you express your imagination 
fully are bitmapped ones, because invariably 
structured ones have a drawback or three. 
Normally, I'd like to back that statement up with 
facts, but that will have to wait because I don't 
have the space. 

Just remember, there are no best formats or 
tools, just tools and formats appropriate to your 
ideas and ideas are what makes you special. 



Super smooth operator 



There is on old wives tale that soys struc- 
tured graphics print better than bitmapped 
ones. Not so. Bitmapped pictures will print 
as smooth as a structured one as long as you 
remember this: 

If your image is two colour, black and 
white for example, create the image at the 
same resolution it is being output at (so it 
prints pixel for printer dot) and scale it down 
in the publishing application to the required 
size. Lets convert that into practical informa- 
tion: If your image is to be one inch wide on 



paper and your printer is 300 dpi, create the 
image four inches wide and scale it down to 
one inch in your publishing program. 

If the image is full colour and is to be one 
inch on paper, create it about an inch and 
half on screen and make sure you use anti 
aliasing so text and so on print smoothly. 
There are of course exceptions and what I 
would recommend you experiment and get a 
feeling for what works and what doesn't In 
this game, there is no substitute for 
experience. 



Amiga Computing 



MARCH 1997 





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Siamese System V1.5 



The Siamese Syslem was designed to enable Ihe computer user to have multiple 
platforms (Amiga WB3+, Windows 95 MacOS) appear as if they are a single machine, so as lo mako the 
user more productive. It does Ihis by taking Ihe two machines and a possible MacOS emulator on Ihe 
Amiga and using one keyboard / mouse 1 monitor. Once this is setup you operate one keyboard and mouse 
on all ol your software, look at one suitable monitor that can handle all the screen modes you wish to use 
and then as far as you are concerned you just run software, you need not worry if that software is Win95. 
MacOS or Amiga software because it justs runs in front of you. Obviously this is backed up by the (act that 
Ihe Siamese System has atl of Ihe drives from the different operating systems mounted within the Amiga 
Operating System so that you can share lifes instantly between applications. 

With the standard pack, file transfer is via aerial, but il you have a suitable SCSI card on the 
Amiga and PC and a shared SCSI drive lor buffering, you can send the files via a very high speed SCSI 
network developed for and included in the standard Siamese System software. Rates of severa: Mb/sec. 
have been recorded with a high speed SCSI network selup between the machines. Please note that if you 
have the SCSI network installed you s!iil need the Serial connection for the Siamese control software link. 

You can cut and paste text between applications and olher functions are available lo make 
the system integrated, sharing of printers, programs like Winexe or MCl which allow the Amiga to launch 
PC applications from the Amiga or control PC MultiMedia devices, even from Dopus. There is also a full 
Arexx pod for calling Siamese (unctions from other programs. 

One more feature to be added in March as a 
low cost upgrade is RTG. This syslem opens Amiga screens 
on the PC graphics card enabling from 256 up to 16M colours, 
higher resolutions and a flicker free display for all Arnigas 

™,hWB3 + £14995 

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of 1996 by Amiga User International 




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The Siamese System is developed in the UK by HiQ Limited 

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Payment can be made by Visa, Mastercard, Cheque. 2.5% Surcharge applies for credit cards except Connect or Delta. 



Dave Cusick 
searches for 
an impressive 
Web browser 




Surfing with 
the enemy 



Although bolh IBrowse and AWeb have 
come along massively in recent months, 
the Amiga is still trailing in the world of 
t^^^M Web browsers. Mony Web sites, par- 
ticularly larger American ones, are simply not view- 
able on our beloved machine - and il they are, 
don't look anything like they would on a PC or 
Macintosh. The Web has been completely trans- 
formed by the extended HTML command sets used 
by Netscape's Navigator (or Communicator, as 
v4.0 seems set to be called) and lolely, Microsoft's 
Internet Explorer. 

Faced with this situation, the Am:ga enthusiast 
has several alternatives. At one time, simply forget- 
ting about fancy Web si'es would not have been a 
greof loss. As recently as o year ago, most commer- 
cial sites were simply colourful odverts with no 
meaningful content. However this situation has 
changed dramatically, with the Web finally begin- 
ning to fulfill its enormous potential and missing out 
is no longer o remotely attractive option. 

The second option, to either sell up or pawn oil 
your belongings so you can afford to buy a PC, is 
the most drastic and probably least attractive 
(although nevertheless a large number of Amiga 
users unfortunately seem to have followed this 
path). The third option is one that on increasing 
number of Web surfers are opting for- emulation. 

Because Apple Macintosh machines are based 
on the same 680x0 technology as Amigas, they 
are the natural choice for emulation. The Mac also 
boasts some of the best productivity software in 
existence, such as Microsoft Word, Adobe 
Photoshop and Quark Express (all of which are 
used in the creation of this magazine] as well as a 



You can find out 
about ShapeShifter 
at one of the excel- 
tent Web sites dedi- 
cated to it,.. 



nir mil L'o-n- iMft *p«lal WJ I.U Q 




Aniul IMiMickrln* 


vol* tma 


gg SEES. •_'::,.._ 


| tfMJ- A*igi 1113 s r ■ 


M ,,V__, - f— ..-,-..——— ,.. 


HHWHtnitD into 


n_„, _ ■ 


H-rJiiftrt: **• f-f !* n»i.l*l«- 


■ '^BBnniH u.,i nl „.r. mi .1111 WTM.-f 


>H „, . - ■ . . . c ;-»...!-. 


a s 5T 5 

ii Hi 


SErSsSs." "- 



,.,and you'll soon be running Mac 
software on your betoved Amiga 









If you «r» uniting h*r« rnrthn (if ft lima, #( me take a incn ma.man: to welcome you to tnt 

1 ■"'Official 3n»piSHft»r I'jppji pig*. I iry to >#*p • varytmng up (9 aiffl ana I kaap A ilook. 

Duifoi niwmd ujBfUi trikigi Ho-paftjHy all tn* ntw and coal piogiam ars ngrt Ibr&il 

taxing Many of lF>e Tile* ars stored directly on my iaruar alaviating (low downlead! from 

placat lucn as Aininfll Tyou find anylhing rt|ri cul-of-flal* Ornrlf sing let me know! S»rt3 

e-mai| to chaaamanOmlin^l cop. 

Special thanks to Simon McGIM 

Smonp-tVUCHJIIy hwit*.) !' It ■>:- at! rig rs--l hj!( * ;. ; i.1 :<~r LuKllmg rot: of thr~ .ntrmaiign f?r gjr 
UK Trunk* S.n>or I 



# ? 



Omar imsfgsiiRg ilnki 



! Iv M,u-inlt>-.li l !ni. .^iJisiiiri 
Woh llm-clntv shjp. Miil'trf I 



powerful version of Netscape Navigator. 

Once upon a lime, Macintosh emulation 
involved expensive hardware solutions such as the 
original Emplant board. These days, although o 
powerful Amiga is a must before you even start 
considering emulation seriously, there's no need 
for an addilionol investment in an expensive hard- 
ware emulator. Most people simply use 
ShapeShifter. 

The program can be downloaded from various 
FTP sites and Web pages, but before it can be run 
there is o fairly major hurdle to overcome - you 
will need to obtain an image of a Macintosh ROM. 
The ROM image cannot be distributed because il is 
the copyright of Apple Computers, so technically it 
is illegal to make an image of a ROM unless you 
yourself own the ROM in question. 

Once you have obtained a ROM image, the 
nexl step is lo gel hold of the Macintosh system 7 
software. Unfortunately this comes on Mac high 
density floppies, but you'll find information about 
how to get around this on the second Web site list- 
ed below. Then, provided you have Workbench 
2.1, plenty of memory (lOmb lo run Netscape) 
and al least an 020 inside your Amiga, 
ShapeShifter can be fired up. The Macintosh emu- 
la! on happ'ly mullilasks, so yOL car run Netscape 
on a Macintosh screen whilst running AmFTP or 
other native Amiga programs at the same lime. 

On faster Amigo systems, ShapeShifter man- 
ages lo emulate a Mac ot a pretty respectable 



shfifter Web Pages 



The Official Shapeshifter Page 

http://www.uni-mainz,de/-bauec002/SSMain.htffll 



Unofficial ShapeShifter Page 

http://www2.misnet.com/~chaasmart/ssweb/ 



Information about ShapeShifter Mac Emulation on the Amiga 

http://uww.execpc.com/-innuendo/amiga/emulators/55, http://www.zriet.com/-colin/text/amigatosh.html 

html 



speed. It can actually emulate Macintosh screens 
in 256 colours on AGA machines and 1 6 colours 
on ECS machines, but you'll be better off with a 
graphics card. Not only will this enable you to run 
software in up to 16.7 million colours, but because 
the Mac uses chunky pixel graphics (whereas the 
Amiga uses bilplane graphics), using a graphics 
cord will make a world of difference when emulat- 
ing in colour. 

Again, there are patches around to try to 
improve speed when emulating in colour on AGA 
machines ■ check out the sites below for details 
ond keep on eye on the misc/emu/ directory of 
Aminet. Of course, even if you decide to take the 
plunge and buy an accelerator or graphics card 
for emulation purposes, you'll still be spending a 
lot less than you would if you were to splash out 
on a new computer. 

With ShapeShifter up and running you'll finally 
be able lo experience Netscape Navigator. It's not 
perfect, but is light years ahead of any of the 
native Amiga browsers currently available in terms 
of features. You'll finally be able to view frames 
sites (although frames are, in my humble opinion, 
a pain anyway], enjoy secure on-line ordering and 
view extended HTML3.2 layouts including fancy 
tables and exact lext control. Owners of super-last 
Amigas might even want to experiment with 
Realaudio software. Having your own Mac might 
not change your life, but will certainly change the 
way you view the Web forever. 



Contact 

If you wish to contact me, my e-mail 
address is dove@dcus.demon.co.uk. 
Questions, suggestions and feedback 
are all more than welcome. I also have 
a homepage, which can be found at 
http://www.dcus.demon.co.uk/. 



Amiga Computing 



MARCH 1997 



Some advice from 
Paul Overaa on 
eliminating 
sequencer 
timing problems 




Most musicians ol some time or other 
will need to transfer sequences to 
their Amiga from an external Midi 
•^■MM unit. This could be a drum 
machine, a standalone sequencer that uses 
'mini' disks rather than the 3 1/2" variety or 
some other unit where it's not possible to use 
the standard approach of saving the sequence 
as a Midi file and loading it directly into the 
Amiga. In all such cases it then becomes neces- 
sary to link the external unit to your Amiga [via 
a Midi coble| ond physically transfer the song 
sequences by playing them on the source 
machine whilst recording the output. 

The one thing you shouldn't do is try and 
adjust the playing and recording speeds manu- 
ally. No matter how careful you are in adjusting 
the tempo sellings you are unlikely to get it right 
and a 120 bar source sequence might end up 
becoming anything between 1 19 and 121 bars 
in length. Whilst this will not affect the playback 
of ihe new sequence it will make sequence edit- 
ing a nightmare because the original bar divi- 
sions present in Ihe sequence are destroyed. 

Fortunately the solution is easy. Set up the 
external device so it generates Midi clocks and 
then arrange for the sequencer doing the 
recording lo use those clock messages rather 
than following its own internal timing clock. 
Almost all Amiga sequencers have menu 
options for using an external clock in this way, 
Some, such as Dr T's KCS, even provide con- 
trols which allow you to choose whether an 
explicit Midi Start message is needed lo make 
the sequencer begin recording or whether it 
should start as soon as the first clock is 
received. 

These features are not always needed but 
can be handy when you're dealing with on 
external Midi device thai generates liming 
clocks continuously (some old drum machines 
had an annoying habit of doing this even when 
a drum pattern was not playing]. 

So to record from any external unit you lirslly 
set it up so it will generate timing clocks whilst 
playing and ihen load up your sequencer pro- 
gram and select ihe external clock option. Sel 



MIDI 




HIDI n.r.,. 




No HIDI Surt 
Sont Per Btnd 


Dili 


MIM Clk on Cou 


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VELOCITY rECBL 




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Control I *rv I 

Sirt* Htu Track! 
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T«J6« Chi tow Rat to 
rMDJ keys 
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Otbounca _SS 

Cut Mow* AnounT _1 



Dr T's KCS sequencer can either wait for real Midi 'start' 
messages or starting recording on the first received Midi clock 




Recording rhythm patterns tram this Yamaha HYB drum machine is 
a prime candidate for using your sequencer's external clock option 



Ihe sequencer lo record, hil the start button on 
the external unit - you'll find the sequencer will 
record Ihe sequence exactly as it wos written 
without any bar length timing glitches in sight. 

In case you're wondering how all this techni- 
cal magic works here's a brief run-down on 
what happens beneath the surface; Midi clocks 
are single byte Midi messages thai have the 
value decimal 248 [that's F8 hex]. When you 
set o sequencer to its external clock option the 
internal liming mechanism is disabled and atten- 
tion is focused purely on the incoming Midi 
data. 

The external device will be transmitting clock 
bytes al ihe rate of 24 per quarter note and 
these will be received along with all the other 
Midi data. Whenever the sequencer reads one 
of these clocks it adjusts its bar position counter 
by l/24lh of a quarter note. By the lime 24 
have been collected ihe sequencer will know 
that one bar of data has been received. 

When you record dala in this way the 
absolute tempo of Ihe external device doesn't 
really matter. To double the playing speed you 
double the number of Midi clocks sent. Halve it 
and you halve the number of Midi clocks. Either 
way the sequencer will be able to recognise 
each bar of music as it arrives and if, for exam- 
ple, you play exactly 120 bars of a sequence • 
you will end up recording exactly 120 bars 
regardless of tempo, 
These type of external clock based Midi links 



Linking Two Amigas 

also come in useful on other occasions. You 
might come across a collection of songs record- 
ed with an old sequencer which didn't provide 
options for exporting sequences as Midi files 
To move those songs across to a more mode'n 
sequencer you just need to borrow another 
Amiga and link the two machines together 
using a Midi connecting lead (and two Midi 
interfaces]. 

Once you've linked the source ond destina- 
tion machines together and loaded the respec- 
tive sequencer programs, do pretty much the 
same thing as before: Set ihe sequencer Ihot is 
going lo play the song sequences lo ils internal 
clock option, making sure that it is also sel io 
generate liming clock messages at the same 
time. Then set the sequencer being used for 
recording to ils external clock option and start it 
recording. 

Nothing will actually happen unlil the source 
sequencer is started. This is because the 
recording sequencer will be waiting for those 
all important Midi clocks ond ihese will not 
appear until the sequencer being used to play 
the song is actually started. When you do hit 
ihe source sequencer's slart button however, 
everything should fall inlo place. The destina- 
tion (recording end] sequencer will ihen record 
and store a copy of ihe original song molerial 
bar for bar. 



Amiga Computing 



MARCH 1997 



Looking for an easy 
way to organise 
backup operations? 
Paul Overaa shows 
you how 



On many platforms, including the PC, 
REXX (the language upon which 
ARexx is based) is used primarily as a 
^^M macro language for system house- 
keeping operations. Moving and renaming sets of 
files, batch editing of text files, performing stan- 
dardised backup operations and so on. 

This system-oriented use is perfectly under- 
standable on these other platforms since the 
operating system is, to a large extent, the only 
other 'process' that can be communicated with. 
ARexx of course, has no such restrictions and in 
this sense Amiga users are extremely fortunate. 

ARexx's ability to communicate easily with 
other programs does tend to result however, in 
the potentially useful batch processing links with 
AmigaDOS, often taking a back seat Now this is 
clearly a shame because for these types of appli- 
cations, ARexx is far more powerful than 
AmigaDOS's own scripting language and you 
need look no further than the rather neglected 
area of data backup to realise the possibilities. 

Whilst data safety is obviously the primary con- 
cern, the objective of any type of backup arrange- 
ments ought really to be to get some sort of sys- 
tem going which makes routine data backup as 
easy as possible. It is, after all, a well known fact 
that procedures which are awkward tend not to 
get fol [owed. 

Fortunately for most users, backing up a com- 
plete high-capacity hard disk on a regular basis is 
almost never necessary. For example, programs 
themselves, once backup copies of the master 
disks have been made, do not need further regu- 
lar backing up. The unwritten rule with data files 
of course is that you back up files only as fre- 
quently as they change. 

The key to success is organisation. Make sure 
you have appropriate directory structures and/or 
hard disk partitioning (ie the creation of a number 
of different logical drives). One big help is to make 
sure you keep data files separate from the applica- 
tions programs which create and use them. 

Within this highest level division of programs 
versus data, the next most useful hierarchy criteria 
is the required file backup frequency. If, for exam- 
ple, an order file is backed up once a day, it is 
worth keeping that data in a directory (or hard 
disk partition) that contains only those files that 
need to be backed up with this frequency. 

An ARexx Examp l e 

Once you have a workable backup plan available 
ARexx can, in most cases, completely eliminate 
the need for using dedicated backup utilities. Let's 
say, for instance, you're interested in automating 
the backup of a directory called 'daily' that exists 
on a partition called Work. In short you want to 
copy, to floppy disk, any files present in that direc- 
tory whose contents have changed since the 




JUmlgaDOS 
Connection 




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TJSJf 

OOllO.UIF 

I >' 1 J-ii I „|,-,, 

I HJl-f I , I, In 

1 H-'J-H.- .hln 

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Dtcftini up 



iHoKS 



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R*« : *otirc*^ 

dm : *.n*tre *s 

H.n : ■_ i, i ,;■ • '-.' 

Ran : iotji-c*^ 




LilPlI .hln ITobI) 






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"1 



26-NOV-96 H:h:13 

I 



With a lititc organisation, plus some help from ARexx, 
almost all backup operations can become a piece of cake! 

drawer was last backed up. 

The trick here is to adopt the same method as 
used by most archiving utilities. Whenever a file is 
backed up the archive bit of the source file gets 
set If, when the next backup is performed, that 
bit is still set the file hasn't changed and does not 
need recopying to your backup disk. 

As far as doing this type of thing via ARexx is 
concerned the important first step is identifying 
the names of the files present in the chosen 
source directory. ARexx's address command can 
be used in conjunction with AmigaDOS's LI5T 
command to generate just such a list. 

One approach is to set up a couple of constant 
definitions to point to the source directory and to 
a temporary file for storing the list command out- 
put. The files, nodates and nohead switches inci- 



dentally can be used on the LIST command line to 
ensure that only the file names, size and protec- 
tion flags values are sent to the output file. ARexx 
code such as... 

BACKUP SOURCE='.ork:daily/' 
TEHP= , Ra«:t/teip' 

address coaaand 'list' BACKUPJOURCE 'to' TEBP 

'files 

nodates nohead' 

therefore ends up generating a temporary file con- 
sisting of text lines whose general format is... . 

By reading these lines and splitting them into 
individual name, size and protection flag values 
using the ARexx PARSE instruction it's then easy 
enough to check each flag set to see whether the 
archive bit is clear or not. Any file whose archive 
bit is not set represents a file that has been altered 
since the last backup, so all we need to do is copy 
ail such files to the destination backup directory - 
resetting the archive bits of each source file as we 
do so. 

Now your individual requirements for backup 
are doubtless going to be different from mine but 
the example shown in listing 1 should give a rea- 
sonable starting point for creating your own back- 
up scripts. In this case it's the general ideas that 
are the important thing - so the thing to do is to 
set up some dummy source/destination directo- 
ries on your own system {modifying the script's 
directory references to suit) and then experiment. 
Once you see how these archive bit arrangements 
work you should then be easily able to incorpo- 
rate similar ideas into your own backup arrange- 
ments! 



/' backup. reu */ 
TEHP='ta«:t/te.p' 
BACKUP_SO(fUE=*-ork :daUy/' 

BACKUPJtSr='dfO:daily* 
ARCHlVEJI^'a' 

address ccuand 'list' BACKUPJOURCE 'to' TEPIP 'files nodates nohead' 
if upentfh,TiXP,'r') then 
do 
do while "EOF(fh) 
line=Readln(fh) 
if Length(lint)>0 then 
do 

parse var line file date flags 
if P(jsfARCHIVE.BlT,flags)=D then 
do 
f i Le=BnCK«JP_SOUHCE| | file 
say 'Backing up... 1 file 
address conianif 'topy >N I L : 
address caanand 
end 
end 
end 

call CUse(fh) 

address conand 'delete >N1L:' 
say 'Operations coiplelei' 
end 



file 'to' BACKUPJE51 
'protect >NIL:' file '+a add' 



TEBP 



Listing t: a typical archive bit based ARexx backing up script. Notice how the >NIL: statement 
is used to discard output from the copy, protect and delete commands! 



EH 



Amiga Computing 



MARCH 1997 



WANTED 

AIM 
CONPfTERS 



New or Used 
(NTSCorPAL) 

Call Toll-Free: 800 595 5534 

Telephone (914) 578-6522 
Fax (914)578-6550 

PAXTRON CORPORATION 

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Paul Overaa 
starts work on 
a date 
stamping utility 



Over the next two months I'm going to 
turn the skeleton code provided on the 
February coverdisk (or on our Web site) 
IM into a utility that will run in Workbench 
that can extract date stamps (in ASCII form) from 
all files in a given directory. There are plenty of uses 
for such a program but the one I have in mind is 
one which will allow easy date stamping of Web 
pages. 

If, for example, you check out my corner of 
Amiga Computing's Web site you will see ail pages 
have a last updated date stamp in them. These 
dates are in fact generated automatically by a utility 
currently written in C, but I thought a directly coded 
680x0 version might be useful for the purposes of 
this column because, once you've seen the ideas 
involved, you'll realise that the same framework 
can be used to create many other utilities. 

The starting point for the discussions is the 
DirHandlerQ routine whose main job at the 
moment (if we disregard the temporary print/clear 
name operations) is to copy the selected directory 
name from the asl requester. Copying is usually 
done so a selected filename can be added to a 
directory to produce a complete path for the file. 

For our current application however, being only 
interested in drawer names, we can eliminate the 
copying and use trie asl requester's own directory 
buffer. This approach involves some minor changes 
in that the text pointers of the IntuiText structures 
cannot now be defined using the original static 
dirname reference. 

Instead we install the pointers at run time (after 
the internal asl buffers have been allocated). The 
new method, which you'l! find in my AllocfileReqO 
routine, is to load aO with the asl requester base 
and load al with each IntuiText base in turn to 
copy the pointers using indirect addressing instruc- 
tions like this: 

nave. L f r_Drayer(aO! / it_lTextta1 ! 

These and a few other minor alterations - such as 
adding an image to the display using the Intuition 
DrawlmageQ function and changing the window 
and menu text - will be easy enough to recognise 
by comparing this month's source with that from 
he previous issue. The real work however, involves 
extending the DirHandlerQ routine so it can search 
the named directory and locate any files present, 




Dos Operations 

Once a directory name is available the directory 
must be locked using the Dos library LockQ func- 
tion. An FIB {File Info Block) must also be allocated 
using AllocDosObjectQ and it's initial directory val- 
ues set by calling Examined An ExNextQ loop can 
then be used to examine all the files in the select- 
ed directory. 
The easiest way to explain the relationship 



StantpOnIT! 



DirHandler 


move». 


d(H5/aG-a2/a5, 


(a7l 


preserve registers 






lea 


function_stack2 


a! 


for alloc/dealloc operations 






littl? 


int dir niie tsee coverdi s 


k source for details) 






jsr 


Locktir 










beq.s 


.deallocate 










jsr 


AllocFib 










beq.s 


.deallocate 










jsr 


ExatnneOir 










beq.s 


. deallocate 










jsr 


EiaiineNeil 








■ deal Locate 


love. 1 
beq.s 
none. 1 


[a5)*,d0 

.exit 

dO,aO 




retrieve function pointer 






jsr 


lad) 




and execute routine if it exists! 






bra.s 


.deallocate 








.(lit 


BOVei. 


(a7)*,dtH5/aQ-a2/a5 


restore registers 




rts 












• 
LockDirUnlocfcD 


ir sit 


coverdisk source for 


these 


routines; 




AllocFib/FreeF 


ib see 


coverdisk source for ttese routines; 




EnaiiineDir 


see 


coverdisk source for 


this 


routine; 




EiaaineFlext 


move.t 


lib p,d2 










siove.t 


d2,a2 




copy in address reg 




.loop 


nove.l 


dirUck_p,d1 










CALLS! 


ExHett, MSBase 




jet details of this entry 






Est. 1 


dO 










beq.s 


.exit 




no lore entries ? 






tst.l 


tibJirEntryTyp 


lad) 








bpt 


.loop 




directory - so ignore 






;PR0CESS 1 










bra.s 


.loop 




cheek for next 




.exit 




rts 








' 













Listing 1: Framework used for the new DirHandlerQ Dos operations 



between the various steps involved is to refer you 
to the flowchart shown in figure I. One difficulty 
with this set of operations is that several of the Dos 
function calls can fail so we need to plan for this in 
advance. 

No excuses here - I'm adopting the same func- 
tion pointer trick as is used for the main program 
resource allocation and deallocation. A separate 
function pointer stack area has been set up with 
each of the above mentioned steps coded as sepa- 
rate subroutines. Those functions that require a cor- 
responding deallocation operation, providing they 
are successful, then push the address of their deal- 
location routine onto that stack. If you trace 
through the example code you will see the zero 
flag always gets set when an error occurs so the 
main control section of the routine consists of just a 
set of jsr and beq instructions. 

Listing I shows the overall framework and a few 
words need to be said about the loop in my 
ExamineNextO routine. Each time the Dos library's 
ExNextfJ routine is called, details of the next file or 
directory entry in the locked directory will be 
retrieved and placed in the file info block. The con- 
vention used is that if the fib.DirEntryType field of 
the FIB is greater than zero, that entry is a directory. 
If it is less than zero, it indicates a file. In short, it is 
necessary to check the field and process only those 
ExNextQ discovered entries that relate to files. 



BrNextQ fails, incidentally, as soon as no more 
entries present in the locked directory {returns a 
zero value in do) and so I've used this characteristic 
to terminate the search loop. Of course the task 
now is to extend the loop so date stamps are 
extracted from all recognised files and this of 
course is exactly what we'll be doing next month. 
In the mean time you'll find the updated code and 
details of the various functions used on the 
coverdisk. 



No 



START 

LOCK DIRECTORY OK? 
YrJ 
ALLOCATI1 1TQ OK? 
Yej 
¥111 INITIALISATION OX? 
Yd 



UNCHECKED F1LMMR ENTRY EXISTS? 
Yn 

PILE? *>' 
Ya 



| process ulITI 

FREE FIB MEMORY 
UNLOCK DIRECTORY 

END 

Figure I: Flowchart description ot 
the operations performed by the 
new DirHandlerQ routine 





Amiga Computing 



MARCH 1997 




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